Search found 44 matches

by durandal
Wed Dec 14, 2011 8:57 am
Forum: Pioneer
Topic: landed on phobos base but cannot enter market.
Replies: 3
Views: 818

RE: landed on phobos base but cannot enter market.

Probably because ship have landed and have not docked. There is big difference.
by durandal
Tue Dec 13, 2011 3:06 pm
Forum: Pioneer
Topic: !! Pioneer Question Time !! - Ask them here
Replies: 1291
Views: 146168

RE: !! Pioneer Question Time !! - Ask them here

How far in ly (light years) is that system?Do you have enough fuel? Is that system actually in hyperspace range of your ship?
by durandal
Mon Dec 12, 2011 12:48 pm
Forum: Pioneer
Topic: Let's Play: Pioneer!
Replies: 121
Views: 7099

RE: Let's Play: Pioneer!

<r>About centre of galaxy: currently you will most likely instantly die by being spawned inside Agamemnon when hyperspacing into black hole system.There is patch which is supposed to fix that but you need to manually apply it and recompile.Even after you apply that patch you will most likely die in ...
by durandal
Mon Dec 12, 2011 12:37 pm
Forum: Pioneer
Topic: !! Pioneer Question Time !! - Ask them here
Replies: 1291
Views: 146168

RE: !! Pioneer Question Time !! - Ask them here

The "problem" can be solved by editing pioneer's config.ini and changing FOV from 80 to 40. Now, try to fly without using autopilot, Good Luck!.
by durandal
Wed Dec 07, 2011 8:21 pm
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 66685

RE: Completed Pioneer Models

<t><br/>
potsmoke66 wrote:<br/>
- some submodels have been used even at lod1, i would change that. the poslight submodel doesn't have to appear at lod1,<br/>
This is not true.<br/>
potsmoke66 wrote:<br/>
.mtl "matlib" is not supported by pioneer, or to tell right only half. material settings in .mtl ...
by durandal
Sat Oct 29, 2011 11:31 pm
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 46867

RE: Chocolate flavoured galaxy

Because there are far more important things to be done first.
by durandal
Fri Oct 28, 2011 3:06 pm
Forum: Pioneer
Topic: UncleBob's annoying API questions
Replies: 62
Views: 3474

RE: UncleBob's annoying API questions

And you really should ask such questions on irc because forum is so sloooow.
by durandal
Fri Oct 28, 2011 3:02 pm
Forum: Pioneer
Topic: UncleBob's annoying API questions
Replies: 62
Views: 3474

RE: UncleBob's annoying API questions

<t>nearbystations are paths because of nearbystations=nearbysystem:GetBodyPaths()http://eatenbyagrue.org/f/pioneer/codedoc/files/LuaSystemPath-cpp.html#SystemPathand as you can see that class does not have superType attribute.To get superType attribute you need to get call station = location ...
by durandal
Fri Oct 28, 2011 2:51 pm
Forum: Pioneer
Topic: !! Pioneer Question Time !! - Ask them here
Replies: 1291
Views: 146168

RE: !! Pioneer Question Time !! - Ask them here

pienums.lua is gone (FINALLY)
by durandal
Fri Oct 28, 2011 2:39 pm
Forum: Pioneer
Topic: Can't see anything
Replies: 8
Views: 989

RE: Can't see anything

Broken drivers? I can not guess your machine configuration.Disabling HDR and/or Shaders may help.
by durandal
Wed Oct 26, 2011 1:24 pm
Forum: Pioneer
Topic: Pioneer Alpha 15 released
Replies: 46
Views: 2506

RE: Pioneer Alpha 15 released

Actually that is pretty bad idea and it breaks point of mission and gameplay as whole.Instead you should get bonus if you deliver item much before due date.
by durandal
Tue Oct 25, 2011 4:53 pm
Forum: Pioneer
Topic: Builds with clang
Replies: 1
Views: 740

RE: Builds with clang

C++ is not very stable. I get same strange stuff going on with latest clang version (FreeBSD CURRENT)
by durandal
Sat Oct 22, 2011 7:37 pm
Forum: Pioneer
Topic: !! Pioneer Question Time !! - Ask them here
Replies: 1291
Views: 146168

RE: !! Pioneer Question Time !! - Ask them here

This is still alpha man, old savefiles are not supported but could be converted if someone write script.You can get money with Ctrl+M.
by durandal
Thu Oct 20, 2011 3:42 pm
Forum: Pioneer
Topic: !! Pioneer Question Time !! - Ask them here
Replies: 1291
Views: 146168

RE: !! Pioneer Question Time !! - Ask them here

<t><br/>
MiMoriarty wrote:<br/>
I've often agreed to carry small packages and i have been unable to reach the destination system in the deadline anytime. Maybe I was always late because I reach the origin station too late from the time the mission was scheluded?<br/>
Because you need right ship and ...
by durandal
Tue Oct 18, 2011 5:18 pm
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 66685

RE: Completed Pioneer Models

<t>Don't worry your ugly models are not going to be in my branch.Not mentioning how ugly they look and how broken animations they have.Or stupid use of os.clock or bilboard stuff when pos lights sub models are available or rotating galactic map in viper x.Or stupid looking smiling pilot face in ship ...
by durandal
Tue Oct 18, 2011 7:44 am
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 66685

RE: Completed Pioneer Models

do not use os.clockonly single version of textures - no more small, medium, large or whateverdo not use load_obj in dynamicput missiles to >=lod3,thrusters >=lod2, nobody cares about pilotsno broken animationsno broken bounding radiusno dead wrong lod_pixels
by durandal
Sat Oct 08, 2011 4:12 pm
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 66685

RE: Completed Pioneer Models

I'm the one who actually made that ship. When I use modelviewer I always disable shaders and did not encountered that neither in pioneer.
by durandal
Sat Oct 08, 2011 1:49 pm
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 66685

RE: Completed Pioneer Models

<t>The issue you mentioned have nothing to do with models.Lynx (ship on picture)have such problem because of using zbias() to put one texture on top of other texture and it also use zbias for models which is pointless.I did not made that model so I dunno why someone use zbias for something which is ...
by durandal
Thu Oct 06, 2011 6:27 pm
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 66685

RE: Completed Pioneer Models

<t>1.) For lod 1 aka collision mesh lower better. No need to export UV to collision obj. For other lods 2-4 you just add meshes with more details, lod 4 is with the highest detail.2.) If your ship is going to use more than one material you must separate objects that are going to use different ...
by durandal
Sat Sep 24, 2011 12:38 pm
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 66685

RE: Completed Pioneer Models

<t><br/>
Vlastan wrote:<br/>
I'm gonna continue creating new models and variants for each one in the next days...But i have some problems with lua scripting, so when i'm finished with this, i'm gonna give these models to the dev comunity for the right ingame implementation.<br/>
Better give finished ...

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