Alpha 9 released

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
navi
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RE: Alpha 9 released

Post by navi »

...yes, thats right it works fine whit 60fps. But sometimes i wisched to see it in top quality whit 25fps or less for a nice orbital view. Maybe whit a spezialbotton like the "crlt-H" funtion, what ever. Just for the Moment. :geek:
s2odan
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RE: Alpha 9 released

Post by s2odan »


Quote:
What PC do you have btw?
Such as GPU, CPU specs....
Quote:
whit 25fps or less for a nice orbital view
Hmm. Thats not likely to happen, its just not how Pioneer works. Detail increases as you zoom in, so you would be pretty much screwed if your pc could only just handle the minimum detail... which is orbital view... As every step in quality, is twice as demanding as the previous one.You can test you pc with this, but you need a version newer than Alpha 9, such as Rob's daily builds (This contains 2 very high quality terrain types which are currently used for all terran type worlds for testing..):Go to Mars and land... time how long it takes to load up maximum detail. You will know it is at maximum detail because the land will begin to flicker ever so slightly, this is an engine issue with high detail settings. Press Ctrl + I... then tell me the maximum number of triangles it says you have there. Even my GTX 285 begins to slow at maximum detail on a world like Mars, but it takes a long time to load up that detail with my CPU... and all that time the game is happily chugging along at 60FPS Until the highest detail is loaded, then the game will slow to about 45-50 FPS due to Graphics card overload :DEdit://Now I think about it, it might well be possible :) Especially if this is only for Orbital views and not for planetary close-ups. I'll add it onto my ever expanding list of things to try :D
navi
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RE: Alpha 9 released

Post by navi »

I have a GTX 460 and a Quad 2.80GHz. Down on the planet are 4030020 triangles and 50000m above only 1108000. All high whit 60fps and 2500x1440res.Thx for that "Rob's daily builds" hint. That version looks mutch better. 8-)
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RE: Alpha 9 released

Post by Guest »

Don't quite understand what's going on here :? 12M tris/sec but only 10fps? It's an ATI Radeon HD4850 on a dual-core system.
s2odan
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RE: Alpha 9 released

Post by s2odan »


Quote:
Don't quite understand what's going on here :?
Hmm. Well I'm not too sure either. The only thing I would suggest is to lower the building density, it looks to be quite high. Landscape/planet quality shouldn't effect it as Earth doesnt have a lot of perlin stuff going on...I tend to run with the buildings on minimum setting and with the planets on the highest.
ollobrain
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RE: Alpha 9 released

Post by ollobrain »

more planet less buildings hehe u might not fly into em as much tho thye look good
s2odan
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RE: Alpha 9 released

Post by s2odan »


navi wrote:
I have a GTX 460 and a Quad 2.80GHz. Down on the planet are 4030020 triangles and 50000m above only 1108000. All high whit 60fps and 2500x1440res.Thx for that "Rob's daily builds" hint. That version looks mutch better. 8-)
Well your lucky that it runs so well :DHow are the loading times for the terrain, do they seem quite acceptable? With my CPU they are too slow on Very very high, but its certainly speedy enough on very high. Better CPUs like your's though should not really have any problem loading up the highest detail in no time at all :) The i7 3.2 I tested was like speedy Gonzales :)
navi
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RE: Alpha 9 released

Post by navi »

When i load a Savegame by a very low position on a planet it need 60-90sec to load to the highest detail. So it isnt fast but for this nice Landscape... 8-)
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

i suggest to replace the city with a copy of city3k (i will upload it here and hopefully on GIThub).still you shouldn't use full detail level (even if i can't reach a 0 framerate, and my PC is much lower specced, check your drivers and especially if you don't need the DirectX developers issue don't install respectively uninstall it, it contains a open gl relevant library which is much slower then the common version).triplebuffer in combination with vertical sync helps to enhance the framerate a bit.texture oversampling can do "miracles" when a lot of textured objects have to be rendered.dust off your machine, if she isn't allready.i mean, reduce background processes to a minimum of useful ones.well that ole' tattery grey... no matter how many cores, still 60 years and dindn't get's younger to.---i'm aware that the city (even city3k) is a framerate killer, but i'm working on that.i will have to remove textures from all buildings under a certain distance, this will help when cities get rendered nearly unseen, additionally dynamic stuff must be reduced to material settings foremost, no or only limited true animations or animate only meshes without textures.one thing i'm not quite shure about, i have two versions of city3k, one pure scripted the other based on wavefront objects.i wonder now which runs smoother, personally i guess and feel the pure scripted runs better but it's hard to tell anyway (personally i guess it's because texture projection is different, simplier in case for scripted meshes).
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

the city3k is back in the download area of pioneerwhy you should use it?to replace the (sorry) odd skyscrapers.remove the complete city folder therefore (and city.lua).city3k_04-2011_full.zip[attachment=669:2011-04-16_000832.jpg]
Marcel
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RE: Alpha 9 released

Post by Marcel »

Cool! I vote that this be included in alpha 10, and JamieGrant's icons too! :D
robn
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RE: Alpha 9 released

Post by robn »


Marcel wrote:
Cool! I vote that this be included in alpha 10, and JamieGrant's icons too! :D
Well, we're not a democracy, but I'm glad you're enthusiastic :)If someone wants to get the new models into a Git repository, test throughly and help me understand the details of the change so I can be sure that we're not breaking things (I read the engine code to determine this normally, but I don't fully understand the models yet) then I'd be happy to merge it.We discussed the icons yesterday in IRC. The feeling was that although they're clearly much more pleasant to look at, its not crystal clear what function they refer to. Granted, neither do the current ones, but if we're going to change them it has to be a definite improvement. Right now the consensus seems to be that there's not enough of an improvement and we're likely to have to change it again in the future, so we'd prefer to just wait and do it once and once only.
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Geraldine
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RE: Alpha 9 released

