Search found 5 matches
- Fri Jun 22, 2012 8:40 pm
- Forum: Starshatter
- Topic: Planetary flight transition
- Replies: 3
- Views: 2084
RE: Planetary flight transition
I would probably guess they use some form of propulsion that combines scram jet technology with standard rocket thrust. Such a unit would have all of the necessary components for transitional flight.
- Wed Jun 13, 2012 6:23 pm
- Forum: Starshatter
- Topic: A modding Quandary
- Replies: 1
- Views: 1196
RE: A modding Quandary
It could be made into an 'alpha' model prototype ship. Something along the lines of Darth Vader's Tie Advanced x1.
- Thu Jun 07, 2012 10:55 pm
- Forum: Starshatter
- Topic: Starshatter Tactics
- Replies: 19
- Views: 2675
RE: Starshatter Tactics
<r>Whenever I go up against larger cap ships (carriers especially), one of the first things I try to disable is their quantum drive. One of the most annoying things you will find when playing the campaign is bringing Hegemony Goliath class carrier down to 20% hull integrity only to have it quantum ...
- Thu Jun 07, 2012 10:45 pm
- Forum: Starshatter
- Topic: Flight OPS, planetary recon
- Replies: 8
- Views: 1554
RE: Flight OPS, planetary recon
<t>This is going to be speculation on my part but...I believe the main reason why surface strike orders are unable to be issued while commanding a carrier is due to the fact that planetary surfaces are in a different instance. In other words, whenever ships break make (or break) orbit, they are ...
- Thu Jun 07, 2012 10:34 pm
- Forum: Starshatter
- Topic: New build uploaded
- Replies: 4
- Views: 1315
RE: New build uploaded
*Waves to Bradd and other SS aficionados* I must give this new build a whirl. Hopefully, the coding team will be able to fix the multiplayer aspect of the game. Having that option will open up a wealth of possibilities.