Fuel.

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
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Guest

RE: Fuel.

Post by Guest »

And I consider jumps should have safety rules too.For example. Jump not available into gravitational field of n object, Jump is available from a safe distance from a ship or station, The ship must have a minimum velocity to jump etc.... Excuse should be the electromagnetic turbulence, etc... And the reason should be limit the abuse or extreme use of jumps to do everything.Greetings.
Overlord
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RE: Fuel.

Post by Overlord »


Brianetta wrote:
You might be confusing your scientists, there.

:oops: Back to school for a physics lesson for me... :roll:
Brianetta
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RE: Fuel.

Post by Brianetta »


Gudadantza wrote:
The ship must have a minimum velocity to jump etc.... Excuse should be the electromagnetic turbulence, etc...
See, that would be believable if we had a really good idea of what minimum velocity meant. When you start the game, you're already travelling at 30km/s relative to the system, and you're parked on a pad.Turbulence is pandering to the Space Is An Ocean trope. I'm not the greatest fan of it, although clearly it's very, very popular. It's responsible for many things about space that jar with me. Concepts like being stationary, or having a top speed. People understand it, though, so I understand why spacecraft get called space ships, and why we like fleets and admirals and decks and the front of the vehicle not being the same thing as the top of it, etc.Anyway, I'm distracting myself. Yes, we need to make it possible to actually catch up with other ships, but not so much that nobody ever travels through space any more. That's a huge challenge. If somebody has a moment of inspiration, do let one of the devs know your thoughts. It might be something we hadn't thought of.
Brianetta
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RE: Fuel.

Post by Brianetta »

I filled an Adder up with water and took off. Reached C with 9t to spare in the hold. So there you have it, there's no ship unable to reach the speed of light.So, the Adder could (in theory) reach Epsilon Eridani in about a decade... but wouldn't be able to slow down when it got there!
Uruboros
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RE: Fuel.

Post by Uruboros »

In caso di attacco un salto all'interno del sistema può essere una difesa.... una mia ipotesi..... studiare equipaggiamento della nave che impedisca alle altre navi di balzare. ma anche il contrario, avere un equipaggiamento anti disturbo interplanetario. io son convinto che sia strategicamente divertente, seguendo i balzi ci si potrebbe imbattere in una campo minato, o qualche altro stratagemma. ottima l'idea delle distanze di sicurezza per i salti, 12 km dalla superficie dei pianeti come in frontiermentre per i viaggi interstellari ( system to system) pensavo a distanze di 2 AU dalla stella più vicina. così da rendere più difficile la fuga verso un'altro system
Marcel
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RE: Fuel.

Post by Marcel »

I also think that the strength of the the local gravity field should affect one's ability to jump. When you enter a system the star's gravity would terminate your hyperspace tunnel at a distance related to its mass, and for intra-system jumps the mass of a planet would do the same thing. One should have to climb out of a gravity well a bit before a jump could occur. Jumping out of a gravity well should be possible at a much closer distance to it than where you end up when you jump into it.
Uruboros
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RE: Fuel.

Post by Uruboros »

OK Marcel. mi piace questo. quindi anche le navi potrebbero generare un campo magnetico di disturbo. per i salti interplanetari, esiste il film "jumper". simpatico film su come utilizzare le tecniche di fuga /inseguimento. per quanto riguarda i consumi.... non ho molto da dire, mi piace. l'indicatore forse è troppo grande. in frontier esistevano delle piccole luci sulla destra dello scanner. Io in frontier non badavo a spese per il carburante, però in pioneer è diverso, per come sono le cose ora, vedo che il tonnellaggio lordo è importante.
Guest

RE: Fuel.

Post by Guest »


Brianetta wrote:
I filled an Adder up with water and took off. Reached C with 9t to spare in the hold. So there you have it, there's no ship unable to reach the speed of light.So, the Adder could (in theory) reach Epsilon Eridani in about a decade... but wouldn't be able to slow down when it got there!
Five years deccelerating, perhaps?It can be firstly done by lowering solar sails... and then retrothruster in the middle of the travel :mrgreen: , Another thing proving that science wants to give the monopoly of space to the Navy... and let Air force as local police :D Greetings.
mathee
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RE: Fuel.

Post by mathee »


Brianetta wrote:
See, that would be believable if we had a really good idea of what minimum velocity meant. When you start the game, you're already travelling at 30km/s relative to the system, and you're parked on a pad.
I think it would make sense if it was the velocity in relation to your target system. in order to make things not too complicated this should be the same speed that your ship has in relation to the barycenter of the system you are currently in. So why not profit by these 30km/s? keep it simple :geek: i think this is the most practical approach since pioneer does not simulate a "real" seemless galaxy.however, would be nice if it was necessary to point your ship into the right direction... should be possible though to get the right angle from the galaxy map, or is this too complicated to realise?regarding the minimum velocity itself: i would make a function dependent of 3 variables: 1: "accumulated total mass of all celestial bodys within your current system" 2: "ship's distance to barycenter"3: "certain factor for tweaking/balancing" just my thoughts on it..? :) greetings
Brianetta
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RE: Fuel.

