Search found 50 matches
- Sat Sep 15, 2012 4:50 am
- Forum: Pioneer
- Topic: Enterprise Refit
- Replies: 67
- Views: 10307
RE: Enterprise Refit
Beautiful and wonderful! Great work!
- Tue Aug 21, 2012 8:10 am
- Forum: Pioneer
- Topic: Enterprise Refit
- Replies: 67
- Views: 10307
RE: Enterprise Refit
<t>I've just installed Blender and imported the model into it. Impressive program seen the fact it's in the GNU. But, I don't have any experience in modeling and the interface is a bit alien to me.But if anyone ever feels (s)he would like an Enterprise refit, even a very simple one, I'd love to work ...
- Tue Aug 21, 2012 7:38 am
- Forum: Pioneer
- Topic: Enterprise Refit
- Replies: 67
- Views: 10307
Enterprise Refit
<r>I've read that Pioneer can handle Blender designs ... now I'm wondering, could this NCC-1701 Refit somehow work in Pioneer or does it exceed the possibilities of the engine?<YOUTUBE id="r3Vn9yJ2Olo"><s>[media]</s>http://www.youtube.com/watch?v=r3Vn9yJ2Olo<e>[/media]</e></YOUTUBE> far my favourite ...
RE: Proland
Looks great! Want it.
- Mon Mar 12, 2012 6:52 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 109674
RE: Completed Pioneer Models
Great! I want it! I like ships that are hard to steer. I'd even like a beta, would you mind giving me the opportunity to d/l it?I fly Orbiter a lot so I'm more used to 20th/21st century stuff than 33rd century.
- Mon Mar 05, 2012 6:16 am
- Forum: Pioneer
- Topic: Loadsa Money
- Replies: 26
- Views: 3457
RE: Loadsa Money
<t>The richer ye are, the more crooks ye get after ya. That should be easy to implement, right? Can also be done with Elite status/rank/political influence.Some con artist that sells ye grain with tribbles, a ship with a hyperdrive that's been tampered with ... it would've been the end for ya if ye ...
- Mon Mar 05, 2012 6:08 am
- Forum: Pioneer
- Topic: Terra forming
- Replies: 5
- Views: 1228
RE: Terra forming
<t>If you want a plot for a gigantic intergalactic war, just drop in some deus ex machina like the Genesis device. It would even attract the Ori (playing for God, naughty humans!)To make Mars believable as a terraformed planet I think you'd need some external shield that deflects the solar wind and ...
- Mon Feb 27, 2012 5:30 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 8986
RE: Combat musings
<t><br/>
Luomu wrote:<br/>
This is why energy weapons are better for a space game, because you can completely make up their characteristics. If you want the shots to dissipate after certain maximum range, or have the damage decrease as range increases, or want different shield types to be effective ...
Luomu wrote:<br/>
This is why energy weapons are better for a space game, because you can completely make up their characteristics. If you want the shots to dissipate after certain maximum range, or have the damage decrease as range increases, or want different shield types to be effective ...
- Mon Feb 27, 2012 11:08 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 8986
RE: Combat musings
<r>In my opinion ...The most effective, intelligent and enjoyable concepts of combat were implemented with Star Trek Klingon Academy and Star Trek Bridgecommander. I've spent far more hours using these while I used Frontier and FFE for exploration. But that means: A: a lot of subsystems that you can ...
RE: Fuel.
<t><br/>
Brianetta wrote:<br/>
The pirates' motive is your cargo. They kill you, they scoop your cargo out of space. So your ship cost a lot of money; why should they care? They didn't pay for it.<br/>
If I were a pirate I would primarily be interested in the ships' subsystems and materials. A ship ...
Brianetta wrote:<br/>
The pirates' motive is your cargo. They kill you, they scoop your cargo out of space. So your ship cost a lot of money; why should they care? They didn't pay for it.<br/>
If I were a pirate I would primarily be interested in the ships' subsystems and materials. A ship ...
RE: Fuel.
<t><br/>
Gudadantza wrote:<br/>
And I consider jumps should have safety rules too.For example. Jump not available into gravitational field of n object, Jump is available from a safe distance from a ship or station, The ship must have a minimum velocity to jump etc.... Excuse should be the ...
Gudadantza wrote:<br/>
And I consider jumps should have safety rules too.For example. Jump not available into gravitational field of n object, Jump is available from a safe distance from a ship or station, The ship must have a minimum velocity to jump etc.... Excuse should be the ...
RE: Fuel.
<t><br/>
Brianetta wrote:<br/>
There is one tank. It is internal. It does affect performance - and empty tank is lighter than a full one.External tanks should probably arrive at the same time in the future as external cargo pods. If ever.<br/>
External pods ... wonderful idea! I feel they should be ...
Brianetta wrote:<br/>
There is one tank. It is internal. It does affect performance - and empty tank is lighter than a full one.External tanks should probably arrive at the same time in the future as external cargo pods. If ever.<br/>
External pods ... wonderful idea! I feel they should be ...
- Sun Jul 31, 2011 4:41 pm
- Forum: Pioneer
- Topic: Nightly builds
- Replies: 349
- Views: 60890
RE: Nightly builds
Thank you. Downloading now.
- Wed Jul 20, 2011 9:08 am
- Forum: Pioneer
- Topic: Implementation of Black Holes and rewards for visiting them.
- Replies: 30
- Views: 4294
RE: Implementation of Black Holes and rewards for visiting them.
I know a way to defy the gravity of a black hole: find the Higgs-boson and learn how to manipulate the Higgs field in such a manner that all particles lose mass. Bonus: Instant acceleration & deceleration from 0 to lightspeed and back without any G forces.
- Wed Jul 20, 2011 2:10 am
- Forum: Pioneer Mods
- Topic: Just for Fun, Your Hometown!
- Replies: 196
- Views: 87936
RE: Just for Fun, Your Hometown!
Thanks Marcel! I will enjoy this.
- Mon Jul 18, 2011 3:00 pm
- Forum: Pioneer
- Topic: Epic events
- Replies: 6
- Views: 1367
RE: Epic events
<t>Other big events: two planets fusing together (they totally liquify in the process and behave like a blob for the first few months) or a large meteor that causes an E.L.E. on the surface of Mars or Earth. Another epic event: McDonalds goes bankrupt because a huge planet is found where the native ...
- Mon Jul 18, 2011 11:42 am
- Forum: Pioneer
- Topic: Implementation of Black Holes and rewards for visiting them.
- Replies: 30
- Views: 4294
RE: Implementation of Black Holes and rewards for visiting them.
<t>The use of real starcharts could be nice, 3000 known stars are more than enough. But then the use of the star map in Pioneer would be obsolete. A button so most of the nearby stars on the standard view would receive labels in changing colour for hyperspace range would probably suffice, together ...
- Mon Jul 18, 2011 9:45 am
- Forum: Pioneer
- Topic: Some things cost too much time
- Replies: 20
- Views: 2646
RE: Some things cost too much time
It works! Great improvement!
- Mon Jul 18, 2011 7:53 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 109674
RE: Completed Pioneer Models
Thanks Marcel 
- Mon Jul 18, 2011 7:51 am
- Forum: Pioneer
- Topic: Some things cost too much time
- Replies: 20
- Views: 2646
RE: Some things cost too much time
The stderr.txt says "Could not load data/icons/volume_unmuted.png"Allright, that's true because there isn't one. But neither in Alpha12.