Ideas for Civilian Ships?

Talk about everything else that may happen in life that doesn't happen inside the real world of Space Gaming... is there really anything outside of Space sim/Combat Gaming?
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Incognito
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Ideas for Civilian Ships?

Post by Incognito »

So I tinker with some sci-fi/space opera ideas now and than (sometimes trying to make them in Space Engineers). Military stuff is usually pretty easy, I like to translate modern naval/air force classes to space equivalents, which is the norm for many games and settings. But I've been trying to come up with a sort of comprehensive list of everyday/civilian ships one might bump into out in galaxy, what their role and purpose is so I thought I'd ask you guys for ideas and suggestions. So far my list consists of the following. Shuttles: Generally some of smallest civilian ships, around the scale of a typical starfighter or slightly bigger. Used to ferry small amounts of passengers or goods, usually within a single system or a few closely linked systems. Can include more impressive corporate/private shuttles for the wealthy to tote around in, medical 'ambulance' shuttles, and military supply and landing shuttles. Utility Craft: Again small craft on the scale similar to shuttles. These are used for a number of industrial/engineering tasks. Mining craft will be loaded on a transport and will launch out to mine asteroids, taking their load back to the main transport. Construction and repair craft are similar, returning to a central transport for materials, as do salvaging craft (which I probably pretty similar in form to construction and repair craft). Tugs: Equivalent to a modern tug. Used to tow stranded ships. Range in size from sometihng comparable to a corvette up to a frigate. Transports & Freighters: The equivalent of modern cargo ships/merchantmen. Transports are smaller ships, comparable in size to a military corvette up to a frigate. Freighters generally much large on a comparable scale to a military cruiser and some close to size of a dreadnought. Passenger Liners could also fall under this, but carry people more than cargo. Industrial Ships: Effectively space-borne mobile factories and refineries ... occasionally refitted freighters. Yachts: Flashy private vessels for touting around the galaxy and possibly holding fancy parties. Range in size from a large shuttle up to a small frigate. Space Racer: Sort of like a stripped down starfighter, used for high-speed sports racing. Survey & Science Ships: Space-borne research facilities, usually used on long expeditions into outer regions to study various new planets/spacial anomalies and the like. Police Cutter: Sort of military-lite ship used for law-enforcement, slightly smaller than a military corvette. Other things that come to mind: Lighters, Couriers, Casino/Pleasure Ships. Anything obvious I'm missing? Edit: Oh and my sense of scale tends to go as follows - Starfighter > Shuttle > Corvette > Frigate > Destroyer > Cruiser > Dreadnought
Pinback
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RE: Ideas for Civilian Ships?

Post by Pinback »

Maybe a cargo loader/unloader in small utility craft, manned or robotic otherwise you seem to have all it pretty much coverd.
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spaceship-buran
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RE: Ideas for Civilian Ships?

Post by spaceship-buran »

Hello, what about barge which need a tug? Or refuelling ship?
sahikha56
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RE: Ideas for Civilian Ships?

Post by sahikha56 »

just make it a setting with enable/disable and "scaling" you can tell it to create just 1-2 ships no matter what, more ships dependign on how much trade value is movign through the system, or proportional to the % of your trade value that is in the system.
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classyk
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RE: Ideas for Civilian Ships?

Post by classyk »

Colony/terraforming ships?
impeccabledamage
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RE: Ideas for Civilian Ships?

Post by impeccabledamage »





Expanded Civilian Ship Types

Barges: Bulk goods carriers, often towed by tugs.
Colony Ships: Large vessels for transporting settlers and equipment to new worlds.
Mobile Habitats: Semi-permanent living spaces for miners, researchers, or explorers.
Hospital Ships: Mobile medical centers for disaster relief or remote colonies.
Courier Ships: Fast vessels for high-priority deliveries, data, or intelligence.




janepinkman
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RE: Ideas for Civilian Ships?

Post by janepinkman »

[quote data-userid="34561" data-postid="65324"]




Expanded Civilian Ship Types

Barges: Bulk goods carriers, often towed by tugs.
Colony Ships: Large vessels for transporting settlers and equipment to new worlds.
Mobile Habitats: Semi-permanent living spaces for miners, researchers, or explorers.
Hospital Ships: Mobile medical centers for disaster relief or remote colonies.
Courier Ships: Fast vessels for high-priority deliveries, data, or intelligence.





[/quote]
oh thanks, it helps me
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