Post by Brianetta »

We were talking about jumps within the same system. Interstellar jumps aren't a problem.
mathee
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RE: Fuel.

Post by mathee »

ah sh*t. should've read the whole story - never mind :lol:
cliveindy
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RE: Fuel.

Post by cliveindy »

cliveindy If you jump inside a system the gravity well of the main body would affect the results, in the same way as jumping into the system from another star system. How about some form of interplanetary drive booster with x2? x4? acceleration, it would use huge amounts of fuel, and an advanced autopilot to overtake a ship and match speed. It could do damage to your hull using it as well. You would find and track the ship by analysing its sub atomic particle trail with a "Quantum string analyser".Oh, one other thought, why would pirates want to destroy a ship. The ship is a high value item, they would disable it, forcing the crew to abandon-ship and then make off with it .That would require some new types of weapons.Sorry just brain storming. bad habit.regards cliveindy
Azimech
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RE: Fuel.

Post by Azimech »


Brianetta wrote:
There is one tank. It is internal. It does affect performance - and empty tank is lighter than a full one.External tanks should probably arrive at the same time in the future as external cargo pods. If ever.
External pods ... wonderful idea! I feel they should be expensive and easy to damage in combat.
Azimech
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RE: Fuel.

Post by Azimech »


Gudadantza wrote:
And I consider jumps should have safety rules too.For example. Jump not available into gravitational field of n object, Jump is available from a safe distance from a ship or station, The ship must have a minimum velocity to jump etc.... Excuse should be the electromagnetic turbulence, etc... And the reason should be limit the abuse or extreme use of jumps to do everything.Greetings.
With those kind of rules you might be able to make a multiplayer game out of Pioneer. Yes I know, will not happen.
Brianetta
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RE: Fuel.

Post by Brianetta »

The pirates' motive is your cargo. They kill you, they scoop your cargo out of space. So your ship cost a lot of money; why should they care? They didn't pay for it.
cliveindy
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RE: Fuel.

Post by cliveindy »

cliveindyGood point. That capturing, to complex for the lone pilot.It was just a few musings around the in system jumps. Which seems to me remove something of the space flight part of things.I would have no problem flying out to the jump in point, to make a jump out of the system, same gravity well value and more opportunity for interception.but that's me, other may find that long winded. The more idea put forward the better and then something new may suddenly form in someone mind.cliveindy
Brianetta
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RE: Fuel.

Post by Brianetta »


cliveindy wrote:
That capturing, to complex for the lone pilot.
We should leave that to the X universe for now. (-:
Azimech
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RE: Fuel.

Post by Azimech »


Brianetta wrote:
The pirates' motive is your cargo. They kill you, they scoop your cargo out of space. So your ship cost a lot of money; why should they care? They didn't pay for it.
If I were a pirate I would primarily be interested in the ships' subsystems and materials. A ship would have large amounts of copper, gold, titanium, aluminium and probably some very exotic and very expensive alloys embedded in it's structures. Tow it home, melt the thing down and sell everything. After that I would take a look at the cargo.(But maybe that's just the way my mind works. If I need a part for my car, I buy wreck of the same type, strip that one down and stash all the parts. Much cheaper.)
Overlord
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RE: Fuel.

Post by Overlord »

I think that for most things that benefit you there should be a payoff relative to its value. If you need to catch another ship up then there should some price to pay. Maybe that it first costs alot of money, then there may be a risk of malfuntion which could result in... something. Or you could receive "notoriety" just for owning such a device because it implies your intentions are bad. Also the value of the device would attract the attention of pirates. If you're needing to catch up with other ships fast then it begs the question why? Unlikely to be for a friendly chat is it? Perhaps such a device is only available on the black market. Finding a way to catch up another ship isn't the problem in my eyes, fitting it into the idea of Pioneer is key.
Luomu
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RE: Fuel.

Post by Luomu »


Azimech wrote:
If I were a pirate I would primarily be interested in the ships' subsystems and materials. A ship would have large amounts of copper, gold, titanium, aluminium and probably some very exotic and very expensive alloys embedded in it's structures. Tow it home, melt the thing down and sell everything. After that I would take a look at the cargo.
I don't know about melting a spaceship, but they might be indeed interested in capturing a good ship. However, ships cannot dock with each other in Pioneer (yet...) so it is out of the scope right now.One feasible thing I would however like to see is pirates turning tail when they are doing badly. In way too many games attackers or pirates only care about killing you and not their own lives.
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