Post by Geraldine »


Marcel wrote:
Cool! I vote that this be included in alpha 10, and JamieGrant's icons too! :D
It's not really a big deal, they are in the download area for you to add yourself, just remember not to copy over the dashboard as this has changed since Jamie created his icon set. ;)Speaking of icons... would it be possible to move the zoom in zoom out icons further down the planetary screen to the bottom?.
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

Gargantou wrote on frontier forums;
Quote:
I've been following this game's evolution over at SSC(Though I mostly just lurk there these days, was mostly just active back in '09) and it's very uplifting to see the kind of dedication that the team behind it shows, it really gives one new hope for the future of space simulations!Kudos to the team if anyone on it happens to read this post, you guys are great!
i had to post that
ollobrain
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RE: Alpha 9 released

Post by ollobrain »

heard good things about city3k
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

was denn so? (what exactly)elite-games.ru has a Pioneer thread (somewhat like) [url]http://www.elite-games.ru/conference/viewtopic.php?p=2614606#2614606[/url] hope you guys don't turn pioneer into something like "free space", else i'm off... ;) not because of the fee they take, that's ok. but the game is exactly that unrealistic how i don't like it.blast ships sized like a station with three shots from a fighter?shots seem to go allways to target, like remote controlled?massive nebulae everywhere?please keep Pioneer as it was intented by tomm.keep it close to the original espacially the reliability, even if some think fighters don't belong to hyperspace.i hope we see soon a new build, because i can't follow you guys on github no more, or i'm not willing maybe.it costs me to much time.but it seems like the artist has been pushed overboard?lend him a plank!nah, somewhat i'm responsible myself, i guess i made the loud noise, now i'm surprised that i'm staying offside.like to emit some (loud) noise?i wish the times back when i and tomm had agreement about how it should be.now lot of things g(r)oing to fast, while my voice gets less heard (because i don't stay with you on github? that should be no reason).not so long ago i was really frustrated and i wished my models back.no, i won't do such, but hey, it's a part of what people attracts and i swear once you've seen the worlds of pioneer (i allready have seen a lot),at a point gameplay will be more important.allready i didn't play often, because of the lack of fights, i never met a enemy and if, then they act like cowards and it's impossible to follow them once you lost their trail.i guess you've seen the clips i posted from alpha6, that was the pioneer i played often (daily).can i have that back it's not funny making models without using them.and you can see on my clips i never had problems with the so called "jousting" in pioneer, it's a question of how you fight and how you think to get over the top of a enemy ship.i will post them here again and i hope i can emerge some interest with them the clips are named "suicide" because i have a alpha6 savegame entitled the same ready in the shown situation with a adder attacked by a courier and a lanner (i should have some more such saved situations).i chose PIONEER because of Frontier, if you leave the track i don't know if i will follow...i know younger generation has a different imagination of a space sim, but let pioneer be pioneer, there many other projects that follow more the broad public.something i would like to see, working backfiring lasers, no more unarmed ships no matter how small (i altered the pirates.lua for alpha6 to emerge such situations, ships are > 80t i guess).and if you think what cost me so much time, guess how it would be if you would work for a german project, hard no?so have some pity with the "purple cow" from central europe and don't forget i was (am) no student in a common way, i teach it all myself, but that costs time.see, i can't work for two projects, but if i'm not longer wanted i will change back to FFED3D and get on with some model hacks, where i stopped last year.at least not many will follow that trail...
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »


Quote:
Well, we're not a democracy
q. what else?yes exactly that's what i feel sometimes, it has become a monocracy.one can post some snippets of code and another fills the game with models, still i'm no one.that's why i guessed to "take them back", let's see how Pioneer looks without them.odd?and let's see if one can handle them as i do...
s2odan
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RE: Alpha 9 released

Post by s2odan »


Quote:
monocracy.
Oligarchy.
Brianetta
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RE: Alpha 9 released

Post by Brianetta »

OK, I must admit to being utterly bewildered by potsmoke66's post. I'd cancel all our plans for nebulae, remote controlled guns and the ability to blast station-sized ships with three shots, except that there have never been any such plans. I simply don't know why you think there ever were.As for Pioneer as intended by Tomm? Well, Tomm still pops by and chats with us about the direction in which the game is going. He certainly doesn't seem as horrified by what he's seen as potsmoke66.The lack of fights, and never meeting an enemy, has more to do with the fact that the game isn't yet finished. The Lua system for scripting NPC ships is still being written, and in some cases rewritten. He's expecting a playable game when the web page says, quite plainly, "Pioneer isn't ready to play yet."Perhaps we misunderstand you, potsmoke66. Your English isn't particularly strong, and you seem quick to take offence very easily.When you deleted your github account, you took with it a lot of issue history that was important, including any discussions that were on an issue that you started. That's all gone for good now. Can't say I'm particularly happy about that, but we'll just have to move on without it.
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

time for a rebellion then :Pjunge, you moved "lately" to pioneer, watch the clips, alpha6 battles are not the best but neither the worst.and don't repeat things i have read a "thousend times", i know this, maybe better then anyone else (or as good as).but sorry, oligarchy, to mee it seems more like nepotism.
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