Search found 24 matches
- Wed Jun 19, 2013 2:36 am
- Forum: Pioneer Mods
- Topic: Tactical Mod
- Replies: 87
- Views: 12770
RE: Tactical Mod
Or maybe we can convince the player using joystick to drive a ship on Pioneer spacesim!? I do not think it will be dificult to convince the player that this game needs Joystick.Maybe not. But good luck convincing the new player that playing Pioneer is worth buying a joystick.
- Thu Feb 21, 2013 9:59 pm
- Forum: Pioneer
- Topic: Removing Elite/Frontier content
- Replies: 130
- Views: 12517
RE: Removing Elite/Frontier content
My congratulations to Brianetta and other 'team' members for finding most effecive way to kill Pioneer.I recall someone said something about the right time to skin a bear…
- Sat Jan 12, 2013 9:04 pm
- Forum: Pioneer
- Topic: The darkside of the moon isn't what we thought..
- Replies: 7
- Views: 1016
RE: The darkside of the moon isn't what we thought..
<t>Of course, since pi is a irrational number, the sequence of digits specified does appear in it somewhere. What scuppers the idea for me is that pi is half the circular constant (almost all maths is simplified by replacing pi with 2.pi), and I would be suspicious of messages from aliens suggesting ...
- Mon Jan 07, 2013 2:03 am
- Forum: Pioneer
- Topic: Nightly builds
- Replies: 349
- Views: 45490
RE: Nightly builds
The text rendering seems to work perfectly on my 10.8 MacBook Pro.
- Sat Dec 29, 2012 5:50 pm
- Forum: Pioneer Mods
- Topic: Extending atmosphere
- Replies: 26
- Views: 4451
RE: Extending atmosphere
<t>Bah that took forever to figure out, finally the annoying color bug fixed, almost ready nowNew Hope in correct colors (not so yellow anymore) and consistant with expected colors Does that fix the way the land masses looked shaded too darkly from within the atmosphere, like in Above city midday ...
- Sat Dec 08, 2012 12:56 pm
- Forum: Pioneer
- Topic: Autopilot question
- Replies: 1
- Views: 873
RE: Autopilot question
You can set the autopilot for a planet by either a) clicking its label on the screen if is in view, or b) hitting f2 then f7 to show all planets and stars in the system, clicking on the one you want, and then hitting f4.
RE: PD-8579
and the city of Carver far to the south at noon, perhaps the gloomiest spot on this gloomy planet. viper017 Carveratnoon.jpgPio-noir!
- Mon Jun 18, 2012 12:49 pm
- Forum: Pioneer
- Topic: Pioneer on the iPhone?
- Replies: 11
- Views: 1208
RE: Pioneer on the iPhone?
<t><br/>
trumpet wrote:<br/>
<br/>
<br/>
Quote:<br/>
Drifter the closest game to Pioneer on the Iphone and after a successful Kickstart it on the way to pc/mac.http://www.celsiusgs.com/blog/<br/>
Do we know if Drifter does seamless planetary landings or is it another never actually land on a planet ...
trumpet wrote:<br/>
<br/>
<br/>
Quote:<br/>
Drifter the closest game to Pioneer on the Iphone and after a successful Kickstart it on the way to pc/mac.http://www.celsiusgs.com/blog/<br/>
Do we know if Drifter does seamless planetary landings or is it another never actually land on a planet ...
- Wed Apr 04, 2012 10:27 pm
- Forum: Pioneer
- Topic: a big dislike
- Replies: 14
- Views: 1487
RE: a big dislike
ollobrain wrote:
[...]the empire-colonisation-empire influence have been pushed back[...]
Uh what influence
- Mon Apr 02, 2012 3:24 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 85103
RE: Completed Pioneer Models
<t>That looks quite amazing! The landing/launching sequence could use less pause after you reach the central area, though. And the open/close of the hatch seems really fast for a structure of that magnitudeâ€â€I think much slower movement could really give it the sense of scale it needs. Also ...
- Fri Feb 03, 2012 8:45 pm
- Forum: Pioneer
- Topic: Cloud cover
- Replies: 23
- Views: 2712
RE: Cloud cover
<t><br/>
Zephyros wrote:<br/>
yeah the clouds do not have to be very high spec like in flight simulator or any recent air combat sim. Even in frontier they look well.<br/>
The solid lumpy clouds did look well in Frontier, but that's because their simplistic look matched that of the rest of the game ...
Zephyros wrote:<br/>
yeah the clouds do not have to be very high spec like in flight simulator or any recent air combat sim. Even in frontier they look well.<br/>
The solid lumpy clouds did look well in Frontier, but that's because their simplistic look matched that of the rest of the game ...
- Fri Feb 03, 2012 4:49 am
- Forum: Pioneer
- Topic: Chocolate flavoured galaxy
- Replies: 435
- Views: 56850
RE: Chocolate flavoured galaxy
Cool resource, Geraldine! It would be funny to see some of those astronaut guys floating around spaceports or those large parked ships sometime, conducting repairs or such.
