Weird Bugs
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flyingfetus
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Weird Bugs
Hi everyoneIve found a weird bug where while you're on the star system information view, and then click Galaxy sector view, the game crashes. This has happened to me quite a lot, on different versions of Pioneer (all on the newest ones).Also, on the newest Pioneer version, Ive found that none of the stars pop up while flying around, its just black space (I think that might be a problem with my graphics card?).I am using a mac computer. Thanks
RE: Weird Bugs
What do you mean by stars not popping up? In the map views or the 1st or 3rd person POV?
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flyingfetus
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RE: Weird Bugs
1st person and 3rd person pov, it's just black space.Sent from my iPhone using Tapatalk[/url]
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fluffyfreak
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RE: Weird Bugs
@SuperNewTable, are you able to compile Pioneer yourself on your Mac?
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fluffyfreak
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RE: Weird Bugs
I'm not going to ask you to do any programming but very few of us have Macs to test on so if you are able to compile then it will help with finding and fixing the problems 
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flyingfetus
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RE: Weird Bugs
Is their a guide to compiling? I have no experience myself, and I think the problem with none of the stars showing up is a problem with my graphics cardSent from my iPhone using Tapatalk[/url]
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fluffyfreak
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RE: Weird Bugs
Ah if you're not already familiar then I won't ask, I had trouble setting up the Mac build and it's changed since then.What Mac do you have? Do you know what GPU it has?Can you paste / upload the config.ini and opengl.txt files that Pioneer creates?
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flyingfetus
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RE: Weird Bugs
My imac came with a Intel Iris Pro 1024 MB graphics card, and it is the latest imac that came out in 2013.Do you want me to copy and paste whats in the config and opengl flies here?
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fluffyfreak
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RE: Weird Bugs
Ineresting, not had any experience with the Iris Pro GPU yet. Yes if you could post the contents or upload those files somewhere that would be very helpful thanks.
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flyingfetus
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RE: Weird Bugs
config.iniAntiAliasingMode=2BindAxisPitch=-Joy0Axis1BindAxisRoll=Joy0Axis2BindAxisYaw=Joy0Axis0BindBottomCamera=Key110,Key1073741902BindCameraRollLeft=Key1073742055BindCameraRollRight=Key1073742054BindCameraRotateDown=Key1073741905BindCameraRotateLeft=Key1073741904BindCameraRotateRight=Key1073741903BindCameraRotateUp=Key1073741906BindCameraZoomIn=Key45,Key61BindCameraZoomOut=Key61,Key45BindDecreaseScanRange=Key91BindDecreaseSpeed=Key1073742053BindFireLaser=Key32BindFireMissile=Key109BindFrontCamera=Key122,Key1073741906BindIncreaseScanRange=Key93BindIncreaseSpeed=Key13BindLeftCamera=Key99,Key1073741904BindPitchDown=Key119BindPitchUp=Key115BindRearCamera=Key120,Key1073741905BindResetCamera=Key1073741898BindRightCamera=Key118,Key1073741903BindRollLeft=Key113BindRollRight=Key101BindTargetObject=Key116BindThrustBackwards=Key107BindThrustDown=Key111BindThrustForward=Key105BindThrustLeft=Key106BindThrustLowPower=Key1073742049BindThrustRight=Key108BindThrustUp=Key117BindToggleHudMode=Key9BindToggleLuaConsole=Key96BindToggleRotationDamping=Key114BindToggleScanMode=Key92BindTopCamera=Key98,Key1073741899BindYawLeft=Key97BindYawRight=Key100CockpitCamera=1DefaultLowThrustPower=0.25DetailCities=2DetailPlanets=4DisableEclipse=0DisableShaders=0DisableSound=0DisplayNavTunnel=0EnableGLDebug=0EnableJoystick=1FOVVertical=65FractalMultiple=4InvertMouseY=0JoystickDeadzone=0.1Lang=enMasterMuted=0MasterVolume=0.8MaxPhysicsCyclesPerRender=4MusicMuted=0MusicVolume=0RedirectStdio=0ScrHeight=1080ScrWidth=1920SectorViewXRotation=-10.0SectorViewZRotation=0SectorViewZoom=2.0SfxMuted=0SfxVolume=0.8SpeedLines=0StartFullscreen=1UseTextureCompression=0VSync=0WorkerThreads=0 opengl.txtOpenGL version 2.1 INTEL-8.18.26, running on Intel Inc. Intel Iris Pro OpenGL EngineGLEW version 1.10.0Shading language version: 1.20Available extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod Implementation Limits:GL_MAX_3D_TEXTURE_SIZE = 2048GL_MAX_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIP_PLANES = 6GL_MAX_COLOR_ATTACHMENTS_EXT = 8GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16GL_MAX_CUBE_MAP_TEXTURE_SIZE = 16384GL_MAX_DRAW_BUFFERS = 8GL_MAX_ELEMENTS_INDICES = 150000GL_MAX_ELEMENTS_VERTICES = 1.04858e+06GL_MAX_EVAL_ORDER = 10GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 4096GL_MAX_LIGHTS = 8GL_MAX_LIST_NESTING = 64GL_MAX_MODELVIEW_STACK_DEPTH = 32GL_MAX_NAME_STACK_DEPTH = 128GL_MAX_PIXEL_MAP_TABLE = 256GL_MAX_PROJECTION_STACK_DEPTH = 10GL_MAX_RENDERBUFFER_SIZE_EXT = 16384GL_MAX_SAMPLES_EXT = 8GL_MAX_TEXTURE_COORDS = 8GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_TEXTURE_LOD_BIAS = 16GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16GL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_STACK_DEPTH = 10GL_MAX_TEXTURE_UNITS = 8GL_MAX_VARYING_FLOATS = 60GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096GL_NUM_COMPRESSED_TEXTURE_FORMATS = 3GL_SAMPLE_BUFFERS = 1GL_SAMPLES = 4GL_ALIASED_LINE_WIDTH_RANGE = 1, 7GL_ALIASED_POINT_SIZE_RANGE = 1, 64GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_SMOOTH_LINE_WIDTH_RANGE = 0.125, 7GL_SMOOTH_POINT_SIZE_RANGE = 0.125, 64
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flyingfetus
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RE: Weird Bugs
The star problem is not really bugging me that much, its the crashing glitch when i click the galacy sector view thats bad, but for some reason it doesnt always happen.