Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Nothing wrong with a bit Babylon 5 . :good:
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Hehe - my artist swears that he didn't intend to make a star fury... but here we are.
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Hehe - my artist swears that he didn't intend to make a star fury... but here we are. Well it is one of the best designed scfi ships and IIRC even NASA has taken an interest in the Star Fury design. Tie Fighter cockpit. 
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Another video update. Looks like it needs a bit of boost, maybe focusing too much on the technical side of making the game and not enough on the gameplay side.
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Near the 4 and half grand mark and still has 7 days to run til the end of the Kickstarter. And SGJ has a podcast with Paul. http://www.spacegamejunkie.com/featured/sgj-podcast-128-void-destroyer-2/[/url]
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
New update. Only 4 days left and still under the half way make, just spotted that you can download the prototype http://www.voiddestroyer.com/VD2Prototype.html[/url]
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
For those still on the fence - the KS is soon ending - To nudge you a bit here's a new trailer: [video=youtube][/video]
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
I agree and keeping my fingers crossed for you Paul. The game totally deserves to meet it's funding goal and I hope it does.
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Four and half grand in the next 54 hours not impossible to do just needs a push.
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Alas it's commiserations, but it was a good shot at it and hopefully we will see the game on Steams early access at some point.
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Sad about this :girlsad: But I do hope Paul will continue with development as his game looked great!
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Good news it will continue. Hey guys...Success isn't a straight line. If I didn't try - then I would have have regretted it.First the basics - for those unfamiliar with what happens when a Kickstarter doesn't reach its funding goal - no funds are taken from you and I'm under no obligation to delivery the rewards.Most importantly - the project will continue. Not reaching the goal means that I will be more stressed financially, but I will continue to self fund the project. It might mean that I will slow down in terms of spending, but because most of the work is on my side, that aspect shouldn't be impacted.Gratefully - I'm sincerely honored by your pledges. All I have - now - are your words of encouragement. That support is incredible - I loved hearing from you, how you were looking forward to part 2, and how you enjoyed part 1. Even during writing this I've gotten several - "what's next?" and "keep it up" messages. Don't be strangers.Some of you suggested going the PayPal route - to address this - Kickstarter has a great open/public platform. Its great to be able to refer to it - in cases of dispute its all written and public. So for this reason I don't want to go the PayPal route.Some of you suggested a IndieGoGo flexible funding campaign - where if the goal isn't met, whatever the pledged funds still get transferred. In the last few days - I thought that if I did a $1 Kickstarter campaign (which is basically the same thing as flexible funding) I'd be happy with $6k. But at the same time - I feel a sense of relief that this campaign is finally over. The stress of the likelihood of not reaching the goal is a great thing to finally have off my shoulders. Being able to move on is a good feeling. The other issue with another KS campaign - is that there is a cost to promises on my side and having a minimum level to meet those promises/obligations is a good deal for both parties (myself included). But what do you guys think? It costs me nothing to start up another campaign with a $1 goal - and if I were to do this, I'd have it run for a week or less - too stressful otherwise.So what's next - I'll continue working towards a Steam Early Access release. And when that's close - I'll need a good core group of testers... so if nothing else changes I think the best place to look would be here, with you guys.Its not a bad thing to get a dose of humility - once in a while. And its not a bad thing to test my "eternal optimist" stance. I hope that if anyone feels sad about this Kickstarter - that you picture me in my robe making myself crapes for breakfast (which I perfected - if I do say so myself) then walking down a few stairs to begin my day - I'm lucky.PaulPS: Don't be strangers :)PPS: The best way to keep up with the project might be here - Link[/url] Look forward to seeing the game on Steams early access, now that I have worked out how to buy games on Steam.
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
New dev blog for the game. And the Steam link http://store.steampowered.com//app/369530[/url] in case you can't see it in the post above, looks like it will hit early access in the 1st quarter of 2016.
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
New vid about some of the features. Mission difficulty can be changed the the player changing the risk/reward structurePlayer can hire ships (combat and non-combat) Comms systemPiracy and ransomHope to release a demo soonHope to launch on Steam's Early Access within 2 months
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Dev vid 2 and a demo of the game is now available on Steam http://store.steampowered.com//app/369530[/url] Here's a summary of the vid talking about the demo demo: Demo is a content cut version of the current (pre-alpha) buildOnly fighter ships available for purchase (and a very limited selection of these)Only 3 missions available (civilian faction)Factions cut and map cutHas tutorialsAprox 2-3 hours of game playFeedback appreciated!Letting your friends know appreciated!Here's a summary of the vid talking about Early Access plans:Early Access planned within 2 months.Focus now is on polish and additional missionsMissions most needed - bounty hunter and pirate faction.Hope you check the demo out. Hope you leave some feedback and hope to see you on Early Access.PaulPS: If you happen to be able to record and post to YouTube - it would be awesome if you could do that as it woudl help me greatly with the new player experience.PPS: If not - and you are willing for me to watch you play over Skype screen sharing - that's cool too! Friend me on Steam and we'll go from there.
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
New dev video out and you will still be getting the blue background.
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Hey guys - Void Destroyer 2 is prepping for its Early Access release (hope to see you there!). New Trailer:[video=youtube][/video] Lots of new info in this Steam announcement post: http://steamcommunity.com/games/369530/announcements/detail/805405792412406082[/url]
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Look forward to seeing it. :good:
RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Nice surprise as the game has just been released early on Steams EA http://store.steampowered.com/app/369530/?snr=1_5_1100__1100 [/url]