Shiny blue marble

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
Post Reply
shadmar
Private
Posts: 300
Joined: Thu Dec 08, 2016 4:54 pm

Shiny blue marble

Post by shadmar »

Specular reflection... maybe too much. And how to mask the land off? 
Loki999
Private
Posts: 165
Joined: Wed Oct 31, 2012 7:27 am

RE: Shiny blue marble

Post by Loki999 »

Yeah, definitely too much. Looks like a marble. Loving your work though.
User avatar
Geraldine
Private
Posts: 3454
Joined: Fri Nov 25, 2016 9:12 pm

RE: Shiny blue marble

Post by Geraldine »

Y'know shadmar, looking at that picture you posted of Earth, that bright spot looks like either a asteroid strike or a massive nuke going off! :girlcrazy:Please, please keep experimenting shadmar, I love what your doing too. :girlsmile:
nevilclavain
Private
Posts: 202
Joined: Fri Dec 23, 2016 8:48 pm

RE: Shiny blue marble

Post by nevilclavain »

"And how to mask the land off?" I made that with multipass rendering (3 layouts) on a texture , then I map this texture on my planet in a final step step 1 (ocean layout) : drawing ocean (simple blue) on the planet texturestep 2 (halo layout) : drawing the specular halo over the ocean of the previous step - dont forget to enable alpha blending at this stepstep 3 (lands layout) : drawing the planet's lands over the ocean and halo of the previous step, with 0 color for oceans; 0 is the transparency color-key for the shader used on this pass finaly, map the generated texture on your planet meshe PS : As I am quite unfamiliar with Pioneer's architecture, I dont know how much this tip is compliant with the renderer, 'just givin my general approach to solve this problematic :biggrin:
Marcel
Private
Posts: 1188
Joined: Tue Dec 06, 2016 6:45 pm

RE: Shiny blue marble

Post by Marcel »

I thought I'd add another pat on the back. The stuff you've been posting are things I've been hoping for!
shadmar
Private
Posts: 300
Joined: Thu Dec 08, 2016 4:54 pm

RE: Shiny blue marble

Post by shadmar »

Ohh we should have nukes Geraldine :) Thx Nevil, Pioneer uses vertexcolors for just about everything. But using masking I came up with this for specular ocean reflection :(also improved the atmosphere so it doesn't look like everything is covered by thick blue fog.)
Brianetta
Private
Posts: 863
Joined: Sun Apr 03, 2011 6:12 pm

RE: Shiny blue marble

Post by Brianetta »

(also improved the atmosphere so it doesn't look like everything is covered by thick blue fog.)But right now, everything is covered by thick blue fog. That's literally what makes Pioneer-Earth's sky blue. (:
shadmar
Private
Posts: 300
Joined: Thu Dec 08, 2016 4:54 pm

RE: Shiny blue marble

Post by shadmar »

Yes, but you can tweak it without breaking it, so the landscape is more clear through normal to the eyevector. In geospsphere_terrain.frag : change : fogFactor = 1.0 / exp(ldprod); to : fogFactor = clamp(2.0 / exp(ldprod),0.0,1.0);
shadmar
Private
Posts: 300
Joined: Thu Dec 08, 2016 4:54 pm

RE: Shiny blue marble

Post by shadmar »

Some more shot and work on atmosphere shaders.
User avatar
Geraldine
Private
Posts: 3454
Joined: Fri Nov 25, 2016 9:12 pm

RE: Shiny blue marble

Post by Geraldine »

Awesome pictures Shadmar, I only wish I could put them on ModDB!! :girlwah: Maybe a future Alpha? I do hope so!
baobobafet
Private
Posts: 109
Joined: Thu Sep 06, 2012 4:56 pm

RE: Shiny blue marble

Post by baobobafet »

That looks really awesome, perhaps an additional texture of a wispy cloud layer(or procedural) that can dumb down the crispness and clarity somewhat in certain areas of the globe. Using a bit more cloud can obscure surface detail that could cut down on render time.Brilliant work! :fan:
Post Reply

Return to “Pioneer”