ok this one i can see, strange.
let's try it again (i hope you don't mind, last try)
or do you have to author my entries? i'm confused, total confusion, argh....
sorry that i was a little unattentive in the past, i stayed at "AtariAge".
i moved my Intellivision to my mothers flat to play the few old games i have...
visited "AtariAge" and got stuck there.
i ordered me a "flash rom" cartridge (LTO Flash!, LTO is "Left Turn Only" in other terms Joe Zbiciak who startet this Intellivision mess we have today).
it can hold quadruple of the amount of games ever was made including all homebrews (some Megabytes).
LTO also released "Christmas Carol vs. the Ghost of Christmas" published in 2014 i guess, made free to obtain this year (written by some other fellow).
also his "Space Patrol" (Moon Patrol clone) is now free to obtain.
"Christmas Carol" i guess you will like, just because it's one of the fewer games with a female protagonist.
i like it because it's a well made homebrew which tops most of the official releases from back then, it's a damned good game.
while it seems to be popular amongst inty devs to use female characters, just to be the opposite of the rest.
we intellivisionairies was and are still different ppl. we have to, we are used to play with a disc as controller
one of my best liked "homebrews" is the "XBox One Simulator" (short: XBoneS)
certainly you can't.... on an inty, ts.
it's a demo of some sort, but cool, "wait for downloading 80GB" "wait" and "wait again" at the end comes the message:
"don't you miss the old days of plug and play?"
"Intellivision, the revolution has started now!"
to get a little more serious, but not to much.
there have been many homebrews released since i left the forum in 2015, mostly thanks to "nanochess'" IntyBASIC SDK.
but some still find it interesting to get into machine code.
"decle" is one and he automated the process to convert "RCA Studio II" games for the Intellivision.
The very first emulator for a 80's console which emulates a commercial not successful console.
the fitting emulator for Windows would be "Emma O2" which emulates all of the "superchip" consoles or computers.
for further trivia of the "Studio II" and its clones (Hanimex MPT-02 in example)
[url]http://studioii.wikia.com/wiki/RCA_Studio_II_Wiki[/url]
Superchip?
they ment "super cheap", as stated in the devs manual, "a cheap graphics computer guide".
However one Game from the MPT-02, it produced colored screens compared to the b&w Studio II, fits to the topic here.
"Star Wars" fits certainly as a sort of "Space Sim".
It's a extremely simple dogfight between a X-wing and a Tie fighter.
you don't have to shoot only to aim (onboard firing computers, yeah! this tin can in the back has to do something).
but it moves me, how simple it is ever.
of course it can't be a official "Star Wars" release, everybody is concerned about this.
nonetheless the game is titled "Star Wars" and the ships, as rough as the graphics are, are easy to identify.
here's my self made instruction booklet for the special Intellivision conversion:
[url]https://www.dropbox.com/s/tw74mq21sue7ev0/SVM203C_StarWars.pdf?dl=0[/url]
"Studio II" itself had two space related games - sorry three.
Space War
which is one game for a single player and one for two players, in general you control ballistic missiles to shoot on alien ships.
(horizontal intercept - vertical intercept)
another one comes with the classic "gunfight" game for a single player, and "Moonship battle" which is unfortunately only for two players.
it's similar to gunfight one could say, two "Moonships" (what a great term) battle each other "in a fight to the dead".
(one is a upright triangle, the other is a upside down triangle, space ship design of 1978)
enough of advertising "AtariAge",
now i return there and advertise Space Sim Central on AtariAge.
i guess "Space Shuttle" a unfinished game for the intellivision i presented already once.
however i guess i will open here a topic especially for vintage space games or simulations.
"Space Shuttle" can be seen as a Space Sim.
A quite similar game has been released for the Atari2600, both leak of a real gameplay, i watched a review of it last week,
this dude stated that he loved it as a child even when it's not a game in the common sense, but it boosts your imagination.
as a child (in the 80's), and of this i'm certain, you will feel to be for real in a space shuttle, especially with a buddy aside.
Both are simple the same, in the Atari version you have to lift off, lay in a curse and manage to onboard a sattelite.
In the unfinished Inty version, you don't have to lift off, manage your curse more intelligent i feel (on a second screen, a map so to say) and even onboard a satellite (i can't speak for the atari version, but to onboard the satellite isn't so easy for the Inty version).
"Space Debris ahead! Watch out!"
don't stay to long in orbit or you run out of fuel and have to land (it lands automatically if the fuel runs out or when the mission was successful).
Overall i feel it's not such a bad attempt to make a real Space Sim for the 80's, that it has no action or doesn't count points plays no role for this game, you complete a mission and that's it, that's the goal.
the mission is not to blast some evil mothership from the skies, it's a typical Shuttle Mission, onboard a sattelite to repair it.
thus it is a real Space Sim.
alternateîve box art for "Star Wars":