Any Boinc /distributed computing powered sims out there?

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xymox
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Joined: Tue Dec 29, 2009 2:24 pm

Any Boinc /distributed computing powered sims out there?

Post by xymox »

Wondering as I recently became interested in sims, (motivations not really important), are there any sims powered by a distributed computing system such as folding@home where insane computational power can be achieved. I think they are currently in the realm of 8 petaflops per second. I have read that a petaflop per second is necessasary to replicate real time rendering to the point that it could fool the eye. Massive amount of computation would be necessasary to provide realistic viewing as well as fractal generation of objects and textures etc etc for more than 1 person obviously but has this been discussed? I would love to see something like this available in the near term.I think I would view it as a community project so if I am in the wrong forum, please correct me.Regards,XY
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sscadmin
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RE: Any Boinc /distributed computing powered sims out there?

Post by sscadmin »

Welcome to SSC xymox...folding@home is the only instance I can think of where peoples unused clock cycles on their PC's are utilized for scientific calculations. It is a decent concept xymox but I don't think gaming has even moved in this direction yet. Only practical application I could think of where it would be useful is procedural generation. This way the gamers client machine could be used to help generate the environment you are playing in.
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