<r><br/>
Quote:<br/>
Will the LOAD/UNLOAD destinations be populated with drop downs to select the planets/stations used in the transfers?<br/>
The load/unload buttons bring up a selector screen where you just click the colony/ship on the main screen to use, however I think your suggestion of a drop ...
Search found 7 matches
- Wed Apr 25, 2012 7:14 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Galaxial
- Replies: 15
- Views: 1170
- Tue Apr 24, 2012 1:12 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Galaxial
- Replies: 15
- Views: 1170
RE: Galaxial
I have just posted a new development blog about some major changes I have made to the way resources and items are handled in the game that you may find interesting.[url]http://stuart-morgan.blogspot.co.uk/2012/04/resource-and-items-management.html[/url]
- Thu Apr 05, 2012 6:20 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Galaxial
- Replies: 15
- Views: 1170
RE: Galaxial
ollobrain wrote:
is there a beta build we can play-test
Not at the moment, it will be a while before the game is at beta stage.
- Tue Mar 27, 2012 6:39 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Galaxial
- Replies: 15
- Views: 1170
RE: Galaxial
<t><br/>
Quote:<br/>
In this pic you can see multi-colored circles. What do these mean?<br/>
Each of the circles represents a star system that has one or more planets. The colored sections inside (that look like pie charts) shows the percentage of those planets that each faction controls. The red ...
Quote:<br/>
In this pic you can see multi-colored circles. What do these mean?<br/>
Each of the circles represents a star system that has one or more planets. The colored sections inside (that look like pie charts) shows the percentage of those planets that each faction controls. The red ...
- Mon Mar 26, 2012 5:46 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Galaxial
- Replies: 15
- Views: 1170
RE: Galaxial
<t><br/>
Quote:<br/>
The space debris left behind by destroyed ships, I assume that goes away after awhile; but is there a ship subsystem that could harvest the debris for a small amount of resources and speed up the disappearance of said debris?<br/>
Yes, you can assign salvaging ships to collect ...
Quote:<br/>
The space debris left behind by destroyed ships, I assume that goes away after awhile; but is there a ship subsystem that could harvest the debris for a small amount of resources and speed up the disappearance of said debris?<br/>
Yes, you can assign salvaging ships to collect ...
- Sun Mar 25, 2012 11:19 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Galaxial
- Replies: 15
- Views: 1170
RE: Galaxial
<t>Thanks.<br/>
Quote:<br/>
The 'linking' that is taking place between the ships, is that a form of healing or power transfer? And that middle support carrier was taking a beating by that whole invading force, why didn't it get destroyed?<br/>
The green beams are shield transfer modules (healing ...
Quote:<br/>
The 'linking' that is taking place between the ships, is that a form of healing or power transfer? And that middle support carrier was taking a beating by that whole invading force, why didn't it get destroyed?<br/>
The green beams are shield transfer modules (healing ...
- Sun Mar 25, 2012 6:11 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Galaxial
- Replies: 15
- Views: 1170
RE: Galaxial
<r>Hello I'm the developer, thanks for the interest in the game.I have just made an updated video showing some of the new weapon types: <YOUTUBE id="ayN90lgX7Ys"><s>[media]</s>http://www.youtube.com/watch?v=ayN90lgX7Ys<e>[/media]</e></YOUTUBE> (Watch in HD)I would be happy to hear any feedback or ...