Search found 45 matches
- Mon Mar 19, 2012 7:06 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
The Attached file should solve the problem with Post FX settings not being saved.[attachment=1121:DH_POSTFX_Fix.rar]
- Mon Mar 19, 2012 4:09 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
Tarr.exe won't work with Dark Horizon. LUALog is a 1.0.7.0 feature which exists in both games.
- Mon Mar 12, 2012 6:13 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t><br/>
kev11106 wrote:<br/>
Re-ran chapter 7 mission 3...<br/>
You will get that every time you run the game. Both data\textures\blocks\exp_sia_pilon_mini.lua and data/spaceobj/NPCShip_sia.lua are Dark Horizon files not Tarr Chronicles files, so patches will not touch them. Deleting them is the ...
kev11106 wrote:<br/>
Re-ran chapter 7 mission 3...<br/>
You will get that every time you run the game. Both data\textures\blocks\exp_sia_pilon_mini.lua and data/spaceobj/NPCShip_sia.lua are Dark Horizon files not Tarr Chronicles files, so patches will not touch them. Deleting them is the ...
- Sun Mar 11, 2012 6:07 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t><br/>
kev11106 wrote:<br/>
ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua:1: attempt to call global `Add0Material' (a nil value) Task: ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua:477: attempt to perform arithmetic on field `?' (a nil value ...
kev11106 wrote:<br/>
ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua:1: attempt to call global `Add0Material' (a nil value) Task: ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua:477: attempt to perform arithmetic on field `?' (a nil value ...
- Wed Mar 07, 2012 6:47 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
1.0.7.0 includes all previous patches. You just need to install 1.0.7.0 onto the games directory(It will patch any version to 1.0.7.0).Anyway i found the cause of the mission 8 bug. It was what i thought. Attached is a fix. Apply it after patching to 1.0.7.0 .
- Tue Mar 06, 2012 6:37 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t><br/>
kev11106 wrote:<br/>
My menu screen says 1.0.7.0.<br/>
Thats because the tarr.exe i sent you has 1.0.7.0 as the version. The EXE you have is the latest version but the LUA Script files in your Data folder which control the missions/etc are not.<br/>
kev11106 wrote:<br/>
The only change I ...
kev11106 wrote:<br/>
My menu screen says 1.0.7.0.<br/>
Thats because the tarr.exe i sent you has 1.0.7.0 as the version. The EXE you have is the latest version but the LUA Script files in your Data folder which control the missions/etc are not.<br/>
kev11106 wrote:<br/>
The only change I ...
- Tue Mar 06, 2012 2:36 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t>You never updated to 1.0.7.0 .... 99% of the LUAError messages your getting were fixed in the LUA Scripts with the 1.0.7.0 Patch. The Patches do not check that you are installing them into the correct directory, so you may have accidentally installed it to the wrong location(They will try and ...
- Sat Mar 03, 2012 12:48 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t><br/>
kev11106 wrote:<br/>
If I'm understanding correctly, you need me to replace my tarr.exe file with the one you sent me, then rename it with the extension of -logdmg in my tarr chronicles file. If not, how do I change the parameter?<br/>
-logdmg will only exist in the exe i posted on this ...
kev11106 wrote:<br/>
If I'm understanding correctly, you need me to replace my tarr.exe file with the one you sent me, then rename it with the extension of -logdmg in my tarr chronicles file. If not, how do I change the parameter?<br/>
-logdmg will only exist in the exe i posted on this ...
- Thu Mar 01, 2012 4:35 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t>Thats the general log. The new one is called damagelog.txt . But its only generated when you run the game with "-logdmg" as a parameter(I.E By adding it to the shortcut).Its contents looks like:<br/>
Quote:<br/>
Damage: dmg_90885004 by: mission8_en1_2meafighterDamage: dmg_90885004 by: mission8 ...
Quote:<br/>
Damage: dmg_90885004 by: mission8_en1_2meafighterDamage: dmg_90885004 by: mission8 ...
- Thu Mar 01, 2012 12:35 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t>Do the bug is in the mission where you have to find the two transports? Just wondering as the latest save in the profile you sent is a later mission.Btw attached is a modified version of the Tarr.exe . When you give it "-logdmg" as a parameter it will create a log called damagelog.txt which will ...
- Sat Feb 25, 2012 6:33 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
Yes, i haven't had time to look at it yet.
- Mon Feb 20, 2012 5:51 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
You could use one of the free file hosts. MediaFire doesn't seem to require an account.
- Mon Feb 20, 2012 5:11 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
If you put it in a Zip/Rar it should be under 2MB. I only need your profile (Not the default one, which is in a folder called "Default").
- Sat Feb 18, 2012 7:05 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
I meant your profile from your Data directory(\data\profiles\). So that i could try using your profile (and saves) to see if i get the same bug.
- Sat Feb 18, 2012 9:10 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
That crash has nothing to do with it. Could you send me your current profile. I have never experienced your bug on that level (I did use to get the Crash one on that level before i fixed it years ago).
- Fri Feb 17, 2012 1:24 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
Its best to always have your engines off when a cutscene is about to happen so your ship doesn't bash into things. The transports should not be near where the cutscene happens(Well they shouldn't be in fireing range).
- Thu Feb 16, 2012 8:17 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
Once you have the two transports are your engines at the lowest setting? (So you shouldn't be moving)P.S Please use -luadebug and post any lua errors.
- Sun Feb 12, 2012 8:01 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t>You can now download some sample 3DS Max models for use with the maxscripts provided in the BRU Engine SDK. They are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License (Basically you can do what you want with them as long as you give credit to Quazar ...
- Wed Feb 08, 2012 8:06 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t>Btw, if you get errors in the missions please enable -luadebug (Either by modifying a shortcut or using the "Run" bit of the start menu). -luadebug will make the game log all errors that LUA has which are normally hidden from sight and show them at the end as an error log. The downside to it is ...
- Tue Feb 07, 2012 5:41 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Tarr Chronicles and Dark Horizon Modding
- Replies: 82
- Views: 4684
RE: Tarr Chronicles and Dark Horizon Modding
<t>Version 1.0.7.0 has been released. There is also now an official website for the BRU Engine (The Engine used by both Tarr Chronicles and Dark Horizon) which now supersedes Tarr Support. It will always have the latest versions of Tarr Chronicles/DarkHorizon/BRU Engine SDK listed on its downloads ...