New game mod: Pioneer Scout +

This forum area is to share and discuss modding projects, models, music and other modding activities of Pioneer. Please use the 'Alpha Mods' or 'Beta Mods' folders to upload your files in the Pioneer section in the download area.
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

No problems, we move [url]http://spacesimcentral.com/ssc/topic/4211-things-related-to-scout/#entry48316[/url]
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

I was using as a repository box.com. It seems that now, box.com requires login to download, I do not like. I want not requires login, to download Scout. So we have new links in Dropbox alternative If you had trouble downloading G17f Pioneer Scout Plus, try here: Windows32 Linux32 Linux64 Thanks! :pioneer:
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

Pioneer Scout Plus G18 Full is released! All in one!* More fast.* More stable.* More missions.* More traffic.* More action.* More visible ships.* Police Robot more intelligent.* More fun, really. Always built on the latest engine update of Pioneer Space Sim The different modules of action, Jousting.lua and Battle.lua, are now more integrated with Traffic, this improve and streamline the experience of "action on demand". The Traffic module, enhances and makes more in each version. Now, replacing BulkShips.lua module also controls large ships stationed near the orbital ports. Now you can enable/disable the auto battle system with a configurable key. Gone are the annoying and repeated police messages, which nullified the radar. Now the police do not notify with messages, but the fine, wait in port. And if you do not pay, your life in the faction, will be complicated. MechaniCop (police robot spacecraft) has learned to defend the player, of pirates that attack within 100 Km of the spaceport. Adjusted the size of the explosions graphics for better performance in battle multi ships. Information on the number of passenger cabins which supports a ship is provided. And many small improvements that you will discovery. Remember, the new version uses its own directory: ~/.pioneersp on Linux DocumentsPioneersp on Windows Therefore you can have installed (and run, concurrently if desired and your computer supports it) Pioneer Space Sim, and Pioneer Scout Plus Download free from here: Pioneer Scout Plus G18f for Windows32, Linux32, Linux64 Enjoy this. :pioneer: 
Styggron
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RE: New game mod: Pioneer Scout +

Post by Styggron »

Thank you thank you thank you :hi:
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

Some notes for this version. The key to enable / disable auto combat is "Y" by default. But you can change the one you like. I have him set to "CapsLock", for use the led "CapsLock" indicator of keyboard. You must be careful of activate the auto combat "only when you are certain that the ship that shoots, shoot to you". You do not want the auto combat is active when you exit hyperspace in the middle of a dogfight. The auto combat does not do everything alone. Only set the ship toward the target and shoot. He need your help, you must accelerating and braking to maintain the target at a suitable distance (1000, 1500 mts) The police can help if a pirate attack within 100 Km of the spaceport. But the police are not always there when we need it. It may be that you do not find free bay in some spaceport; do not despair, in a few seconds or minutes, the ships begin to leave the port, and you can dock.
DarthVain
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RE: New game mod: Pioneer Scout +

Post by DarthVain »

This mod is awesome.. How close is it as an update for version 20140610 of Pioneer?
SanguinemUK
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RE: New game mod: Pioneer Scout +

Post by SanguinemUK »

Might I make a suggestion? Lowering the payments for the explore missions. Right now it only takes a few missions before you can get into a Lanner and that seems a little easy.
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

@DarthVain In the last release of Pioneer Space Sim (20140610-12), nothing new useful for Scout. @SanguinemUK You're right. In the next stage of the game, balance is needed. Thanks for playing Pioneer Scout Plus :victory:
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

We have all suffered from the delay in loading the game. For Scout+ is dramatic, as the delay in the load is proportional to the number of models in play; Pioneer Scout Plus has more than twice models of Pioneer Space Simulator. The good news is that @fluffyfreak has found a way to fix this in the Pioneer engine. See here[url]https://github.com/pioneerspacesim/pioneer/pull/2945[/url] to this, the next version of Scout (G19) will be much, really much faster to load. Thanks fluffyfreak! :hi: And to all those who make the Pioneer engine better every day. :mole:
Vuzz
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RE: New game mod: Pioneer Scout +

Post by Vuzz »

@SanguinemUK You're right. In the next stage of the game, balance is needed. its really right !!! @ SanguinemUK , i think i'll make the same adjust of the scout missions on Genesia for the next release :good:
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

Pioneer Scout Plus G19 is coming! In just a few days... :mole: :gamer:
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Geraldine
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RE: New game mod: Pioneer Scout +

Post by Geraldine »

