Search found 44 matches
- Thu May 26, 2016 3:42 pm
- Forum: Pioneer
- Topic: Earth, The Planet is so beautiful!
- Replies: 1
- Views: 856
Earth, The Planet is so beautiful!
<t>I havn't loaded up Pioneer in a while... and the version my son and I play is like 3 years old now, but has no pirates, but has his favorite starship we painted new colours for in photoshop. But Earth, I am stunned, The Old Earth was pretty good. Ive had some great adventures flying across the ...
- Tue Jan 13, 2015 1:04 pm
- Forum: Pioneer
- Topic: The last known whereabouts of KS-1916
- Replies: 11
- Views: 1301
RE: The last known whereabouts of KS-1916
<t>So we spent about 3 days on Delta Pavonis G E, during which time the Seahawks (I'm lucky and I get to work at the stadium) won a game last Saturday, Go Hawks! I wish I could give G-E a nickname... and I really wish there was a Pioneer webpage I could log into and log some planets, and be the ...
- Fri Jan 09, 2015 8:09 pm
- Forum: Pioneer
- Topic: The last known whereabouts of KS-1916
- Replies: 11
- Views: 1301
RE: The last known whereabouts of KS-1916
<t>colorwise, the grass should be at a 33 decree angle off the color wheel from the color of the local star. Our sun in yellow, so grass is shifted 33degreen towards blue. (I've heard alot of arguments about that, the color of grass and how that would better absorb, what photons or whatever God or ...
- Fri Jan 09, 2015 12:21 am
- Forum: Pioneer
- Topic: The last known whereabouts of KS-1916
- Replies: 11
- Views: 1301
RE: The last known whereabouts of KS-1916
<t>awesome (b/c my photoshop is an older version) but I like Gimp too. So after Sirius, came back to the Sol system. But I figure that there's no reason to go all the way to Earth, and any decent safari cruise line would pick passengers up from one location, and passengers would arrange their own ...
- Wed Jan 07, 2015 10:23 pm
- Forum: Pioneer
- Topic: The last known whereabouts of KS-1916
- Replies: 11
- Views: 1301
RE: The last known whereabouts of KS-1916
<t>Here is a detail image from my map of the galaxy.https://www.dropbox.com/s/0qgzow6j2h936j9/20150107_100153blue.jpg?dl=0[/url] and the full thing, mostly incomplete, but represents 3 attempts to make it to Antares.https://www.dropbox.com/s/uhaphk9hwdl2z14/20150107_100134.jpg?dl=0[/url] For our ...
- Wed Jan 07, 2015 12:50 pm
- Forum: Pioneer
- Topic: The last known whereabouts of KS-1916
- Replies: 11
- Views: 1301
The last known whereabouts of KS-1916
<t>Greetiungs, and Welcome aboard I am your captain and we are going to safari Antares, 600 light years away (this is my 3rd attempt to make it there, the first attempt failed because I was going the wrong way for over a year and then... they got into an area they couldn't get out of. 2nd attempt ...
- Wed Mar 19, 2014 1:09 pm
- Forum: Pioneer
- Topic: money cheat
- Replies: 12
- Views: 4507
RE: money cheat
Its always going to be possible to do that sort of thing with the console. Yay! Robn loves us and wants us to be happy!
- Sun Dec 23, 2012 2:28 am
- Forum: Pioneer
- Topic: Hyperdrive
- Replies: 10
- Views: 1178
RE: Hyperdrive
<t>can we ask this guy to do a pioneer let's play? he seems to love games like this. I really love his Kerbal space program vids and he takes requests. [url]http://www.youtube.com/user/TheDunntist?feature=watch[/url] also, to the OP, I was in the exact same place as you. it lasts a couple of weeks ...
- Mon Dec 17, 2012 11:10 pm
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3645
RE: The Science Behind a Multiplayer Version
<t>When you speed up time, planets also get sped up, as do other ships. Oh, I hadn't even thought about that at all. Hmmm.... I agree though, that Pioneer needs community, but I dont think Pioneer needs multiplayer combat. But i wish players could interact a bit. perhaps through the in-game Bullitin ...
