Search found 24 matches

by WaveMotion
Wed Jun 19, 2013 2:36 am
Forum: Pioneer Mods
Topic: Tactical Mod
Replies: 87
Views: 12770

RE: Tactical Mod

Or maybe we can convince the player using joystick to drive a ship on Pioneer spacesim!? I do not think it will be dificult to convince the player that this game needs Joystick.Maybe not. But good luck convincing the new player that playing Pioneer is worth buying a joystick.
by WaveMotion
Thu Feb 21, 2013 9:59 pm
Forum: Pioneer
Topic: Removing Elite/Frontier content
Replies: 130
Views: 12517

RE: Removing Elite/Frontier content

My congratulations to Brianetta and other 'team' members for finding most effecive way to kill Pioneer.I recall someone said something about the right time to skin a bear…
by WaveMotion
Sat Jan 12, 2013 9:04 pm
Forum: Pioneer
Topic: The darkside of the moon isn't what we thought..
Replies: 7
Views: 1016

RE: The darkside of the moon isn't what we thought..

<t>Of course, since pi is a irrational number, the sequence of digits specified does appear in it somewhere. What scuppers the idea for me is that pi is half the circular constant (almost all maths is simplified by replacing pi with 2.pi), and I would be suspicious of messages from aliens suggesting ...
by WaveMotion
Mon Jan 07, 2013 2:03 am
Forum: Pioneer
Topic: Nightly builds
Replies: 349
Views: 45490

RE: Nightly builds

The text rendering seems to work perfectly on my 10.8 MacBook Pro.
by WaveMotion
Sat Dec 29, 2012 5:50 pm
Forum: Pioneer Mods
Topic: Extending atmosphere
Replies: 26
Views: 4451

RE: Extending atmosphere

<t>Bah that took forever to figure out, finally the annoying color bug fixed, almost ready nowNew Hope in correct colors (not so yellow anymore) and consistant with expected colors Does that fix the way the land masses looked shaded too darkly from within the atmosphere, like in Above city midday ...
by WaveMotion
Sat Dec 08, 2012 12:56 pm
Forum: Pioneer
Topic: Autopilot question
Replies: 1
Views: 873

RE: Autopilot question

You can set the autopilot for a planet by either a) clicking its label on the screen if is in view, or b) hitting f2 then f7 to show all planets and stars in the system, clicking on the one you want, and then hitting f4.
by WaveMotion
Thu Dec 06, 2012 2:58 pm
Forum: Pioneer
Topic: PD-8579
Replies: 14
Views: 1471

RE: PD-8579

and the city of Carver far to the south at noon, perhaps the gloomiest spot on this gloomy planet. viper017 Carveratnoon.jpgPio-noir!
by WaveMotion
Mon Jun 18, 2012 12:49 pm
Forum: Pioneer
Topic: Pioneer on the iPhone?
Replies: 11
Views: 1208

RE: Pioneer on the iPhone?

<t><br/>
trumpet wrote:<br/>
<br/>
<br/>
Quote:<br/>
Drifter the closest game to Pioneer on the Iphone and after a successful Kickstart it on the way to pc/mac.http://www.celsiusgs.com/blog/<br/>
Do we know if Drifter does seamless planetary landings or is it another never actually land on a planet ...
by WaveMotion
Wed Apr 04, 2012 10:27 pm
Forum: Pioneer
Topic: a big dislike
Replies: 14
Views: 1487

RE: a big dislike


ollobrain wrote:
[...]the empire-colonisation-empire influence have been pushed back[...]
Uh what influence
by WaveMotion
Mon Apr 02, 2012 3:24 am
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 85103

RE: Completed Pioneer Models

<t>That looks quite amazing! The landing/launching sequence could use less pause after you reach the central area, though. And the open/close of the hatch seems really fast for a structure of that magnitude—I think much slower movement could really give it the sense of scale it needs. Also ...
by WaveMotion
Fri Feb 03, 2012 8:45 pm
Forum: Pioneer
Topic: Cloud cover
Replies: 23
Views: 2712

