Oolite Screenshots

Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors.
Website: Oolite Homepage
Forums: https://bb.oolite.space
Gallery: Oolite Gallery
Downloads: Oolite Downloads
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Geraldine
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RE: Oolite Screenshots

Post by Geraldine »

I suppose (to an Elite purest) having planetary rings in Oolite would take it dangerously close to Elite 2 territory as they were not present in the first Elite. I know one thing though (not being an Elite purest myself), I will gladly add them if the oxp is finished <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />
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Cody
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RE: Oolite Screenshots

Post by Cody »


'Geraldine' wrote:
I know one thing though (not being an Elite purest myself), I will gladly add them if the oxp is finished
Heh... I am somewhat of an Elite purist myself, and you'd really need gas giants for rings - in core Oolite there is only the one rocky planet per system. However, I'd consider planetary rings to be eye-candy (as are multiple planets per system... ie System Redux), so I'm with you there. I'll keep the demo in my trunk set-up, and definitely use it when the next stable version is released. Man, scooting through those rings on injectors is way too much fun!
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Cody
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RE: Oolite Screenshots

Post by Cody »

As it happens, they look pretty good around a core Oolite planet too... hmm.
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Cody
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RE: Oolite Screenshots

Post by Cody »

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Geraldine
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RE: Oolite Screenshots

Post by Geraldine »

<img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_pinkglassesf.gif[/url] class='bbc_emoticon' alt=':girlglasses:' /> Ooooh, shiny! New hyperspace effect Cody?
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Cody
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RE: Oolite Screenshots

Post by Cody »

Yep... beautiful, ain't it! The mis-jump sequence is also pretty damn good!
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Geraldine
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RE: Oolite Screenshots

Post by Geraldine »


'Cody' wrote:
The mis-jump sequence is also pretty damn good!
Picture? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gif[/url] class='bbc_emoticon' alt=':girlcrazy:' />
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Cody
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RE: Oolite Screenshots

Post by Cody »

Well... seeing as you asked so nicely. But a still shot really doesn't do it justice... the whole sequence is pure eye-candy!
Pinback
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RE: Oolite Screenshots

Post by Pinback »

Very nice are they in the current build of the game.
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Cody
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RE: Oolite Screenshots

Post by Cody »

No - atm, they're only available in the latest trunk version, using beta OXPs by Svengali.
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Geraldine
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RE: Oolite Screenshots

Post by Geraldine »

Nice picture Cody <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//good.gif[/url] class='bbc_emoticon' alt=':good:' /> What about the Galactic Jump sequence. Is that going to get an update too?
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Cody
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RE: Oolite Screenshots

Post by Cody »


'Geraldine' wrote:
What about the Galactic Jump sequence. Is that going to get an update too?
The galactic jump sequence in trunk (with beta OXPs) is already identical to the above, atm - I presume it will stay that way.
SuperbatPrime
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RE: Oolite Screenshots

Post by SuperbatPrime »

Some light hearted shenanigans with the local constabulary... I got more than a caution that day. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' />When I went back to return the favor I was treated to a demonstration of GalCop citizen's tax credits at work... this Viper pilot made a mockery of me.I like the first shot a lot because it reminds me of a cover from some old sci fi pulp magazine " highly outrageous tales" or some such.The second shot was just pausing at lucky moment, I happened to be testing the features (custom views, grabbing screens etc) and it was a legit dogfight, I didn't even know he'd dodged until I paused, I wanted to get a screen of a hit!It certainly makes GalCop pilots look uncharacteristically skilled. >.>
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Geraldine
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RE: Oolite Screenshots

Post by Geraldine »

Nice pictures superbatprime <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_smile.gif[/url] class='bbc_emoticon' alt=':girlsmile:' /> Have you tried the Furball OXP ? Thats a hoot <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gif[/url] class='bbc_emoticon' alt=':girlcrazy:' />
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RE: Oolite Screenshots

Post by SuperbatPrime »

Yes it's awesome, too awesome at times when I first installed it lol.I actually toned it down for most system types, so the chances of a furball in a corporate system is virtually zero while in an Anarchy it happens almost constantly. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />When I feel like getting into trouble, I know where to go.
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Cody
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RE: Oolite Screenshots

Post by Cody »

Up-close and personal with the fearsome Green Gecko!
SuperbatPrime
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RE: Oolite Screenshots

Post by SuperbatPrime »

Nice, I love those "intimate" battles where you're virtually scraping the paintwork off each other it's so close.
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Cody
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RE: Oolite Screenshots

Post by Cody »

Up close like that is how I like to dogfight - often with the hud disabled - and that dogfight lasted over 30 mins.I came away from the computer a little shaken, my 'stick hand sweaty - absolutely glorious!
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RE: Oolite Screenshots

Post by DizietSma »


'superbatprime' wrote:
Nice, I love those "intimate" battles where you're virtually scraping the paintwork off each other it's so close.
Heh.. When you're moving at just over 290 m/s, 66 metres is a close encounter of the "oh SH*T!" kind.. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//diablo.gif[/url] class='bbc_emoticon' alt=':devil:' />Hot on the six of a Cobby3Carving chunks off another almost-dead Cobby3
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Cody
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RE: Oolite Screenshots

Post by Cody »

Hi Diz - good grief, you obviously like a cluttered screen - I couldn't fly like that!
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