Rebel Galaxy Outlaw

Talk about all the standalone single-player and multi-player based space and scifi combat or simulation games of the past, present and future.
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Geraldine
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RE: Rebel Galaxy Outlaw

Post by Geraldine »

Wait until it lands on GOG. ;)
Pinback
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RE: Rebel Galaxy Outlaw

Post by Pinback »

You can also get it on the PS4 or Switch, although no mention of an Xbox 1 version.

Just thinking about that, the three games which we here are interested in, are I think all multi format games, not sure about the outer wilds. but it would make sense for the games devs to tie themselves into exclusive deal for the PC version if they have console versions of the game.


Not sure this Epic store exclusive would be such a good deal for an indie dev just making a PC only game.
Pinback
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RE: Rebel Galaxy Outlaw

Post by Pinback »

3 hours of gameplay, not watched it myself, think I will do it chunks.

natansharp
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RE: Rebel Galaxy Outlaw

Post by natansharp »

Love this kind of space games, i really prefer a combat space game like wing commanderfreelancer.
Rebel galaxy is a good game and when i finished it i thought: they should do a new chapter with classics mechanics, cockpit and dogfighting like in everspace.
Boom! This game is in my mind but before buying it i have other space games to play...no man's sky (yes i never played it) and house of the dying sun.
SpaceCaptain
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RE: Rebel Galaxy Outlaw

Post by SpaceCaptain »

Really excited for this one! Looks like a lot of what I wanted in a space game.
Pinback
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RE: Rebel Galaxy Outlaw

Post by Pinback »

Just watched the first hour, good to see a number of different options at the start of the game and that you can travel through space to you destination.
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RE: Rebel Galaxy Outlaw

Post by Pinback »

So got through another hour of the vid, love the fact that you can turn off the ship dampeners and spin around on the axis for a bit of Babylon 5 style flying.

Didn't think a lot of the mining, think they could have gone further with the scanner.

Nice painting tool and he's very proud of it but I wonder how many people will bother with it beyond changing a few colours.


The bubby system is ok but I think they missed a trick by not having them on the ship as a crew mate where they could have taken over a turret or maned the ship while you were in the turret, or have them hacking enemy ship.
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sscadmin
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RE: Rebel Galaxy Outlaw

Post by sscadmin »

Listened too all of this and a lot of good points, any dlc or content for the game will be free and is planned to be released over a years time. The mod tools will allow you to change any aspect of the game, those tools will not be at release and will see them after console releases of the game. Achievements will be added. Watched the video for about 1/2 this 3hr video... combat looks good and I do like the side games as well.

Soon as this is on Steam I will buy this and least by then all of the content and modtools should be out :)

Hard to believe its done be 5 people.
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RE: Rebel Galaxy Outlaw

Post by Pinback »

Got through the last hour, shame their will be no Blender 3D support for the modding, and no painting tools on the console version of the game.

Really temped to buy it on the Epic store but I can't stand that company and I just have no wish to buy anything through them. So I will just have to wait or buy the console version of the game.
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sscadmin
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RE: Rebel Galaxy Outlaw

Post by sscadmin »

I thought that there was converters for 3d Studio to Blender and vise-versa? Maybe I am wrong so it shouldn't be much of a show stopper for the modders out there.

I am not buying this on Epic, I will wait until its on steam, which in a way is for the best... it should be fully patched and all content released on it by the time steam gets it so it will be pretty solid by then.

The only small comment I thought some people may have some issues with is that it seems like Outlaws control scheme seems like it will be best played on controller (which I don't mind) and even though its supported all other control methods may be tougher to master or lack ease of use.

Which kind of makes sense since the stations is basically menus, which is a controller friendly scheme.... so we shall see.
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RE: Rebel Galaxy Outlaw

Post by Pinback »

It's a long time since I used Blender but I think your right, but it will still require some conversion to get the models from Blender into the game.

I know they said their are not doing any VR but I just wonder if they had any other cockpit views, like Privateer and Wing Commander.
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RE: Rebel Galaxy Outlaw

Post by Pinback »

Short vid highlighting the use of mouse/keyboard, thought this would have been out by now.

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RE: Rebel Galaxy Outlaw

Post by Pinback »

More game play from the game featuring some cap ship take down, drifting and wingman. Did I see some tiny spacemen come flying out of the cap ship as it takes damage.

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sscadmin
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RE: Rebel Galaxy Outlaw

Post by sscadmin »

Releases on Epic Game Store (EGS) on 8/13

SpaceCaptain
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RE: Rebel Galaxy Outlaw

Post by SpaceCaptain »

We finally got the release date! Sucks it's bound to only one store for such a long period, but oh well.
Pinback
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RE: Rebel Galaxy Outlaw

Post by Pinback »

Means I got at least a year to wait, until I can get it.
D.C.Elington
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RE: Rebel Galaxy Outlaw

Post by D.C.Elington »

Yes and regardless of the store, waiting for the reviews and first 6 months of polishing patches is always a good move anyway! :)
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sscadmin
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RE: Rebel Galaxy Outlaw

Post by sscadmin »

Definitely agree with that, but I do admire this developer. Its just a shame they couldn't release on both stores, I would have paid a bit more on Steam I don't care. But now I will wait for it and if I forget about this game in a year or so when its on steam then that is income lost to the developer. If devs want to make money then make it available on all the PC stores so people have their preference because in the end a happy customer is a loyal customer ;)
D.C.Elington
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RE: Rebel Galaxy Outlaw

Post by D.C.Elington »

I liked Rebel Galaxy a lot too but no one is forcing these exclusivity deals on the devs (except possibly a publisher if relevant). Allegedly Epic is paying for these, so together with the better revenue split they must have estimated that staying out of Steam was a risk worth taking.
Incidentally on Gamasutra many indie devs report that games actually sell for a very long period, typically 5 years. And indeed their game does not rely on a population of online players to be enjoyable so I'd guess they will do perfectly fine!
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RE: Rebel Galaxy Outlaw

Post by Pinback »

How to get started in the game video, also the game should be out on the 13 of this month

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