RE: Cloud cover

<t><br/>
Zephyros wrote:<br/>
yeah the clouds do not have to be very high spec like in flight simulator or any recent air combat sim. Even in frontier they look well.<br/>
The solid lumpy clouds did look well in Frontier, but that's because their simplistic look matched that of the rest of the game ...
by WaveMotion
Fri Feb 03, 2012 4:49 am
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 56850

RE: Chocolate flavoured galaxy

Cool resource, Geraldine! It would be funny to see some of those astronaut guys floating around spaceports or those large parked ships sometime, conducting repairs or such.
by WaveMotion
Thu Feb 02, 2012 5:41 am
Forum: Pioneer
Topic: New camera mode: 'Sidereal view'
Replies: 16
Views: 1313

RE: New camera mode: 'Sidereal view'

<t><br/>
Marcel wrote:<br/>
How about F1 to select view mode followed by the keyboard 1-4 keys to select the type of view? As a implied before, being able to select front and back views with one key press would be very helpful in combat. Repeated presses of F1 would still cycle through the types of ...
by WaveMotion
Wed Feb 01, 2012 7:43 am
Forum: Pioneer
Topic: Combat musings
Replies: 74
Views: 5770

RE: Combat musings

<t><br/>
Brianetta wrote:<br/>
Don't play the realism card while looking for a dogfight.<br/>
Quoted in agreement.As I've stated before in IRC, people who say they want a fighter plane-style dogfight in space don't really understand the fact that aircraft dogfights in atmosphere are the way they are ...
by WaveMotion
Tue Jan 31, 2012 11:48 pm
Forum: Pioneer
Topic: Combat musings
Replies: 74
Views: 5770

RE: Combat musings

<t><br/>
Ron wrote:<br/>
So put the compiled and working version into a .zip and post it somewhere, and problem solved ... we can all test the changes. Job done (instead of messing around for another week).<br/>
Uh, no, problem not solved. It's not at all likely that fluffyfreak's Win7 build is ...
by WaveMotion
Tue Jan 31, 2012 5:22 pm
Forum: Pioneer
Topic: New camera mode: 'Sidereal view'
Replies: 16
Views: 1313

RE: New camera mode: 'Sidereal view'

<t><br/>
Gudadantza wrote:<br/>
I consider both views are needed, this kind of view can be seen in some flight simulators and have their different use, The vanilla external can be considered more aesthetic, cinemathographic, visual and screenshot related, and the last one more "navigational".<br/>
I ...
by WaveMotion
Mon Jan 30, 2012 10:35 pm
Forum: Pioneer Mods
Topic: Completed Pioneer Models
Replies: 603
Views: 85103

RE: Completed Pioneer Models


Marcel wrote:
How about these vents? Notice the grill-work around the pad?
I think it looks great. Hope to see this in the game soon!
by WaveMotion
Mon Jan 30, 2012 8:43 pm
Forum: Pioneer
Topic: New camera mode: 'Sidereal view'
Replies: 16
Views: 1313

RE: New camera mode: 'Sidereal view'

<r>Thanks for the great video, Brianetta!<br/>
Gudadantza wrote:<br/>
Great, :)Is it supposed to replace the old external view or will it be a new additional view?<br/>
That's a good question. From my own experiences from playing with the sidereal view, I found that there wasn't much reason to use ...
by WaveMotion
Fri Jan 27, 2012 4:04 pm
Forum: Pioneer
Topic: couple of issues
Replies: 52
Views: 4300

RE: couple of issues

<r>In the future it might be worth our while to make Pioneer more accessible to mods, e.g. by putting all game data in a formatted text file to be read by the program on startup. This would allow players to make changes without having to deal with the complexities of programming or compiling the ...
by WaveMotion
Mon Jan 23, 2012 10:20 pm
Forum: Pioneer
Topic: !! Pioneer Question Time !! - Ask them here
Replies: 1291
Views: 194074

RE: !! Pioneer Question Time !! - Ask them here

<t><br/>
ThornEel wrote:<br/>
Also, another question : as I'm not that often on IRC, if I find an issue, bug, unexpected behaviour, possible amelioration or new feature, in which case should I post in the forum, or directly create a Git issue (when I'll have learned how to use it)?<br/>
A git issue ...

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