Search found 3 matches
- Mon Jun 18, 2012 8:38 pm
- Forum: Deep Space Salvage Yard
- Topic: new game...
- Replies: 7
- Views: 1537
RE: new game...
<t>Thanks for the welcome DarkOne! And thanks for the questions, thoughts and opinions. This is exactly the kind of stuff that we want to hear as it will help us hone the design of the game.codename and I talked to day about how best to explain the kind of gameplay and pace we're aiming for and we ...
- Sun Jun 17, 2012 7:29 am
- Forum: Deep Space Salvage Yard
- Topic: new game...
- Replies: 7
- Views: 1537
RE: new game...
<t><br/>
TechnicalBYTE wrote:<br/>
...One thing though- how to you plan to structure the game's universe? Is it going to be persistent, random or prebuilt, scripted or dynamic? I've always liked dynamic games that are different each time, but I know how hard they can be to develop.<br/>
Thanks ...
TechnicalBYTE wrote:<br/>
...One thing though- how to you plan to structure the game's universe? Is it going to be persistent, random or prebuilt, scripted or dynamic? I've always liked dynamic games that are different each time, but I know how hard they can be to develop.<br/>
Thanks ...
- Sat Jun 16, 2012 8:37 pm
- Forum: Deep Space Salvage Yard
- Topic: new game...
- Replies: 7
- Views: 1537
new game...
<r>Hi all,My colleague and I are about to start development of a space trading and combat game for iOS. Collectively we've been in the games industry for 30 years (!) and have spent our careers working for many of the big publishers, but this will be the first time we're doing something indie ...