SPAZ has been released

In SPAZ, Earth has become inhabitable and humans have colonized the galaxy. You are a pirate looking for more wealth and knowledge, you have heard stories of these treasures located at the galaxy core. So here is where you start your journey. In SPAZ 2, you are basically trying to survive in a space apocalypse.

Homepage: SPAZ Homepage
Purchase from: Steam - SPAZ, Steam - SPAZ 2, GOG - SPAZ, GOG - SPAZ 2
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sscadmin
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SPAZ has been released

Post by sscadmin »

Looks like Space Pirates and Zombies has been officially released so make sure you go and check it out by downloading the demo: http://www.spacepiratesandzombies.com/demo.htmlHere is the patch notes:
Quote:
v0.9.007 -> v1.000Added tutorial skipperAdded cloning systemAdded update checkerAdded in game upcoming feature listAdded respecAdded difficulty levelsAdded specialistsAdded stored designs for each hangar for easy switchingAdded a reset design button to reset the design to the current shipAdded ships have a sense of self preservation (avoid exploding ships, if it will do major harm)Added cloaking stealth damage 1.5x + specialist and research boosts.Added Surplus cloaking device.Added zombie killers have shieldsAdded zombie killers have armorAdded on killer conversion shields and armor gone but will repairAdded an extra set of 3 intro stars to make game start more saneAdded critters damage shields armor and hull over time, progressivelyAdded level down difficulty option (one way only)Added option to turn off auto pause on lose focusAdded goon pods.Changed doubled critter shield damage.Changed higher critter healthChanged smoother critter spawningChanged cull extra effects when frame rate is low.Changed critter updates optimizedChanged self destructing ships cut their engines to drift into targetsChanged zombie ships cannot spawn eggs for 5 seconds after birth.Changed ruptured eggs cause greater damage to the spawned ship.Changed rammed zombie critters do double damage but go splatChanged armor must be < 25% for critters to invadeChanged hull must be < 50% for critters to invade.Changed zombie ship repair rate loweredChanged doubled boarding combat speedChanged zombies will not fire on infected ships.Changed zombie tech level scales with the progress toward the final battle. instead of being locked at 90Changed increased data cube lifetimeChanged mass bombs inherit ship velocityChanged mass bombs now explode to drop a gravity well (does not effect allies)Changed mass bomb flight time effects grav well radius.Changed research damagestrength effects wisp damage tooChanged research damagestrength also effects strength of gravity well.Changed mass bombs impact with high projectile damageChanged hunter srms are do ion damage but can hunt cloakers too (ion damage trippled)Changed lowered SRM count. spamming was overpowered. (also cpu pig)Changed launcher boosters from 25% bonus to 20% bonus to reload speed.Changed slight increase to missile reload timesChanged slight increase in power consume for missilesChanged escorted ships get much less angry from friendly fire.Changed mass bombs no longer player pilotable. fire like torps nowChanged upped mission counts in general and made metagame changers more commonChanged lowered spread on scatter and particle cannonsChanged drone bombers do high explosive damageChanged increase to disruptor cannon damage and speedChanged particle cannons, shoot 2x as fast as disruptors, do universal damage, shorter range than cannons, more power effieient shoot 6 shots at a timeChanged scatter cannons longer range and do ion damage.Changed tractor beams work while cloakedChanged Auto target and first press of prev or next target target closest to reticuleChanged targeting system will target the ship under the reticule on prev or next target pressed, alwaysChanged inertial engines upgraded. Better top speed and acceleration. Very nice engine now.Changed removed inertial engines ambient dampingChanged ai avoids wisps dropped by mass bombsChanged leech beams 40% weaker.Changed +50% goons cap, 20% default goonsChanged more turns between zombie attacksChanged leech beams effect zombie killers but not breedersChanged ion damage effects zombie killers but not breedersChanged dont allow zombie ships to shoot crew podsChanged turret firing mode made global and savedChanged collection mode made global and savedChanged request crew hotkey added (M)Changed lots of upgrades for mines. beware.Changed AI better at deploying minefields.Changed mine droppers cloak disrupts when they lay a mineFixed ai should not attack spaced goons anymoreFixed Cloaking booster hooked up properlyFixed repaired ships inheriting current design instead of just fixing current ship
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