RE: PD-8579
<t>Ouch. I got into my first combat, ever and I learned a few things. Like, maybe I should put weapons and shields on my ship, and have enough hydrogen for more than 1 jump. I couldn't outfly the pirate who attacked me, and after getting heavily damaged, I decided to do an emergency jump to any ...
- Thu Dec 13, 2012 2:29 pm
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 146605
RE: !! Pioneer Question Time !! - Ask them here
<t>Hightmaps? I see the Earth.hmap file, but I dont really understand what it is ( I assume it's some sort of DEM, geo-terrain thing, I also assume it's 256 color bitmap.) Could we talk about the hightmap? How it's generated and maybe if a different image format would do teh same job just as ...
- Thu Dec 13, 2012 12:12 pm
- Forum: Pioneer
- Topic: The Science Behind a Multiplayer Version
- Replies: 61
- Views: 3645
RE: The Science Behind a Multiplayer Version
<t>Argh! Time is relative, duh... I honestly wouldn't worry about "local time" at all. Sure it'd mean that someone you wanted to kill, could fast-zoom-accelerate away from you in multi=player combat, but it's a nessecary consequence of not having a "C" speed limit and the time dilation that comes ...
RE: PD-8579
<t>theres a great nightly lightshow on Porter's Colony at the Terrel Starport, this gas giant eats up the local star and all it's moons. Night lasts about a week on porter's and the occlusion seemes to happen every night. The system is Ethlave and is located at 6,5,2 [attachment=1574:ethlave.jpg] On ...
- Mon Dec 10, 2012 12:55 am
- Forum: Pioneer
- Topic: 2D art needed for faction logos
- Replies: 15
- Views: 1578
RE: 2D art needed for faction logos
Certainly, feel free to do anything with anything I post here. They are not my designs, the UN came up with that laurel and globe thing, and that skull is off Captain Jack's flag, a pirate from 300 years ago.
- Sun Dec 09, 2012 11:00 pm
- Forum: Pioneer
- Topic: 2D art needed for faction logos
- Replies: 15
- Views: 1578
RE: 2D art needed for faction logos
<t>Here's the start of a .rar file full of banner icons. It's been updated. [attachment=1571:pcom.rar] and here are a couple example of what can be made by combing 2 of the Cc-components with the B-background sets. The last 2 have been colorized from the grey-scale[attachment=1569:example02.jpg ...
- Sat Dec 08, 2012 11:38 am
- Forum: Pioneer
- Topic: 2D art needed for faction logos
- Replies: 15
- Views: 1578
RE: 2D art needed for faction logos
hey thanks, I thought I was going a little mad there for a bit.
- Fri Dec 07, 2012 11:19 pm
- Forum: Pioneer
- Topic: 2D art needed for faction logos
- Replies: 15
- Views: 1578
RE: 2D art needed for faction logos
<t>Robn makes a good point, a good rule of thumb when making game art is to never make any line or detail less than 3 pixels wide or so, because if texture map is 1024 pixels square, and you've got say the name of the ship written in the texture map in lines 3 pixels wide, what will happen when the ...
RE: PD-8579
<t>OH MY GOD, what if Erik von Danniken has been talking about glitches this whole time too and there are no ancient aliens? oops, though I didn't mean to highlight any glitches, besides who is to say that it's a feature and not a bug? After spending nearly a week exploring these inner worlds, I ...
- Fri Dec 07, 2012 2:12 pm
- Forum: Pioneer
- Topic: 2D art needed for faction logos
- Replies: 15
- Views: 1578
RE: 2D art needed for faction logos
<t>what image size should the pieces be? I love the layered hereldic idea. I'd suggest maybe 3 different sized components, tiny (stars) medium (crown) and large (background field). If you only had 9 different compenents, 3 tiny, 3 medium, and 3 large, you would have, what, maybe 888 unique ...
RE: PD-8579
<t>I'm making a survey of the inner worlds of Mifa,[attachment=1542:MIFA01.jpg] Inner worlds only, because when I went to one of the outer worlds, too much fuel was used getting there, and I ended up getting pulled into the gas giants gravity well and couldn't get out. Each of the inner worlds were ...