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RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Nov 21, 2013 11:22 am
by fluffyfreak
Works for me without logging in, just click download, tick the box for the ISO and click Next

RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Nov 21, 2013 12:39 pm
by Vuzz
Ok that work fine , thanks a lot Andy
RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Nov 21, 2013 3:43 pm
by michael1
Hi Michael You can find some information about development work in our wiki.You might get answers for your questions sooner in the Dev forums, it's a bit more focused there. Or the irc channel #pioneer on freenode.I'm just a visual guy, so I can't really answer your questions. Hi nozmajner, thanks for your reply and recommendation. I think I will certainly ask about development stuff over at Pioneer Devforums. Depends what it is. Obvious things like bugfixes and minor features can usually just be submitted as-is. If you're going to start something big that might take a while, then definitely discuss it first, if nothing else just to make sure that we're aware you're working on it. If you drop something huge on the PR queue that we've never seen before, then we've first got to decide if its actually wanted, then figure out if its the right way to do, and then actually review it. We're stretched paper-thin on review time at the moment anyway, so talking about things up front and finding out what's gone before and how it fits will help us a lot.This discussion should definitely happen on the dev forum. No plans, though such a thing has been discussed. Unfortunately economy right now is a fair way down the list because it touches so many other systems that we know aren't right or are being rewritten right now - starsystem generation, cargo and equipment, factions, UI, etc. We really are putting it off right now.That can be an opportunity though. If you've got a good idea for how economy should work and you implement it, then you pretty much win. Working code beats theory pretty much every time. Right now its despawned but remembered until the player jumps and is respawned if the player emerges in the same system. This is handled by some of the Lua modules - TradeShips and Assassination, in particular. Its not an in-game function.Yes, and it could be done in modules. It wouldn't be simple, but its doable. This would be a fairly straightforward mission module. Adjusting prices would be a little bit finicky right now, but easy to add if someone wanted it.(Most extensions to the Lua API happen because someone wants them for a particular thing they're making). We don't have convoys right now, though we do have a "follow" AI mode which will attempt to match velocity with a target ship. Most of convoys requires an extensible UI so that you could see wingmen, give orders and so on. Its very wanted though, and will happen some day. Yes, space is really that big!That said, we've talked a lot about how to change things (mainly the hyperspace model) to make it more likely that you'll meet other ships. There's been a lot of discussion over several years so I'm not going to go into the detail here. It mostly needs people to experiment with ideas and see how they work. Another thing that will happen one day.For the most part its based on population (more people, more traffic), with extras spawned for specific missions. Correct.No, they're just ships with orders to fly places or shoot things.This is pretty advanced. It'd be cool, but we've got a lot to do first! More good ideas, discussed before, advanced bucket :)Tooltips are on my list.That stuff is certainly possible, but who knows if it can work. UI design is hard. The system and economy stuff is pretty lousy right now, I've got a lot of work to do there.Lets just say that the infrastructure will support it.Not out of scope, though not everything is realistic right now.Thanks for your interest. I hope to see some code from you soon!

Thank you very much robn for extensive answer, that's quite what I was hoping for.I think I will sign in to Pioneer dev forum and post something there. What is quite unfortunate though is that I don't think that the computer I currently have is too usable for game development, but I can try.Thanks!
RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Nov 21, 2013 4:22 pm
by fluffyfreak
@michael1, you don't need a very powerful machine to develop on, it helps a lot of course

