Search found 10 matches
- Fri Oct 11, 2013 2:07 am
- Forum: Free SciFi Gaming Projects
- Topic: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
- Replies: 12
- Views: 1041
RE: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
<t>This week, the short time I had, I used to improve the terrain a little bit.This allows me to use the same terrain on all levels of detail! Needless to say that the planet surface is now less flat than before. I'm also glad I dont have to recalculate the normals, since the texture seems to be ...
- Tue Sep 24, 2013 4:16 am
- Forum: Free SciFi Gaming Projects
- Topic: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
- Replies: 12
- Views: 1041
RE: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
<r>Hello Space heads, I finally got to a compromise for the terrain. It still need a lot of work, but it's quite straight forward. As I create patches for the planets, I use 3 maps give the patch it's appearance: 1. Diffuse map: It's 1024 X 1024 Jpeg image with 64 maps. Since the file only makes a ...
- Fri Sep 06, 2013 8:52 am
- Forum: Free SciFi Gaming Projects
- Topic: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
- Replies: 12
- Views: 1041
RE: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
I thank you NevilClavain!As of now, I'm just generating the game world, so, no gameplay is yet implemented, so it'll take awhile for me to add it. I'm also hurrying to get there, this project is taking way too long if you ask me!
- Thu Sep 05, 2013 5:24 pm
- Forum: Free SciFi Gaming Projects
- Topic: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
- Replies: 12
- Views: 1041
RE: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
<t>Greetings to all!After 2 years of absence, I come back with less than what I have when I left. I spend an entire year learning more of programming and redesigning the game! As you may have noticed, I completely changed the game's title, story and all the rest! The invasion part remains, but the ...
- Fri Nov 18, 2011 12:50 am
- Forum: Free SciFi Gaming Projects
- Topic: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
- Replies: 12
- Views: 1041
RE: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
<t>Unfortunately, there isn't any. There are a few pre-alpha blend's available, but they are more POC than anything else. Right now, I'm learning more python and getting a few core lines of code. With blender development is very fast! I can get a stellar system running in less than a week! There's ...
- Tue Nov 15, 2011 3:26 am
- Forum: Free SciFi Gaming Projects
- Topic: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
- Replies: 12
- Views: 1041
RE: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
<t><br/>
Quote:<br/>
Love the first person to ship to planet to interstellar concept<br/>
Thank you chaosavy! Me too!I like the way your game is going as well. CoS will have similar elements, like player and NPC facilities building, the interface will be different though. I might have a battle mode ...
Quote:<br/>
Love the first person to ship to planet to interstellar concept<br/>
Thank you chaosavy! Me too!I like the way your game is going as well. CoS will have similar elements, like player and NPC facilities building, the interface will be different though. I might have a battle mode ...
- Wed Nov 09, 2011 12:44 am
- Forum: Free SciFi Gaming Projects
- Topic: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
- Replies: 12
- Views: 1041
RE: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
<t><br/>
Quote:<br/>
Indeed that is a big ... BIG endeavour and I know all too well how hard it is to pull off.The project sounds interesting, pretty much everything anyone could want in a game so I wish you the best of luck with it m8.<br/>
Aaaah, tell me about it! I had most of the elements ...
Quote:<br/>
Indeed that is a big ... BIG endeavour and I know all too well how hard it is to pull off.The project sounds interesting, pretty much everything anyone could want in a game so I wish you the best of luck with it m8.<br/>
Aaaah, tell me about it! I had most of the elements ...
- Wed Nov 09, 2011 12:31 am
- Forum: Introduce Yourself to SSC
- Topic: <- Introducing : Torakunsama ->
- Replies: 5
- Views: 602
RE: <- Introducing : Torakunsama ->
<t>Thank you for the warm welcome!@ PINBACK:banding up to do a single game wont work! For Indie games developers is about love, not just about finishing. For instance, we don't all think and work the same way, also having too many developers doing one game would be like a bus with N drivers or/and ...
- Tue Nov 08, 2011 3:16 pm
- Forum: Free SciFi Gaming Projects
- Topic: COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
- Replies: 12
- Views: 1041
COS =CHILDREN OF STEEL (ex-Chronicles of Saba)
<r>============================== CHILDREN OF STEEL ====COS is an(online) open box space fps game!Over the first 2 years, CoS was my experimental environment for making games. So far is the only project I've started and keep working on. From the beginning of 2011, I decided to take this project more ...
- Tue Nov 08, 2011 2:02 pm
- Forum: Introduce Yourself to SSC
- Topic: <- Introducing : Torakunsama ->
- Replies: 5
- Views: 602
<- Introducing : Torakunsama ->
<t>Greetings infinite vastness lovers! I am a beginner African(Angolan) indie game developer. I'm in the process of making a space game, so I found that posting about it in here will be good for feed back!I'm a blender user (Maya, 3DSmax, C4D are also part of my luggage, but haven't used them in ...