Limit Theory: An Infinite, Procedural Space Game
Limit Theory: An Infinite, Procedural Space Game
Limit Theory a new KS project.
Quote:
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
An open-world space simulator / RPG
A sandbox game : No story, no restrictions.
Completely procedural : A completely new universe is only a button-click away.
Infinite : The game universe has no boundary.
Third-Person or First-Person : Command your ship from within or without.
Deep and intelligent : Engage in far more than just combat or trading.
Twitch-Based : Aim and fire weaponry directly, as you would in a shooter.
Approachable : Intuitive controls and slick interfaces ensure that playing will never feel like a job.
Strategic : Command an entire fleet when you amass enough cash to purchase more ships.
Extensively-Customizable : Outfit your ship, fleet, and space stations with whatever equipment you choose.
Single Player : A universe built just for you, that no one else will ever get to see (unless you choose to share it with them!)
Beautiful and Atmospheric : Gaze in awe at a universe as diverse, vibrant, and uniquely-atmospheric as your dreams.
Site: [url]http://ltheory.com/[/url] [url]http://www.kickstart...ural-space-game[/url] times for space sims. <img src='[url]http://spacesimcentral.com/forum/public/style_emoticons//good.gif'[/url] class='bbc_emoticon' alt=':good:' />
Quote:
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
An open-world space simulator / RPG
A sandbox game : No story, no restrictions.
Completely procedural : A completely new universe is only a button-click away.
Infinite : The game universe has no boundary.
Third-Person or First-Person : Command your ship from within or without.
Deep and intelligent : Engage in far more than just combat or trading.
Twitch-Based : Aim and fire weaponry directly, as you would in a shooter.
Approachable : Intuitive controls and slick interfaces ensure that playing will never feel like a job.
Strategic : Command an entire fleet when you amass enough cash to purchase more ships.
Extensively-Customizable : Outfit your ship, fleet, and space stations with whatever equipment you choose.
Single Player : A universe built just for you, that no one else will ever get to see (unless you choose to share it with them!)
Beautiful and Atmospheric : Gaze in awe at a universe as diverse, vibrant, and uniquely-atmospheric as your dreams.
Site: [url]http://ltheory.com/[/url] [url]http://www.kickstart...ural-space-game[/url] times for space sims. <img src='[url]http://spacesimcentral.com/forum/public/style_emoticons//good.gif'[/url] class='bbc_emoticon' alt=':good:' />
-
SolCommand
- Private
- Posts: 818
- Joined: Thu Dec 10, 2009 11:02 pm
RE: Limit Theory: An Infinite, Procedural Space Game
This actually looks kind of .... outstanding <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />
RE: Limit Theory: An Infinite, Procedural Space Game
Looks good saw it mentioned on the Elite kickstart last night, see he has a good few more pledges so hopefully he will make his target.
RE: Limit Theory: An Infinite, Procedural Space Game
Yeah I saw this yesterday too and posted the kickstarter info on the mainpage, I really like the ideas he has and he sounds passionate about his game and vision for it. $50k isn't too lofty of a goal so I am hoping he can make this funding because it looks really good in the video clips he showed.
RE: Limit Theory: An Infinite, Procedural Space Game
Yep backed this lad.You potentially get a lot more bang for your buck with independent single developers.As he's young he probably will live on that 50 grand till the game comes out.
RE: Limit Theory: An Infinite, Procedural Space Game
Aaaand backed...not sure though if I will ever see a game for that money. Looks to good to be true. =)
RE: Limit Theory: An Infinite, Procedural Space Game
Worth a punt methinks!
RE: Limit Theory: An Infinite, Procedural Space Game
Backed this one days ago.I am a little worried that it might change drastically though, from reading some of the suggestions of forums members...(people always want to pull the game into odd directions)
RE: Limit Theory: An Infinite, Procedural Space Game
That Kid did good.And I'm a bit humbled by the whole One-Man army thing.Kudos.A Project worth backing!
-
Tomahawk44
- Private
- Posts: 6
- Joined: Sat Nov 24, 2012 9:54 pm
RE: Limit Theory: An Infinite, Procedural Space Game
I just threw down some money for it. It looks amazing. I only hope more crowd-funding becomes the saving grace for the future of space sims.
RE: Limit Theory: An Infinite, Procedural Space Game
'StarMax' wrote:
That Kid did good.And I'm a bit humbled by the whole One-Man army thing.Kudos.A Project worth backing!
I tend to agree with StarMax on this one, I think this kid will dedicate his life to this game and really aim to please his community. Such a ambitious project for one person but he seems to be doing the right things so far.
RE: Limit Theory: An Infinite, Procedural Space Game
$50K goal reached and still 26 days to go. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//good.gif[/url] class='bbc_emoticon' alt=':good:' />
RE: Limit Theory: An Infinite, Procedural Space Game
It's hit its funding goal with 26 days to go.This kid is seriously good you should take a look at his latest video its totally spectacular.
RE: Limit Theory: An Infinite, Procedural Space Game
It's quite amazing that he hit the goal so quickly, maybe he can double it. And his engine looks great for a game that still has a year or so left on development.
RE: Limit Theory: An Infinite, Procedural Space Game
Eh. I do like how he jumped on the scene with some real oomph. However, From reading his plans, I get the feeling that the game isn't going to be much fun for one ship type people. It really strikes me as the X series with a little freelancer thrown in. Also, everything in space he has shown looks exactly the same. I realize that this is very early early footage, but I kinda wish he would drop the 'fleet-building' and 'rts' aspects of the game and focus on making a fun space sim. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_razz.gif[/url] class='bbc_emoticon' alt=':P' />I think he is trying WAAAY to much for one fellow. Also, procedural generation is going to bite him in the rear imho. With that much PG, the game will be impossible to write guides for, and what little ive seen of PG being used extensively, it all becomes rather cut and dry.I'm also not going to back one guy. Frontier Developments is a company with a proven record for producing games. Same with Star Citizen's developers. One kid living on his own? He doesn't have to answer to anyone, and could literally walk away with that 60k and go drink and party it away.I do wish him the best tho!
RE: Limit Theory: An Infinite, Procedural Space Game
That has to be one of the fastest kickstart ever.
RE: Limit Theory: An Infinite, Procedural Space Game
Am i missing something? Is this the same project infinite the shut down a bit ago,is it the same one?
RE: Limit Theory: An Infinite, Procedural Space Game
'Dem' wrote:
Am i missing something? Is this the same project infinite the shut down a bit ago,is it the same one?
Completely different game.This projects name is "Limit Theory"class="ipsType_pagetitle" itemprop="name">
RE: Limit Theory: An Infinite, Procedural Space Game
Great update posted today all about the ship editor, here have a peek
RE: Limit Theory: An Infinite, Procedural Space Game
Another excellent update from Josh.