but you should be able to run the game and test what you're working on ok.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Nov 27, 2013 1:34 pm
by Marcel
I've found that the way to select a ship from the console; import("Game").player:SetShipType("dsminer")doesn't seem to work anymore. Is there an updated command? Thanks.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Nov 27, 2013 2:59 pm
by fluffyfreak
I don't know I thought that should still work although robn and jpab have both been making changes in that area so it might be worth posting on the dev forum as well or trying to catch them on IRC?
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Nov 27, 2013 3:17 pm
by robn
I've found that the way to select a ship from the console; import("Game").player:SetShipType("dsminer")doesn't seem to work anymore. Is there an updated command? Thanks.Its still working fine for me.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Nov 27, 2013 4:23 pm
by Marcel
Now it's working for me too. :unsure: Maybe I was just repeatedly doing typos yesterday. Sometimes I just have to embarrass myself! :laugh:
RE: !! Pioneer Question Time !! - Ask them here
Posted: Tue Dec 03, 2013 8:38 pm
by Marcel
OK, another stupid question. When I make a link to Pioneer in Ubuntu it only works if the link is in the same folder as the executable. I want to put a link in a folder I call 'games' that has nothing inside but links to my installed games. Is there a way to do this?
RE: !! Pioneer Question Time !! - Ask them here
Posted: Tue Dec 03, 2013 9:24 pm
by robn
OK, another stupid question. When I make a link to Pioneer in Ubuntu it only works if the link is in the same folder as the executable. I want to put a link in a folder I call 'games' that has nothing inside but links to my installed games. Is there a way to do this?The standard builds look for the data/ folder in the folder the game was launched from, so you need to arrange to have that folder as the current working directory before you start. A tiny shell script is the obvious way:#!/bin/shcd /path/to/pioneerexec ./pioneerIf you're compiling Pioneer yourself there's a better way - set PIONEER_DATA_DIR when running configure.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Tue Dec 03, 2013 10:07 pm
by Marcel
Thanks Robert. I haven't learned how to do any scripting yet. I'll study up on it! :Dedit: Well it works, but only when I run it from the terminal. If I click on the icon it just opens another Files window. Permissions were set with chmod a+x, then I tried chmod 700. The properties/permissions for the icon says read and write access and execute file as program are set.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Sat Dec 21, 2013 3:18 pm
by Marcel
I found a solution to my question posted above. Download 'Create Launcher' from the Ubuntu software center. It's free and listed under Themes & Tweaks. One can easily create launchers for apps, folders and websites and put them where you want them. I now have Pioneer in the dock!
RE: !! Pioneer Question Time !! - Ask them here
Posted: Sat Dec 28, 2013 5:26 pm
by NeuralKernel
Not a question... but not sure where else to put it... thought you'd get a kick out of this, nozmajner... it's your fish!

[url]http://www.wired.com/wiredscience/2013/12/absurd-creature-of-the-week-3/[/url]
RE: !! Pioneer Question Time !! - Ask them here
Posted: Sun Dec 29, 2013 2:39 am
by nozmajner
So Mola is millstone. I totally forgot about that

RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Feb 27, 2014 9:23 am
by Vuzz
Hi it's about compilation , each time i make it , i've alway the exec and the .dll extention separate , what is the lmethod to have only a big exec with .dll include ?
RE: !! Pioneer Question Time !! - Ask them here
Posted: Fri Feb 28, 2014 1:12 pm
by Vuzz
Ok , see there is nobody who's compiling here ^^
RE: !! Pioneer Question Time !! - Ask them here
Posted: Sat Mar 01, 2014 11:14 am
by Geraldine
I put out a shout for any Mac users to come forward with regards to compiling a version for OSX.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Fri Mar 14, 2014 6:48 am
by Vuzz
Hi it's about compilation , each time i make it , i've alway the exec and the .dll extention separate , what is the lmethod to have only a big exec with .dll include ? Small up, Really nobody to explain me the way to joint the .dll into the pioneer.exec ?
RE: !! Pioneer Question Time !! - Ask them here
Posted: Fri Mar 14, 2014 8:27 am
by fluffyfreak
Sorry Vuzz didn't see your message. You cannot do it without quite a bit of work on your part. You will need to find all of the libraries that Pioneer uses and rebuild all of them to be statically linked libraries, then you will need to setup the Pioneer project to use them as statically linked libraries. This will require some effort if you're talking about the MSVC build of Pioneer. Do you want to know more about how to do it? Andy
RE: !! Pioneer Question Time !! - Ask them here
Posted: Fri Mar 14, 2014 8:57 am
by Vuzz
@Andy"Do you want to know more about how to do it?" Yes , but if you want you can send me the process by MP .. Thanks a lot in advance for that