Imperio Minero beta 1.4 — free Windows playtest (English / Spanish)

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JesjomZeusStudio
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Imperio Minero beta 1.4 — free Windows playtest (English / Spanish)

Post by JesjomZeusStudio »

Hi everyone, I'm the developer of Imperio Minero, a single-player space sandbox about mining, trading, exploration, factions and building your own stations. The universe continues to evolve between sessions. A multiplayer MMO is a longer-term goal, not a feature of this beta.

Update, 6 November 2026: free beta 1.4 is available as an update to beta 1.3 build 4. It adds ten frontier expeditions, persistent decisions and faction reputation, a 3D wreck, a second Proxima chapter, five faction jobs, urgent supply deliveries, pirate Gunship encounters, new 3D stations and an expedition journal. The Gunships scan and warn but do not attack. The game supports English and Spanish.

Existing beta 1.3 build 4 players can use the automatic update. Manual patch (requires 1.3 build 4; not a complete game): https://zeus.org.es/imperio-minero/down ... -5.impatch
New players: install the full 1.3 base first, then update: https://zeus.org.es/imperio-minero/Impe ... indows.zip
Full release notes: https://zeus.org.es/imperio-minero/NOTAS_1.4_ES_EN.md

Please share what you enjoy, what is confusing and any reproducible bugs here or on the Zeus Games Discord: https://discord.gg/EUPb2dDWU . Thanks for taking a look!
Last edited by JesjomZeusStudio on Fri Nov 06, 2026 4:52 pm, edited 2 times in total.
JesjomZeusStudio
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Re: Imperio Minero 1.1 beta — free Windows playtest (English / Spanish)

Post by JesjomZeusStudio »

A closer look at the game itself. These are in-game captures from the Windows beta, with the interface set to Spanish; English is also available.

1) The local navigation map, with nearby locations and travel controls.
2) The orbital market, showing minerals, station prices and cargo transactions.
3) Approaching the Europa habitat landing pad.

Imperio Minero is built around finding and extracting resources, then trading, refining and expanding your industrial presence. Which area would you most like to test first? What looks useful or confusing in these screens?

Beta 1.2 is available free for Windows at https://zeus.org.es/imperio-minero/ . Join the Zeus Games Discord for suggestions, discussion and bug reports: https://discord.gg/EUPb2dDWU .
Attachments
Local navigation map and nearby destinations
Local navigation map and nearby destinations
08_mapa.png (443.87 KiB) Viewed 3950 times
Orbital market: minerals, prices and cargo
Orbital market: minerals, prices and cargo
04_minerales.png (1.01 MiB) Viewed 3950 times
Approach to the Europa habitat landing pad
Approach to the Europa habitat landing pad
frame_atraque_9s.png (703.6 KiB) Viewed 3950 times
Last edited by JesjomZeusStudio on Wed Nov 04, 2026 9:45 am, edited 1 time in total.
JesjomZeusStudio
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Re: Imperio Minero 1.1 beta — free Windows playtest (English / Spanish)

Post by JesjomZeusStudio »

Development update — 4 November 2026

The changes previewed here on 3 November are now available in the free Windows beta 1.2: https://zeus.org.es/imperio-minero/ . English and Spanish are supported.

The update includes fuel tanks T1–T5, clearer access to fusion-fuel recipes, a rebalanced purified-water economy, a clearer first contract, net proceeds shown for sales, better mining-energy feedback, shorter local warp travel, a minimised-window bar, an in-game local radio and music player, and updated space backgrounds and planet visuals.

The attached screenshots show the flight interface with the new window bar and the local radio with its music player. Please share feedback or bug reports here, in the playtester thread at https://itch.io/t/7286020/prueba-abiert ... ytest-open or in our Discord: https://discord.gg/EUPb2dDWU .
Attachments
Development preview: local radio and music player
Development preview: local radio and music player
local_radio_preview.png (1.08 MiB) Viewed 3947 times
Development preview: flight and minimised-window bar
Development preview: flight and minimised-window bar
taskbar_flight.png (1.03 MiB) Viewed 3947 times
JesjomZeusStudio
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Imperio Minero beta 1.3 — free Windows playtest (English / Spanish)

Post by JesjomZeusStudio »

Beta 1.3 is now available for Windows, free, in English and Spanish.

