Search found 45 matches
- Fri Jun 29, 2012 2:10 pm
- Forum: Starshatter
- Topic: Starshatter Tactics
- Replies: 19
- Views: 2087
RE: Starshatter Tactics
<t>Well i finished last zolon destroyer and also Op Nightfall.About zolon fleet in Op Nightfall. They were very heavily armored and shielded but without any AA. I was kinda surprised by the absence of zolon carrier. It would be fun to play with. The destroyers were just sitting ducks for my strike ...
- Thu Jun 28, 2012 3:46 pm
- Forum: Starshatter
- Topic: Custom loadout in flight management screen for fighetr
- Replies: 9
- Views: 1422
RE: Custom loadout in flight management screen for fighetr
<t>I have done courses on C++. A quick look on the source code gave very interesting insights into the world of starshatter.1. One of the files control the amount of time needed for the maintaining of strike craft. It also increases the time if the craft is damaged.2. The ai is also controlled by ...
- Thu Jun 28, 2012 3:20 pm
- Forum: Starshatter
- Topic: Custom loadout in flight management screen for fighetr
- Replies: 9
- Views: 1422
RE: Custom loadout in flight management screen for fighetr
<r>I installed star shatter source code along with msvc and direct x sdk. It did not compile well and gave a lot of errors and warnings. I posted the problem on source code groups and now waiting for their reply.<br/>
Quote:<br/>
In the mean time, i can only make castles in air (err space). <E>:(</E ...
Quote:<br/>
In the mean time, i can only make castles in air (err space). <E>:(</E ...
- Tue Jun 26, 2012 1:57 pm
- Forum: Starshatter
- Topic: Custom loadout in flight management screen for fighetr
- Replies: 9
- Views: 1422
RE: Custom loadout in flight management screen for fighetr
AI should also be allowed to use this option, but it needs the source code experts.
- Sun Jun 24, 2012 7:03 am
- Forum: Starshatter
- Topic: Flight OPS, planetary recon
- Replies: 8
- Views: 1275
RE: Flight OPS, planetary recon
<t>With reference to "Carrier Commander ordering Planet Strike". I have some comment. Today i discovered that i can indeed send fighters to planet surface (for e.g. selecting an idle fighter and select sector "Telmera" in nav window). Once the fighters broke orbit they found absolutely nothing on ...
- Sun Jun 24, 2012 2:06 am
- Forum: Starshatter
- Topic: Custom loadout in flight management screen for fighetr
- Replies: 9
- Views: 1422
RE: Custom loadout in flight management screen for fighetr
<t>I added a load-out for F-Eagle (with eight hard-points filled by harpoons). I sent 10 of then to attack garrison station, which was at full health and shield. The eagle fighters reduced the station to 35% health and 0 % shields. Rest of the station was easily taken out by my attack fighters and ...
- Thu Jun 21, 2012 1:53 am
- Forum: Starshatter
- Topic: Planetary flight transition
- Replies: 3
- Views: 1911
Planetary flight transition
I am curious if fighters in stgs use rocket engines to leave the atmosphere. One cannot use jet engines to leave the orbit. See the post http://wiki.answers.com/Q/Why_can%27t_I_fly_a_fighter_jet_into_space.
- Wed Jun 20, 2012 1:57 am
- Forum: Starshatter
- Topic: Comparison with falcon 4
- Replies: 7
- Views: 1235
RE: Comparison with falcon 4
Can you guide me on obtaining the code?
- Wed Jun 20, 2012 1:32 am
- Forum: Starshatter
- Topic: Starshatter Tactics
- Replies: 19
- Views: 2087
RE: Starshatter Tactics
I would like to know which software was used to capture Stgs. Any advice would be helpful.
- Wed Jun 20, 2012 1:19 am
- Forum: Starshatter
- Topic: Starsshatter news
- Replies: 18
- Views: 1979
RE: Starsshatter news
I agree with you THELP, thanks for your points. I guess as fans we can do our bid by writing intelligent reviews and share game strategies via video or screenshots.
