Search found 13 matches

by stamasd
Thu Mar 09, 2023 10:08 pm
Forum: FFED3D
Topic: New FFED3D builds from Ittiz & AndyJ
Replies: 82
Views: 16873

RE: New FFED3D builds from Ittiz & AndyJ

Oh no, this is very sad news instead. I enjoyed talking to Andy in the past, and he was considering making a special build for me... Guess that won't happen now. :(
by stamasd
Thu Aug 22, 2013 5:34 am
Forum: FFED3D
Topic: New FFED3D builds from Ittiz & AndyJ
Replies: 82
Views: 16873

RE: New FFED3D builds from Ittiz & AndyJ

<r>Any chance of access to the source code of your version? I have been playing with the FFED3D source code from the google code project myself, as well as with the original JJFFE... There are a few mods that I like to make for my own enjoyment, in particular an old bug that was fixed by John Jordan ...
by stamasd
Mon Apr 09, 2012 9:34 am
Forum: Pioneer
Topic: git current code doesn't compile on windows (edit: resolved)
Replies: 14
Views: 1179

RE: git current code doesn't compile on windows (edit: resolved)

<r><br/>
fluffyfreak wrote:<br/>
<br/>
<br/>
stamasd wrote:<br/>
Can you please update the vc2008 project in the repository for the benefit of those of us who don't use fancy-schmancy VC2010? <E>:D</E><br/>
I used to maintain the vc2008 build but I gave up a while ago.Download VS2010 express, it's ...
by stamasd
Sun Apr 08, 2012 7:28 pm
Forum: Pioneer
Topic: git current code doesn't compile on windows (edit: resolved)
Replies: 14
Views: 1179

RE: git current code doesn't compile on windows (edit: resolved)

Well I'm not a developer, just a mere user; I doubt I have commit privileges (and if I did there'd be trouble; I don't even have a github account)Anyway, here's a patch (gzipped because the forum does not allow .diff files)
by stamasd
Sun Apr 08, 2012 12:55 pm
Forum: Pioneer
Topic: git current code doesn't compile on windows (edit: resolved)
Replies: 14
Views: 1179

RE: git current code doesn't compile on windows (edit: resolved)

<r>And the last unresolved externals come from worldviewcamera.cppSo there you have the whole list of missing files.SDLwrappers.cppView.cppCRC32.cppShipcontroller.cppworldviewcamera.cppCan you please update the vc2008 project in the repository for the benefit of those of us who don't use fancy ...
by stamasd
Sun Apr 08, 2012 12:52 pm
Forum: Pioneer
Topic: git current code doesn't compile on windows (edit: resolved)
Replies: 14
Views: 1179

RE: git current code doesn't compile on windows (edit: resolved)

More externals resolved with Shipcontroller.cpp4 left
by stamasd
Sun Apr 08, 2012 12:48 pm
Forum: Pioneer
Topic: git current code doesn't compile on windows (edit: resolved)
Replies: 14
Views: 1179

RE: git current code doesn't compile on windows (edit: resolved)

3 more solved by including CRC32.cpp12 left
by stamasd
Sun Apr 08, 2012 12:45 pm
Forum: Pioneer
Topic: git current code doesn't compile on windows (edit: resolved)
Replies: 14
Views: 1179

RE: git current code doesn't compile on windows (edit: resolved)

A few more missing externals are resolved by adding View. cpp to the project. 15 remaining.
by stamasd
Sun Apr 08, 2012 12:41 pm
Forum: Pioneer
Topic: git current code doesn't compile on windows (edit: resolved)
Replies: 14
Views: 1179

RE: git current code doesn't compile on windows (edit: resolved)

The first missing external is resolved by including SDLwrappers.cpp in the project; seems it's missing (is the vc2008 project maintained?)1 down, 19 more to go.
by stamasd
Sun Apr 08, 2012 12:21 pm
Forum: Pioneer
Topic: git current code doesn't compile on windows (edit: resolved)
Replies: 14
Views: 1179

git current code doesn't compile on windows (edit: resolved)

<t>Or rather it compiles but the linking fails with dozens of unresolved symbols:<br/>
Code:<br/>
1>Linking...1>FaceVideoLink.obj : error LNK2001: unresolved external symbol "class SDLSurfacePtr __cdecl LoadSurfaceFromFile(class std::basic_string<char,struct std::char_traits,class std::allocator ...
by stamasd
Wed Apr 04, 2012 5:25 pm
Forum: FFED3D
Topic: Compile the code
Replies: 3
Views: 1071

RE: Compile the code

<t>It turns out that my compiled binary actually work but they didn't have some new resources from the SVN added in the right places. After I copied those to the right places over the full FFED3D 1.12b++ package, it runs. With some video artifacts, but runs. See http://www.elite-games.ru/conference ...
by stamasd
Wed Apr 04, 2012 7:08 am
Forum: FFED3D
Topic: Compile the code
Replies: 3
Views: 1071

RE: Compile the code

<r>Precisely, I have used tortoisesvn to check out the trunk from the URL above, then either VC++ 2008 Pro or VSexpress 2010 to try and compile - binaries get built but they crash on attempting to run them. The revision in the SVN appears to be 100. It looks like the last time the code there has ...
by stamasd
Tue Apr 03, 2012 5:31 pm
Forum: FFED3D
Topic: Compile the code
Replies: 3
Views: 1071

Compile the code

<t>I have been trying to compile the code at http://code.google.com/p/ffed3d/source/browse/ but all I get is non-working executables. Is that even the correct repository for FFED3D? If so, any hints on how to compile the code from SVN such as it runs? I have been using VC++ 2008 Pro with the VS 2005 ...

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