Search found 50 matches

by Azimech
Sat Sep 15, 2012 4:50 am
Forum: Pioneer
Topic: Enterprise Refit
Replies: 67
Views: 10307

RE: Enterprise Refit

Beautiful and wonderful! Great work!
by Azimech
Tue Aug 21, 2012 8:10 am
Forum: Pioneer
Topic: Enterprise Refit
Replies: 67
Views: 10307

RE: Enterprise Refit

<t>I've just installed Blender and imported the model into it. Impressive program seen the fact it's in the GNU. But, I don't have any experience in modeling and the interface is a bit alien to me.But if anyone ever feels (s)he would like an Enterprise refit, even a very simple one, I'd love to work ...
by Azimech
Tue Aug 21, 2012 7:38 am
Forum: Pioneer
Topic: Enterprise Refit
Replies: 67
Views: 10307

Enterprise Refit

<r>I've read that Pioneer can handle Blender designs ... now I'm wondering, could this NCC-1701 Refit somehow work in Pioneer or does it exceed the possibilities of the engine?<YOUTUBE id="r3Vn9yJ2Olo"><s>[media]</s>http://www.youtube.com/watch?v=r3Vn9yJ2Olo<e>[/media]</e></YOUTUBE> far my favourite ...
by Azimech
Wed Jun 13, 2012 9:43 am
Forum: Pioneer
Topic: Proland
Replies: 9
Views: 2099

RE: Proland

Looks great! Want it.
by Azimech
Mon Mar 12, 2012 6:52 am
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 109674

RE: Completed Pioneer Models

Great! I want it! I like ships that are hard to steer. I'd even like a beta, would you mind giving me the opportunity to d/l it?I fly Orbiter a lot so I'm more used to 20th/21st century stuff than 33rd century.
by Azimech
Mon Mar 05, 2012 6:16 am
Forum: Pioneer
Topic: Loadsa Money
Replies: 26
Views: 3457

RE: Loadsa Money

<t>The richer ye are, the more crooks ye get after ya. That should be easy to implement, right? Can also be done with Elite status/rank/political influence.Some con artist that sells ye grain with tribbles, a ship with a hyperdrive that's been tampered with ... it would've been the end for ya if ye ...
by Azimech
Mon Mar 05, 2012 6:08 am
Forum: Pioneer
Topic: Terra forming
Replies: 5
Views: 1228

RE: Terra forming

<t>If you want a plot for a gigantic intergalactic war, just drop in some deus ex machina like the Genesis device. It would even attract the Ori (playing for God, naughty humans!)To make Mars believable as a terraformed planet I think you'd need some external shield that deflects the solar wind and ...
by Azimech
Mon Feb 27, 2012 5:30 pm
Forum: Pioneer
Topic: Combat musings
Replies: 74
Views: 8986

RE: Combat musings

<t><br/>
Luomu wrote:<br/>
This is why energy weapons are better for a space game, because you can completely make up their characteristics. If you want the shots to dissipate after certain maximum range, or have the damage decrease as range increases, or want different shield types to be effective ...
by Azimech
Mon Feb 27, 2012 11:08 am
Forum: Pioneer
Topic: Combat musings
Replies: 74
Views: 8986

RE: Combat musings

<r>In my opinion ...The most effective, intelligent and enjoyable concepts of combat were implemented with Star Trek Klingon Academy and Star Trek Bridgecommander. I've spent far more hours using these while I used Frontier and FFE for exploration. But that means: A: a lot of subsystems that you can ...
by Azimech
Sun Feb 26, 2012 2:00 pm
Forum: Pioneer
Topic: Fuel.
Replies: 57
Views: 9181

RE: Fuel.

<t><br/>
Brianetta wrote:<br/>
The pirates' motive is your cargo. They kill you, they scoop your cargo out of space. So your ship cost a lot of money; why should they care? They didn't pay for it.<br/>
If I were a pirate I would primarily be interested in the ships' subsystems and materials. A ship ...
by Azimech
Sun Feb 26, 2012 10:59 am
Forum: Pioneer
Topic: Fuel.
Replies: 57
Views: 9181

RE: Fuel.

<t><br/>
Gudadantza wrote:<br/>
And I consider jumps should have safety rules too.For example. Jump not available into gravitational field of n object, Jump is available from a safe distance from a ship or station, The ship must have a minimum velocity to jump etc.... Excuse should be the ...
by Azimech
Sun Feb 26, 2012 10:51 am
Forum: Pioneer
Topic: Fuel.
Replies: 57
Views: 9181

RE: Fuel.

<t><br/>
Brianetta wrote:<br/>
There is one tank. It is internal. It does affect performance - and empty tank is lighter than a full one.External tanks should probably arrive at the same time in the future as external cargo pods. If ever.<br/>
External pods ... wonderful idea! I feel they should be ...
by Azimech
Sun Jul 31, 2011 4:41 pm
Forum: Pioneer
Topic: Nightly builds
Replies: 349
Views: 60890

RE: Nightly builds

Thank you. Downloading now.
by Azimech
Wed Jul 20, 2011 9:08 am
Forum: Pioneer
Topic: Implementation of Black Holes and rewards for visiting them.
Replies: 30
Views: 4294

RE: Implementation of Black Holes and rewards for visiting them.

I know a way to defy the gravity of a black hole: find the Higgs-boson and learn how to manipulate the Higgs field in such a manner that all particles lose mass. Bonus: Instant acceleration & deceleration from 0 to lightspeed and back without any G forces.:D
by Azimech
Wed Jul 20, 2011 2:10 am
Forum: Pioneer Mods
Topic: Just for Fun, Your Hometown!
Replies: 196
Views: 87936

RE: Just for Fun, Your Hometown!

Thanks Marcel! I will enjoy this.
by Azimech
Mon Jul 18, 2011 3:00 pm
Forum: Pioneer
Topic: Epic events
Replies: 6
Views: 1367

RE: Epic events

<t>Other big events: two planets fusing together (they totally liquify in the process and behave like a blob for the first few months) or a large meteor that causes an E.L.E. on the surface of Mars or Earth. Another epic event: McDonalds goes bankrupt because a huge planet is found where the native ...
by Azimech
Mon Jul 18, 2011 11:42 am
Forum: Pioneer
Topic: Implementation of Black Holes and rewards for visiting them.
Replies: 30
Views: 4294

RE: Implementation of Black Holes and rewards for visiting them.

<t>The use of real starcharts could be nice, 3000 known stars are more than enough. But then the use of the star map in Pioneer would be obsolete. A button so most of the nearby stars on the standard view would receive labels in changing colour for hyperspace range would probably suffice, together ...
by Azimech
Mon Jul 18, 2011 9:45 am
Forum: Pioneer
Topic: Some things cost too much time
Replies: 20
Views: 2646

RE: Some things cost too much time

It works! Great improvement!
by Azimech
Mon Jul 18, 2011 7:53 am
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 109674

RE: Completed Pioneer Models

Thanks Marcel :-)
by Azimech
Mon Jul 18, 2011 7:51 am
Forum: Pioneer
Topic: Some things cost too much time
Replies: 20
Views: 2646

RE: Some things cost too much time

The stderr.txt says "Could not load data/icons/volume_unmuted.png"Allright, that's true because there isn't one. But neither in Alpha12.

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