Search found 36 matches
- Wed Feb 29, 2012 2:05 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>While arguments for or against various types of technology can be made at great length - beam energy vs. particle energy vs. simple projectiles (i.e. bullets) vs. guided projectiles (i.e. missiles) - it really doesn't do much for the game at the moment. The whole concept is based on technology ...
- Sun Feb 26, 2012 9:58 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>Been out of town for a few days, and as previously mentioned, I can only manage to get on this forum maybe half the time .... yes, my internet connection is THAT bad.Speaking of things being bad, I still can't get this to compile on my machine, despite trying every darn thing I can think of, and ...
- Sun Feb 12, 2012 12:10 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>Guys ... I can't always get this forum to display, but when I can, I'm still alive ...Tragically, I've still been unable to sort out the problems with the code refusing to compile and run on my machine.Is somebody going to compile and post that latest batch of changes? I would really like to know ...
- Tue Feb 07, 2012 8:25 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t><br/>
Ziusudra wrote:<br/>
The projectiles have a livespan which is the first number. So, they move forward at their speed for that long and then are destroyed.So, to have about the same range as they had before, but with 6 times the speed, the first number would be 1.3fThey also do less damage ...
Ziusudra wrote:<br/>
The projectiles have a livespan which is the first number. So, they move forward at their speed for that long and then are destroyed.So, to have about the same range as they had before, but with 6 times the speed, the first number would be 1.3fThey also do less damage ...
- Tue Feb 07, 2012 5:43 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<r><br/>
s2odan wrote:<br/>
You should actually be able to compile your own build now, the msvc 2008 project was updated so that it can actually build now <E>;)</E><br/>
Roger that ... I tried to get the newest version to cooperate ... tragically, the outcome was not good. I'll try a few more things ...
s2odan wrote:<br/>
You should actually be able to compile your own build now, the msvc 2008 project was updated so that it can actually build now <E>;)</E><br/>
Roger that ... I tried to get the newest version to cooperate ... tragically, the outcome was not good. I'll try a few more things ...
- Mon Feb 06, 2012 11:35 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>Well, since I did not get a response on the question about weapon range, I guess we'll deal with that later.I've been having some trouble getting on this forum ... suspect my shoddy internet connection ... Anyway, same story as before ... somebody else has to compile it:https://github.com ...
- Thu Feb 02, 2012 5:42 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>The laws of thermodynamics are not being replaced ... just messed with in ways that make those of us (I include myself in this group) who learned physics back when it was comprehensible want to cringe, pull out our hair, and move to a log cabin in the forest. It started with microwave ovens ...
- Thu Feb 02, 2012 3:08 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>As for modern laser technology, the new systems are not a single laser - they're using mirrors that can be re-shaped on-the-fly, so that the beam is focused exactly at the target point. Like killing ants with a magnifying glass, if you could control the focus angle and put the hot spot at ...
- Wed Feb 01, 2012 12:01 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>Andy: Thanks. Good one - it runs perfectly on my system.OK, my immediate take ... I got them just a little too fast. Probably realistic for any such future weapon that might utilize such technology (assuming anyone develops high-energy particle weapons, instead of concentrating on focused beams ...
- Wed Feb 01, 2012 6:16 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>For the record, I said "playable", not "right" or "good". That is, with a combat dynamic that would allow the game to be tested as it is played, instead of purely having to set up tests. If it feels like you're playing the game, testing stuff is a lot more pleasant, even if you can't get far. It ...
- Wed Feb 01, 2012 1:43 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>Let's see:Stderr.txt reads: unknown token 'SOMEWHERE_SPACEPORT' at line 947 of 'data/lang/English.txt' That's the only thing in the file. Stdout.txt is blank. Opengl.txt is just a description of my video card driver. I believe these files were generated by Alpha 18, not the newly compiled but not ...
- Tue Jan 31, 2012 9:11 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
So put the compiled and working version into a .zip and post it somewhere, and problem solved ... we can all test the changes. Job done (instead of messing around for another week).
- Tue Jan 31, 2012 1:19 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<r><br/>
fluffyfreak wrote:<br/>
Ok that's more information, it is successfully compiled, linked and there is an exe built somewhere! So 2 things; what are the different error messages between Debug and Release and what OS are you running?Both my PCs are running Windows 7 and I have nothing else to ...
fluffyfreak wrote:<br/>
Ok that's more information, it is successfully compiled, linked and there is an exe built somewhere! So 2 things; what are the different error messages between Debug and Release and what OS are you running?Both my PCs are running Windows 7 and I have nothing else to ...
- Tue Jan 31, 2012 1:06 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>Well, I found where it was compiling the program to ... so, yeah, it sent everything off to a directory of its choosing, but it wasn't hard to find. It wasn't hidden or anything.Since I have absolutely never tried to use Linux before, I somehow see this as a disaster waiting to happen ...
- Tue Jan 31, 2012 11:16 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t><br/>
fluffyfreak wrote:<br/>
Well I have tried to walk you through the vs2010 but you balked at the few steps I posted to try and get the directories setup correctly.At the moment I thought you had it compiling (go to menus, "build" -> "build solution") but that it was running it that you had ...
fluffyfreak wrote:<br/>
Well I have tried to walk you through the vs2010 but you balked at the few steps I posted to try and get the directories setup correctly.At the moment I thought you had it compiling (go to menus, "build" -> "build solution") but that it was running it that you had ...
- Mon Jan 30, 2012 10:38 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>I fully agree. I'm still trying to get the code to compile on my machine ... I keep thinking of stuff I haven't tried, try it, and that fails too ... it's getting to be a daily exercise in futility.You want bullet points. Works for me. Here goes... bullet points, not particularly in order unless ...
- Mon Jan 30, 2012 7:39 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>You don't hit a fighter with a glacier. If a fighter hits a glacier, it's because the pilot was asleep. Not a good damage model ... attack tortoises, remember?Seriously ... yeah, fundamental issues ... I agree. However, fundamental issues have to start somewhere.I've done some game modding before ...
- Sun Jan 29, 2012 1:45 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4016
RE: Combat musings
<t>See the thread "couple of issues" ... I've been trying to make changes to the weapon code, but can't seem to get the game to compile on my machine, so the attempt is currently depending on someone else to compile the code for me. Anyway, a few minor changes will get the weapons fire looking like ...
- Fri Jan 27, 2012 1:31 pm
- Forum: Pioneer
- Topic: couple of issues
- Replies: 52
- Views: 3190
RE: couple of issues
<t><br/>
s2odan wrote:<br/>
<br/>
<br/>
Quote:<br/>
Well, let me see. Somebody post an .exe so I can play with it and see what else needs to be modified.<br/>
Hmmm maybe.. Nah on second thoughts I'd rather not waste my time with negative work... After-all its a "long-shot" you'll get it to run right ...
s2odan wrote:<br/>
<br/>
<br/>
Quote:<br/>
Well, let me see. Somebody post an .exe so I can play with it and see what else needs to be modified.<br/>
Hmmm maybe.. Nah on second thoughts I'd rather not waste my time with negative work... After-all its a "long-shot" you'll get it to run right ...
- Fri Jan 27, 2012 5:23 am
- Forum: Pioneer
- Topic: couple of issues
- Replies: 52
- Views: 3190
RE: couple of issues
<t>Well, let me see. Somebody post an .exe so I can play with it and see what else needs to be modified.If they look like tracer rounds, that's good ... means they work like weapons. No more chunks of neon signs floating about in space, but also that they are not speed-of-light instant either. Step ...