- Tue Jun 19, 2012 7:10 am
- Forum: Starshatter
- Topic: Starsshatter news
- Replies: 18
- Views: 1979
RE: Starsshatter news
There is a game Arvoch Alliance released. You can download the demo athttp://www.starwraith.com/arvochalliance/.What i believe that Milo will be toying with new ideas about next sim? You may abandon your project but not your dream.
- Mon Jun 18, 2012 3:14 am
- Forum: Starshatter
- Topic: Starsshatter news
- Replies: 18
- Views: 1979
RE: Starsshatter news
<t>I remembered played freelancer and X2 the threat. While playing these games, i wished if there was some way i could join join Liberty fleet, though Trent refused the offer in game plot. And also join the Argon Fleet instead of painstakingly creating a new one.Stgs provides just these ...
- Sun Jun 17, 2012 12:17 pm
- Forum: Starshatter
- Topic: Starsshatter news
- Replies: 18
- Views: 1979
RE: Starsshatter news
<t>I have one more thing to say. Look at Gemini wars and its advertising campaign . It is not a perfect game. But it attracted a lot of people to try it. The advertisement of stgs was definitely not proportional to the scope of game. When i downloaded stgs, I thought i would leave it after finishing ...
- Sun Jun 17, 2012 9:41 am
- Forum: Starshatter
- Topic: Starsshatter news
- Replies: 18
- Views: 1979
RE: Starsshatter news
<t>I just finished serpent in Rhofur sector. This was a hard carrier to crack. It is a great game. I believe that following are the reasons for less sale number.1. Gamers usually like flashy games having a popular background. Imagine stgs built around Star-wars. It would have been a blast. I do not ...
- Sun Jun 17, 2012 12:48 am
- Forum: Starshatter
- Topic: Starsshatter news
- Replies: 18
- Views: 1979
Starsshatter news
<t>Sins Rebellion and Gemini wars have launched. Endless space is next in the line. So the future is rich for space rts. In space simulator, i bet everyone i waiting for X-the rebirth. Does anyone has news from destroyer studio about the future of stgs? I wonder if they are working on another ...
- Sun Jun 17, 2012 12:09 am
- Forum: Starshatter
- Topic: Mod files
- Replies: 5
- Views: 1331
RE: Mod files
I believe this helps. Thanks.
- Sat Jun 16, 2012 3:43 pm
- Forum: Starshatter
- Topic: Mod files
- Replies: 5
- Views: 1331
RE: Mod files
<t>I was wondering where is bomber squadrons mission template file. Or the Stgs engine automatically generates mission for bomber squadron like destroy Frigate Bon Ammor.Second i was wondering if i add a new ship with name different from game (Say Washington) in Order of battle file(campaign.def ...
- Sat Jun 16, 2012 3:34 pm
- Forum: Starshatter
- Topic: Ship Selection
- Replies: 7
- Views: 1700
RE: Ship Selection
yes you did. I was mistaken.
- Sat Jun 16, 2012 2:40 pm
- Forum: Starshatter
- Topic: Mod files
- Replies: 5
- Views: 1331
Mod files
<t>One can easily find everything related to campaign, cinematics and ships in shatter.dat file. There are however few things not present here.1. Repair time for each strike craft in Flight OPS.2. Attack craft mission.def files (templates).3. flight ops.def files.I also wonder whether the call sign ...
- Sat Jun 16, 2012 6:50 am
- Forum: Starshatter
- Topic: Bomber spawn
- Replies: 7
- Views: 1251
RE: Bomber spawn
<t>I have an idea where these bombers are really coming from. Remember the def files for FS,IS patrol in templates directory. This file contains spawning of two to three bombers. Each fighter or intercept mission usually produces two bombers.Somehow flight ops uses this template file. This seems to ...