As Brianetta explained, Oolite mode is impossible. The universe in pioneer is not abstracted enough to allow that abstract a flight model.I do agree with most of your interface suggestions, though. IMHO it wasn't the best idea to copy the Frontier interface, as I really think it was already outdated the day FFE came out (except for the 3d scanner, that was still ahead of its time), but I already ranted about that once here, no need to do it again.
Quote:
i could never get the hang of the combat computer in FFE
The combat computer in FFE was broken. Everyone agrees that it had no use whatsoever

Quote:
yes but we have to remember ..games need pick up and playability to appeal to a wider audiance ....i know a few scifi fans that are discoraged by the controll system and the wide learning curve ....and forcing people to learn shit just because you yourself are good at is never a good idea ..........tbh its this difficulty that makes universal combat (the game) so shite despite having some excelent ideas
What makes universal combat so darn difficult is blatant lack of documentation and tutorials. Once you get the hang of it, it isn't that complicated. Now, if Pioneer documentation is going to be as good as the developement documentation so far, I think we'll have nothing to fear in that sector, but it's good to keep in mind.Problem is, If you have a newtonian flight model, you have to get the hang of it. A bit of flightschool somewhere maybe, but weather you play Vega Strike, Evochron, good old I-War or pioneer, the rules are all more or less the same (just that in pioneer, relative velocities aren't artificially limited). Some autopilot help might be of great help here. a match velocity AP that does nothing else than trying to keep relative velocity at zero while still being overridable by user input (so you can maneuver, you know), for example, should be a good help for most beginners, and even apreciated by more expierienced people if it can be engaged/disengaged easily. My Evochron flying was mostly based on letting the automation take care of my velocity while aiming and kicking it out again when evading (and firing missiles all around me, 'cause evochron is somewhat less forgiving), something like this should work quite nicely in Pioneer too.
Quote:
simply putting all comm messages somewhere on the screen not tthe scanner would reduce the faffing
aaaand, a hundred times this.
Quote:
oh ...and if anyone needs skins for their models give me a shout
Currently I have seen the interdictor and the flowerfairy in the game that both don't have skins, although I'm not sure the flowerfairy is worth the effort.Imperial Courier and Trader have something, but it's rather bland. They have pretty nice models though, a good skin would bring them a long way. Anyways, no pressure...