hm, no need for super large ships...excerpt of another post from me, that should show why size is a bit limited in pioneer,
Quote:
the Spirit of Pioneera allready quite often asked question,"What is this Pioneer style, spirit or whatever the heck?"yes, let's talk about what we old bozos and bonos imagine for a game like Pioneer :shock:because it's possible to imagine many different things for a space, sci-fi game, i will give your horses a harness.Pioneer is to see as a game settled in a quite unsecure galaxy, death is behind any corner. technology is advanced to a certain point, but the social and economic structures vary from stoneage over medieval to modern democracies.it seems like technological progress has stagnated after invention of the hyperdrive, economy is weak in many systems due to the unsecure situation, you get either killed by pirates or by a failure of a system in your ship, who knows. additionally there is a "cold war" situation between leading allegiances. trading is done by a fearless "race" of elite pilots

that's why spaceships in Pioneer are rather small and often piloted only by one.no one will find a bit of you in the endless black velvet.i guess this describes the "limits" of Pioneer well.no battle-stars with 100's of guns and 1000's of missiles, no super-duper get me anywhere drives, a very limited technology overall.because Pioneer is going to be a GAME and not a sandbox space sim, we need such heavy limitations, no risk - no fun.
you can compare it to the early centuries of conquering the seas, ships was rather small, large carriers you find only from 19th century on.the same here, ships are rather small due to the risky life in space.