Search found 14 matches
- Sat Dec 26, 2015 3:35 pm
- Forum: Freelancer
- Topic: Pimped Up Vanilla Freelancer
- Replies: 12
- Views: 2649
RE: Pimped Up Vanilla Freelancer
Updated Vanilla X'mass 2015 guide above (http://spacesimcentral.com/ssc/topic/3033-pimped-up-vanilla-freelancer/?p=56359[/url]
- Sat Dec 26, 2015 3:34 pm
- Forum: Freelancer
- Topic: Pimped Up Vanilla Freelancer
- Replies: 12
- Views: 2649
RE: Pimped Up Vanilla Freelancer
<t>I will try the Crossfire then, and apply compatible Mods!!! Thanks again for the heads up!! CF 2.0 is not really compatible with any other mods (apart from like two FMM minimods) and frankly you really do not need any. CF 2.0 is a complete package, so to say. Enjoy it, but get ready for non ...
- Sat Dec 19, 2015 1:58 pm
- Forum: Freelancer
- Topic: Pimped Up Vanilla Freelancer
- Replies: 12
- Views: 2649
RE: Pimped Up Vanilla Freelancer
<t>Well done!! I am in the process of reinstalling Freelancer, with the TNG Mod. Are these add ons compatible? And can you suggest an SPadd on , compatible with the Campaign SP (Not interested in Mutliplayer TBH)? TNG mod is pretty good, and I am surely not going to dissuade you from that one ...
- Fri Dec 18, 2015 10:42 pm
- Forum: Freelancer
- Topic: Pimped Up Vanilla Freelancer
- Replies: 12
- Views: 2649
RE: Pimped Up Vanilla Freelancer
<r>Santa Claus is coming to town <EMOJI seq="1f385" tseq="1f385">:santa:</EMOJI> and it is time to update this thread as well. Thanks to the awesome modding community, the Vanilla Freelancer got even better. So here goes the X'mass 2015 edition for the pimped up vanilla playthrough: 1) Freelancer ...
- Mon Dec 07, 2015 5:53 pm
- Forum: Space Force: Rogue Universe
- Topic: Spaceforce Rogue Universe HD 60% off on Steam
- Replies: 1
- Views: 1092
RE: Spaceforce Rogue Universe HD 60% off on Steam
<t>Hi, do you plan on releasing the HD Texture pack for SFRU HD? That would really make some difference as far as HD is concerned. The game has some great potential, the universe is interesting, the factions dynamics is cool, the ambience feels good as well - meaning did you think about an expansion ...
- Wed May 08, 2013 4:38 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Dangerous: a 3D space combat RPG (EVE meets X3)
- Replies: 125
- Views: 7315
RE: Dangerous: a 3D space combat RPG (EVE meets X3)
<t>Swiftest, when you drop by this topic, I still have a question whether there is a cockipt view to be added anytime soon? Something really very simple, like Freelancer style cockpit view would be more than enough for me. I pretty much started on WC, so there was no way for me to play Freelancer ...
- Mon Oct 15, 2012 5:11 pm
- Forum: Starpoint Gemini Series
- Topic: Starpoint Gemini Sequel in the works!
- Replies: 61
- Views: 6923
RE: Starpoint Gemini Sequel in the works!
Given new possibilities and focus, is there going to be an option for cockpit view or perhaps rather a bridge view?
- Sun Oct 14, 2012 4:07 pm
- Forum: Freelancer
- Topic: Pimped Up Vanilla Freelancer
- Replies: 12
- Views: 2649
Pimped Up Vanilla Freelancer
<t>Hi,I have posted this on RSI forums, but I guess I can post it here for the benefit of our community as well.Freelancer is a great looking game even now, but it is possible to pimp it up so that it looks even better. So here is a brief guide how to update the visuals. The gameplay though remains ...
- Mon Sep 24, 2012 12:49 pm
- Forum: Classic/Retro Space Games
- Topic: Escape Velocity
- Replies: 6
- Views: 936
RE: Escape Velocity
<t><br/>
'sscadmin' wrote:<br/>
I have never played Escape Velocity either and usually its just been because of price, I do see that there is a huge amount of mods for that game. Maybe eventually we might see it on GOG. I hope the next roberts game is a 3D game, because why not? The graphics than ...
'sscadmin' wrote:<br/>
I have never played Escape Velocity either and usually its just been because of price, I do see that there is a huge amount of mods for that game. Maybe eventually we might see it on GOG. I hope the next roberts game is a 3D game, because why not? The graphics than ...
- Fri Sep 21, 2012 9:58 am
- Forum: Classic/Retro Space Games
- Topic: Escape Velocity
- Replies: 6
- Views: 936
Escape Velocity
<t>Hi!Does anyone still play Escape Velocity games? It was the best native space sim series (Escape Velocity, Escape Velocity Override, Escape Velocity Nova) for the Mac. It is from the "Classic" times, but you can play it on OS X as both EV and EVO are available as plugins ("mods") for EVN. And you ...
- Tue Jul 17, 2012 7:09 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Dangerous: a 3D space combat RPG (EVE meets X3)
- Replies: 125
- Views: 7315
RE: Dangerous: a 3D space combat RPG (EVE meets X3)
<t><br/>
'swiftest' wrote:<br/>
Sorry it's been awhile since I dropped by. I'd like to add a cockpit view, but we'd need to get a 2D artist to help out before we could think about adding it. What functionality are you looking for in the cockpit view? Any examples would be helpful.<br/>
I would be ...
'swiftest' wrote:<br/>
Sorry it's been awhile since I dropped by. I'd like to add a cockpit view, but we'd need to get a 2D artist to help out before we could think about adding it. What functionality are you looking for in the cockpit view? Any examples would be helpful.<br/>
I would be ...
- Tue Jun 12, 2012 10:05 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Dangerous: a 3D space combat RPG (EVE meets X3)
- Replies: 125
- Views: 7315
RE: Dangerous: a 3D space combat RPG (EVE meets X3)
<t><br/>
swiftest wrote:<br/>
We had crosshairs at one point, but turned them off since it is somewhat confusing since the camera is not exactly in the line of sight, but slightly above. This parallax can cause some confusion since weapons theoretically have different ranges. It will definitely make ...
swiftest wrote:<br/>
We had crosshairs at one point, but turned them off since it is somewhat confusing since the camera is not exactly in the line of sight, but slightly above. This parallax can cause some confusion since weapons theoretically have different ranges. It will definitely make ...
- Sat Jun 09, 2012 4:15 am
- Forum: PC and Console Gaming
- Topic: Best LCD for Freelancer
- Replies: 0
- Views: 820
Best LCD for Freelancer
<t>Hello,I have asked this question recently on SWAT and I think that I can get a great advice here as well. I would like to ask kind folks here for advice on the best monitor for Freelancer. I am going to build a new gaming rig and I am also going to get a new monitor. I have gamed on 16:10 22" LG ...
- Sat Jun 09, 2012 4:10 am
- Forum: Introduce Yourself to SSC
- Topic: Hello
- Replies: 3
- Views: 584
Hello
<t>Hello,after being a long time reader of SSC, I have decided to become a member of the community. Space Sims are (together with RPGs) my favorite games since playing Super Wing Commander and Escape Velocity back in the middle of the 1990's.My most favourite space sim is Freelancer and I keep ...