Search found 9 matches
- Mon Apr 25, 2011 1:04 pm
- Forum: FPS, Strategy and Tactical Scifi Games
- Topic: Copernicus One
- Replies: 51
- Views: 6527
RE: Copernicus One
must.... p-p-play...d....d.....d-that........g.....gh.......me.....*beeeeeeeeeeeeeeeeeeeep* 
- Sat Apr 23, 2011 3:14 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Why is Space Sim Gaming so unpopular?
- Replies: 141
- Views: 10281
RE: Why is Space Sim Gaming so unpopular?
It's funny you should mention Metro, I was resisting the temptation to mention it, since it has no link to space, but it was also on my mind 
- Sat Apr 23, 2011 10:41 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Why is Space Sim Gaming so unpopular?
- Replies: 141
- Views: 10281
RE: Why is Space Sim Gaming so unpopular?
<t>Story is an interesting 'problem'. Some games are a story with nice visuals, and can be awesome, some games can be great environment containing a story, and can be equally awesome. The former is usually FPS style, the latter RPG. While RPG's can create awesome emersive worlds and environments ...
- Sat Apr 23, 2011 6:06 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: spaceship concept art?
- Replies: 4
- Views: 927
RE: spaceship concept art?
<r>I'd like to share my thoughts if I may <E>:)</E> Not very accurate response to the question, but I think in line with the problem.As a (future) engineer I'd first of all think about functionality and structure. What layout of a space-ship would benefit its functionality? For instance, in space ...
- Tue Apr 12, 2011 9:30 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Simple Space Combat&Trading framework?
- Replies: 6
- Views: 933
RE: Simple Space Combat&Trading framework?
<r>Joey, you had me at 'newtonian' ;)I'm afraid I don't have much game designing skills as of yet. I have some experience in scripting and modding, but that was either a program in windows, ie. game or scripting software, running my code OR a piece of hardware running my code and ONLY my code; I've ...
- Thu Apr 07, 2011 6:57 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Space games for the realism-junky? Or any in development?
- Replies: 6
- Views: 923
RE: Space games for the realism-junky? Or any in development?
<r>Nice brianetta, i'll give it a look ;)I was thinking how I would design a futuristic space-craft. How I would control it. The biggest problem is that you can not detect velocity. You can detect rotation very easily, and a computer could nearly instantaneously stop rotation in any direction ...
- Sat Apr 02, 2011 12:35 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Why is Space Sim Gaming so unpopular?
- Replies: 141
- Views: 10281
RE: Why is Space Sim Gaming so unpopular?
<r>ahhh, just had a magnificent daydream of a space-RPG, elder scrolls style.... no, not mass effect.. I mean real RPG where you can also say.. yeah.. screw doomsday, i just want to be rich, where you can fire a weapon in the vicinity of civilians, where I can do something for two hours without ...
- Sat Apr 02, 2011 11:27 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Space games for the realism-junky? Or any in development?
- Replies: 6
- Views: 923
RE: Space games for the realism-junky? Or any in development?
<r>Hi DarkOne :)I don't understand why, apparently, it is regarded as very difficult. It is different, and that is what takes getting used to, but I think it shouldn't be impossible to guide a player to 3d thinking and understanding what inertia really means in a space environment. Games used to ...
- Sat Apr 02, 2011 10:14 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Space games for the realism-junky? Or any in development?
- Replies: 6
- Views: 923
Space games for the realism-junky? Or any in development?
<r>Hey guys, I'm new to the forum <E>:)</E>, names Petroleus, student of Aerospace Engineering in Delft, the Netherlands, and big-time space AND game enthousiast.I've been looking around the web for any realistic futuristic space sims, meaning realistic in the way like Orbiter, but then a few ...