 We have all suffered from the delay in loading the game. For Scout+ is dramatic, as the delay in the load is proportional to the number of models in play; Pioneer Scout Plus has more than twice models of Pioneer Space Simulator. Perhaps there is a little delay, but when you open up a well stocked ship yard, its oh so worth it, same goes for Genesia too. :girlcrazy:
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

Thanks Geraldine, I hope you've learned to use automatic fighter pilot. :prankster:
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

Pioneer Scout Plus G19 Full is released! * More fast.* More stable.* More missions.* More traffic.* More action.* More visible ships.* Police Robot more intelligent.* More fun, really. Always built on the latest engine update of Pioneer Space Sim. (Except things that break. ;) * Best balance in the paid of missions Messenger-Delivery, Transportation of Persons (Taxi) and Scout.* You must be very careful not to jump to hyperspace, less than 2500 mts of space ports, which is now a crime severely fined; but you can always do it if absolutely necessary. * Police attacks the NPC ships that fire near the spaceport, and as the case, may defend the player.* The police presence is greater now.* The hyperdrive engines now have a only 30 day warranty. You must pay a specialist mechanic for extend it, or risk destroying the engine will be high.* The fine is increased if you deliver exploration results in a different faction of the original. Some Scout missions are very tempting, but you should be careful not to be led into a trap.* New military hyperdrive with more power and constructed of special materials that result in a significant reduction in mass. They are expensive and require military fuel much more expensive.* The naval missiles are much more expensive. * In systems with less than 5 spaceports no sale of new ships. Only ships resale. But... * The plasma shots that impact your ship can produce different damage such as destroying radar, autopilot, or can produce loss of propellant.* Reduced of downgrading alert status, 60 to 30 seconds.* In Scout missions there are new sound effects to start and finish the mapping of a planet. * The Lanner ship returns to its original capacity of 190 tons. * New ship by torham2234: Storeria (120 tons) * New ship by Zordey: AC33 (Dropstar) (variant VentureStar) * New skins for VentureStar and Deneb by Zordey Remember, the new version uses its own directory: ~/.pioneersp on Linux DocumentsPioneersp on Windows Therefore you can have installed (and run, concurrently if desired and your computer supports it) Pioneer Space Sim, and Pioneer Scout Plus Download free from here: Pioneer Scout Plus G19f for Windows32, Linux32, Linux64 Enjoy this. :prankster: :pioneer: 
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Geraldine
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RE: New game mod: Pioneer Scout +

Post by Geraldine »

Great stuff Walterar! Looking at the Storeria ship, it kind of reminds me of the Space 1999 Eagle, yes I like! :girlcrazy: And no, sorry Walterar but I am hopeless with the automatic fighter pilot. I much prefer full manual combat. I still keep trying to control the ship and end up fighting the auto pilot. Too many years of Elite II means its instinct for me now when it comes to battles. I also noticed the latest Pioneer build is broken, so which build did you use for G19f as it's base?
Styggron
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RE: New game mod: Pioneer Scout +

Post by Styggron »

Downloading it now, thank you so much Walterar. I play this so much ! This one and Genesia are simply the best ! I really like the auto combat computer, sometimes I am feelin a little lazy I use it :) It's all about choices :) :hi:
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

 I also noticed the latest Pioneer build is broken, so which build did you use for G19f as it's base? An work of Laarmen, very big and very long awaited, has just been added in the master of Pioneer Space Sim. This work is very important for the future. It will allow the development of many new and interesting things. But, it is not over yet. Luckily, now, Pioneer Scout Plus has its own master, separated of the master Pioneer Space Sim. The operation of each new work that fuses the Scout+ master is properly tested, in the possible, to not cause any problems to the player. If I check a work that causes problems, simply because they are not finished yet, just do not include it. My intention is to release a final product playable until the next version. Now, while you play the new versión Scout+ G19, I'll try to help solve the problems of the Pioneer engine. :mole:
sapog662
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RE: New game mod: Pioneer Scout +

Post by sapog662 »

ati5770. GF4100 - norm.
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

@sapog662 We move here
walterar
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RE: New game mod: Pioneer Scout +

Post by walterar »

Ouch! I made a grave mistake. I have distributed my personal executable, which has replaced the F1 key for the 5 key on the numeric pad. Excuse me. :swoon: Here you can download this little fix pack that contains the correct executable: Windows32, Linux32, Linux64 Only must unpack and replace the wrong executable, by the new . :good:
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