The main addition is “The Price of Returning”, a six-chapter guided campaign. Choices persist and affect reputation and later dialogue. The campaign has its own save/scenario, separate from the open world. There is also a step-by-step visual guide to the actual controls, missions covering trading, mining, manufacturing, research, rescue and jumps, and a searchable illustrated encyclopaedia with 254 entries. All 40 story scenes, choices and controls are available in English.

This release also fixes progression and docking/return issues in the guided campaign, refinery costs, market stock refresh, unpaid storage and progress displays. Full notes: https://zeus.org.es/imperio-minero/NOTAS_1.3_ES_EN.md

Full beta 1.3 download: https://zeus.org.es/imperio-minero/Impe ... indows.zip
If you have beta 1.2 build 3, open the game and accept its automatic update.

Please share first-session feedback or reproducible bugs here or on the Zeus Games Discord: https://discord.gg/EUPb2dDWU
JesjomZeusStudio
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Re: Imperio Minero beta 1.4 — free Windows update (English / Spanish)

Post by JesjomZeusStudio »

Imperio Minero beta 1.4 is available now as a free Windows update in English and Spanish.

It adds ten frontier expeditions with persistent decisions, rewards and faction reputation; a 3D wreck and a second chapter of the Proxima expedition; five faction jobs and urgent supply deliveries; pirate Gunships in eight distant systems; new 3D station models, an expedition journal and a redesigned title screen. The Gunships approach, scan and warn, but do not attack. English text and interface labels have been expanded, and the update includes fixes.

Installation: If you already have beta 1.3 build 4, launch the game and accept its automatic update. Manual 4→5 patch: https://zeus.org.es/imperio-minero/down ... -5.impatch . This patch requires beta 1.3 build 4; it is not a complete game. New players should install the full 1.3 base first: https://zeus.org.es/imperio-minero/Impe ... indows.zip . Saved games remain.

Full release notes (English / Spanish): https://zeus.org.es/imperio-minero/NOTAS_1.4_ES_EN.md

I would welcome feedback here or on the Zeus Games Discord: https://discord.gg/EUPb2dDWU
gpickering61
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Re: Imperio Minero beta 1.4 — free Windows playtest (English / Spanish)

Post by gpickering61 »

Evening all. Them Gunships sound a bit like nowt to worry about if they just scan adn warn, reckon I'd rather have a proper threat than something that just hovers about lookin menacing :D. Still, ten expeditions adn a wreck to poke round is proper good for a free update, might give it a go this weekend if the allotment doesnt eat all me time.

Graham
JesjomZeusStudio
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Re: Imperio Minero beta 1.4 — free Windows playtest (English / Spanish)

Post by JesjomZeusStudio »

gpickering61 wrote: Sun Nov 08, 2026 5:49 pm Evening all. Them Gunships sound a bit like nowt to worry about if they just scan adn warn, reckon I'd rather have a proper threat than something that just hovers about lookin menacing :D. Still, ten expeditions adn a wreck to poke round is proper good for a free update, might give it a go this weekend if the allotment doesnt eat all me time.

Graham
Hi Graham, thanks for the thoughtful comment. You're right: the Gunships should become a real threat. For now, they only scan and warn because player ships have no way to defend themselves yet. We're developing defences for player ships for the next update. Once those are in place, enemy ships will be able to attack.

This is still in development, but we're aiming to deliver the next patch with the defence system next week. There are more interesting additions on the way too. If you try the beta this weekend, I'd love to hear what you think of the expeditions and the wreck!
gpickering61
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Re: Imperio Minero beta 1.4 — free Windows playtest (English / Spanish)

Post by gpickering61 »

JesjomZeusStudio wrote:You're right: the Gunships should become a real threat. For now, they only scan and warn because player ships have no way to defend themselves yet.
Evening all. Fair enough, makes sense you cant have em shootin at summat with no shields up, thatd be a right massacre :D. Next week sounds proper good, I'll have a look at them expeditions this weekend adn let you know how I get on.

Graham
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