Search found 44 matches
- Wed Dec 14, 2011 8:57 am
- Forum: Pioneer
- Topic: landed on phobos base but cannot enter market.
- Replies: 3
- Views: 818
RE: landed on phobos base but cannot enter market.
Probably because ship have landed and have not docked. There is big difference.
- Tue Dec 13, 2011 3:06 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 146168
RE: !! Pioneer Question Time !! - Ask them here
How far in ly (light years) is that system?Do you have enough fuel? Is that system actually in hyperspace range of your ship?
- Mon Dec 12, 2011 12:48 pm
- Forum: Pioneer
- Topic: Let's Play: Pioneer!
- Replies: 121
- Views: 7099
RE: Let's Play: Pioneer!
<r>About centre of galaxy: currently you will most likely instantly die by being spawned inside Agamemnon when hyperspacing into black hole system.There is patch which is supposed to fix that but you need to manually apply it and recompile.Even after you apply that patch you will most likely die in ...
- Mon Dec 12, 2011 12:37 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 146168
RE: !! Pioneer Question Time !! - Ask them here
The "problem" can be solved by editing pioneer's config.ini and changing FOV from 80 to 40. Now, try to fly without using autopilot, Good Luck!.
- Wed Dec 07, 2011 8:21 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
<t><br/>
potsmoke66 wrote:<br/>
- some submodels have been used even at lod1, i would change that. the poslight submodel doesn't have to appear at lod1,<br/>
This is not true.<br/>
potsmoke66 wrote:<br/>
.mtl "matlib" is not supported by pioneer, or to tell right only half. material settings in .mtl ...
potsmoke66 wrote:<br/>
- some submodels have been used even at lod1, i would change that. the poslight submodel doesn't have to appear at lod1,<br/>
This is not true.<br/>
potsmoke66 wrote:<br/>
.mtl "matlib" is not supported by pioneer, or to tell right only half. material settings in .mtl ...
- Sat Oct 29, 2011 11:31 pm
- Forum: Pioneer
- Topic: Chocolate flavoured galaxy
- Replies: 435
- Views: 46867
RE: Chocolate flavoured galaxy
Because there are far more important things to be done first.
- Fri Oct 28, 2011 3:06 pm
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3474
RE: UncleBob's annoying API questions
And you really should ask such questions on irc because forum is so sloooow.
- Fri Oct 28, 2011 3:02 pm
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3474
RE: UncleBob's annoying API questions
<t>nearbystations are paths because of nearbystations=nearbysystem:GetBodyPaths()http://eatenbyagrue.org/f/pioneer/codedoc/files/LuaSystemPath-cpp.html#SystemPathand as you can see that class does not have superType attribute.To get superType attribute you need to get call station = location ...
- Fri Oct 28, 2011 2:51 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 146168
RE: !! Pioneer Question Time !! - Ask them here
pienums.lua is gone (FINALLY)
- Fri Oct 28, 2011 2:39 pm
- Forum: Pioneer
- Topic: Can't see anything
- Replies: 8
- Views: 989
RE: Can't see anything
Broken drivers? I can not guess your machine configuration.Disabling HDR and/or Shaders may help.
- Wed Oct 26, 2011 1:24 pm
- Forum: Pioneer
- Topic: Pioneer Alpha 15 released
- Replies: 46
- Views: 2506
RE: Pioneer Alpha 15 released
Actually that is pretty bad idea and it breaks point of mission and gameplay as whole.Instead you should get bonus if you deliver item much before due date.
- Tue Oct 25, 2011 4:53 pm
- Forum: Pioneer
- Topic: Builds with clang
- Replies: 1
- Views: 740
RE: Builds with clang
C++ is not very stable. I get same strange stuff going on with latest clang version (FreeBSD CURRENT)
- Sat Oct 22, 2011 7:37 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 146168
RE: !! Pioneer Question Time !! - Ask them here
This is still alpha man, old savefiles are not supported but could be converted if someone write script.You can get money with Ctrl+M.
- Thu Oct 20, 2011 3:42 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 146168
RE: !! Pioneer Question Time !! - Ask them here
<t><br/>
MiMoriarty wrote:<br/>
I've often agreed to carry small packages and i have been unable to reach the destination system in the deadline anytime. Maybe I was always late because I reach the origin station too late from the time the mission was scheluded?<br/>
Because you need right ship and ...
MiMoriarty wrote:<br/>
I've often agreed to carry small packages and i have been unable to reach the destination system in the deadline anytime. Maybe I was always late because I reach the origin station too late from the time the mission was scheluded?<br/>
Because you need right ship and ...
- Tue Oct 18, 2011 5:18 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
<t>Don't worry your ugly models are not going to be in my branch.Not mentioning how ugly they look and how broken animations they have.Or stupid use of os.clock or bilboard stuff when pos lights sub models are available or rotating galactic map in viper x.Or stupid looking smiling pilot face in ship ...
- Tue Oct 18, 2011 7:44 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
do not use os.clockonly single version of textures - no more small, medium, large or whateverdo not use load_obj in dynamicput missiles to >=lod3,thrusters >=lod2, nobody cares about pilotsno broken animationsno broken bounding radiusno dead wrong lod_pixels
- Sat Oct 08, 2011 4:12 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
I'm the one who actually made that ship. When I use modelviewer I always disable shaders and did not encountered that neither in pioneer.
- Sat Oct 08, 2011 1:49 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
<t>The issue you mentioned have nothing to do with models.Lynx (ship on picture)have such problem because of using zbias() to put one texture on top of other texture and it also use zbias for models which is pointless.I did not made that model so I dunno why someone use zbias for something which is ...
- Thu Oct 06, 2011 6:27 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
<t>1.) For lod 1 aka collision mesh lower better. No need to export UV to collision obj. For other lods 2-4 you just add meshes with more details, lod 4 is with the highest detail.2.) If your ship is going to use more than one material you must separate objects that are going to use different ...
- Sat Sep 24, 2011 12:38 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66685
RE: Completed Pioneer Models
<t><br/>
Vlastan wrote:<br/>
I'm gonna continue creating new models and variants for each one in the next days...But i have some problems with lua scripting, so when i'm finished with this, i'm gonna give these models to the dev comunity for the right ingame implementation.<br/>
Better give finished ...
Vlastan wrote:<br/>
I'm gonna continue creating new models and variants for each one in the next days...But i have some problems with lua scripting, so when i'm finished with this, i'm gonna give these models to the dev comunity for the right ingame implementation.<br/>
Better give finished ...