- Thu Feb 02, 2012 5:41 am
- Forum: Pioneer
- Topic: New camera mode: 'Sidereal view'
- Replies: 16
- Views: 1313
RE: New camera mode: 'Sidereal view'
<t><br/>
Marcel wrote:<br/>
How about F1 to select view mode followed by the keyboard 1-4 keys to select the type of view? As a implied before, being able to select front and back views with one key press would be very helpful in combat. Repeated presses of F1 would still cycle through the types of ...
Marcel wrote:<br/>
How about F1 to select view mode followed by the keyboard 1-4 keys to select the type of view? As a implied before, being able to select front and back views with one key press would be very helpful in combat. Repeated presses of F1 would still cycle through the types of ...
- Wed Feb 01, 2012 7:43 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 5770
RE: Combat musings
<t><br/>
Brianetta wrote:<br/>
Don't play the realism card while looking for a dogfight.<br/>
Quoted in agreement.As I've stated before in IRC, people who say they want a fighter plane-style dogfight in space don't really understand the fact that aircraft dogfights in atmosphere are the way they are ...
Brianetta wrote:<br/>
Don't play the realism card while looking for a dogfight.<br/>
Quoted in agreement.As I've stated before in IRC, people who say they want a fighter plane-style dogfight in space don't really understand the fact that aircraft dogfights in atmosphere are the way they are ...
- Tue Jan 31, 2012 11:48 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 5770
RE: Combat musings
<t><br/>
Ron wrote:<br/>
So put the compiled and working version into a .zip and post it somewhere, and problem solved ... we can all test the changes. Job done (instead of messing around for another week).<br/>
Uh, no, problem not solved. It's not at all likely that fluffyfreak's Win7 build is ...
Ron wrote:<br/>
So put the compiled and working version into a .zip and post it somewhere, and problem solved ... we can all test the changes. Job done (instead of messing around for another week).<br/>
Uh, no, problem not solved. It's not at all likely that fluffyfreak's Win7 build is ...
- Tue Jan 31, 2012 5:22 pm
- Forum: Pioneer
- Topic: New camera mode: 'Sidereal view'
- Replies: 16
- Views: 1313
RE: New camera mode: 'Sidereal view'
<t><br/>
Gudadantza wrote:<br/>
I consider both views are needed, this kind of view can be seen in some flight simulators and have their different use, The vanilla external can be considered more aesthetic, cinemathographic, visual and screenshot related, and the last one more "navigational".<br/>
I ...
Gudadantza wrote:<br/>
I consider both views are needed, this kind of view can be seen in some flight simulators and have their different use, The vanilla external can be considered more aesthetic, cinemathographic, visual and screenshot related, and the last one more "navigational".<br/>
I ...
- Mon Jan 30, 2012 10:35 pm
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 85103
RE: Completed Pioneer Models
Marcel wrote:
How about these vents? Notice the grill-work around the pad?
I think it looks great. Hope to see this in the game soon!
- Mon Jan 30, 2012 8:43 pm
- Forum: Pioneer
- Topic: New camera mode: 'Sidereal view'
- Replies: 16
- Views: 1313
RE: New camera mode: 'Sidereal view'
<r>Thanks for the great video, Brianetta!<br/>
Gudadantza wrote:<br/>
Great, :)Is it supposed to replace the old external view or will it be a new additional view?<br/>
That's a good question. From my own experiences from playing with the sidereal view, I found that there wasn't much reason to use ...
Gudadantza wrote:<br/>
Great, :)Is it supposed to replace the old external view or will it be a new additional view?<br/>
That's a good question. From my own experiences from playing with the sidereal view, I found that there wasn't much reason to use ...
- Fri Jan 27, 2012 4:04 pm
- Forum: Pioneer
- Topic: couple of issues
- Replies: 52
- Views: 4300
RE: couple of issues
<r>In the future it might be worth our while to make Pioneer more accessible to mods, e.g. by putting all game data in a formatted text file to be read by the program on startup. This would allow players to make changes without having to deal with the complexities of programming or compiling the ...
- Mon Jan 23, 2012 10:20 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 194074
RE: !! Pioneer Question Time !! - Ask them here
<t><br/>
ThornEel wrote:<br/>
Also, another question : as I'm not that often on IRC, if I find an issue, bug, unexpected behaviour, possible amelioration or new feature, in which case should I post in the forum, or directly create a Git issue (when I'll have learned how to use it)?<br/>
A git issue ...
ThornEel wrote:<br/>
Also, another question : as I'm not that often on IRC, if I find an issue, bug, unexpected behaviour, possible amelioration or new feature, in which case should I post in the forum, or directly create a Git issue (when I'll have learned how to use it)?<br/>
A git issue ...