The State of the Art

Take command of the Terran Confederate Navy's Gamma fleet dominating sectors of space tending to both random encounters and story-line missions. Engage your capital ships in combat to improve your officer's skills, mine resources and produce smaller ships to compliment your fleet in this full 3D RTS.
Homepage: Shallow Space Homepage
Purchase from: Steam
Status: Beta Phase
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MawhrinSkel
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Posts: 155
Joined: Fri May 02, 2014 5:12 am

The State of the Art

Post by MawhrinSkel »

Massive changes now as I finish off prototyping the engine and start turning it into a game. I've started playing it a little more now, thinking of it from that UX point of view I spoke of on my blog post and turning it into something more accessible and enjoyable. One of the things I've been giving a lot of love to is the turrets and I talk about that here Turrets[/url] Revisited Alex has started offering up the effects he's been working on and I know I have more important things to do (like actually making the game!) But I couldn't resist putting them in there and seeing how it all faired. Plus it's important to play the game under the weight of all the effects so I know where to optimise, well that is what I keep telling myself anyways. So there's much more of an update over on IndieDB where I talk about getting noticed by some big names, some talk of the new UI and I start eluding to the bigger picture The[/url] State of the Art
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