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RE: P66 Models, one by one
Posted: Sun Jul 15, 2012 5:15 pm
by Marcel
I think he meant to call terscanner1.png. It looks good, anyway.Edit- You ninja'd my post! Thanks! I'm gonna see what this does!
RE: P66 Models, one by one
Posted: Sun Jul 15, 2012 5:22 pm
by walterar
"[background=rgb(33, 47, 58)]I think he meant to call terscanner1.png. It looks good, anyway."[/background]I had to rename some files to avoid conflicts.
RE: P66 Models, one by one
Posted: Sun Jul 15, 2012 6:23 pm
by walterar
"[background=rgb(33, 47, 58)]I'm gonna see what this does!"[/background][url]https://docs.google....Y3g5SXYyVmlGZkE[/url] back download, had uploaded an old file.The culprit is this German doctor... as it is called... ah! yes... Alzheimer!
RE: P66 Models, one by one
Posted: Sun Jul 15, 2012 6:31 pm
by Marcel
There are some systems where this will be very useful! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gif[/url] class='bbc_emoticon' alt=':biggrin:' />
RE: P66 Models, one by one
Posted: Sun Jul 15, 2012 6:59 pm
by walterar
"What you can not hide, highlight it with art."Dedicated to an old friend missing in action.walterar - Eagles - New Hope - year 3224
RE: P66 Models, one by one
Posted: Sun Jul 15, 2012 7:22 pm
by Metamartian
'Marcel' wrote:
I think he meant to call terscanner1.png. It looks good, anyway.
lol, i never thought of that...i spent ages looking for something that did not exist <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />
RE: P66 Models, one by one
Posted: Sun Jul 15, 2012 7:26 pm
by Metamartian
thanks walterar, i'll download it when i fire up my laptop next...i still have not found a way to downad files on the ipad to transfer later on....oh and marcel, now it was my turn to be slow <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> bloody terscanner.png indeed.
RE: P66 Models, one by one
Posted: Tue Jul 17, 2012 3:07 pm
by Metamartian
'walterar' wrote:
"[background=rgb(33, 47, 58)]I think he meant to call terscanner1.png. It looks good, anyway."[/background]I had to rename some files to avoid conflicts.
well in the end I left it as terscanner.png and created a new texture (i say created, i copied pics and pasted / fiddled with them).Looks ok if I say so myself <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />
RE: P66 Models, one by one
Posted: Tue Jul 17, 2012 9:58 pm
by walterar
A small step for man ... <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//crazy_pilot.gif[/url] class='bbc_emoticon' alt=':crazypilot:' />
RE: P66 Models, one by one
Posted: Wed Jul 18, 2012 2:24 am
by Metamartian
ha ha thanks. it does appear that i am actually learning. Slowly.
RE: P66 Models, one by one
Posted: Wed Jul 18, 2012 4:03 am
by eran100
is all of the ships and buildings and stations compatible with 24?
RE: P66 Models, one by one
Posted: Wed Jul 18, 2012 6:37 am
by Metamartian
yep all of those ships, buildings and stations that i provided links for in the other thread are confirmed to be Alpha 24 compatible.
RE: P66 Models, one by one
Posted: Wed Jul 18, 2012 8:02 am
by walterar
A ship designed by Simon Rinehart.Specifications:forward_thrust = -220e5,reverse_thrust = 100e5,up_thrust = 60e5,down_thrust = -60e5,left_thrust = -60e5,right_thrust = 60e5,angular_thrust = 600e5,max_cargo = 120,max_missile = 1,max_laser = 2,max_cargoscoop = 1,max_fuelscoop = 1,capacity = 120,hull_mass = 60,fuel_tank_mass = 40,thruster_fuel_use = 0.00014,price = 187000,hyperdrive_class = 3, MOD: [url]https://docs.google....QVR0WkZ2YXl2SDQ[/url] P66, but...
RE: P66 Models, one by one
Posted: Wed Jul 18, 2012 8:27 am
by Metamartian
That looks awesome Walterar, I'll give it a whirl tonight <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />right before I attempt to create my first flying brick in blender...
RE: P66 Models, one by one
Posted: Wed Jul 18, 2012 8:44 am
by walterar
Great! But beware: the shipbuilders go crazy. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//tease.gif[/url] class='bbc_emoticon' alt=':tease:' />
RE: P66 Models, one by one
Posted: Wed Jul 18, 2012 12:09 pm
by walterar
Vuzz. Have you seen this? [url]http://eatenbyagrue.org/f/pioneer/codedoc/files/LmrModel-cpp.html[/url] is a little outdated but very useful.Satisfaction guaranteed or your money back. Call Now! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//scenic.gif[/url] class='bbc_emoticon' alt=':scenic:' />
RE: P66 Models, one by one
Posted: Wed Jul 18, 2012 4:41 pm
by walterar
"[background=rgb(255, 255, 255)] its more simple to a neophit like me ."[/background]Do not underestimate. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//hi.gif[/url] class='bbc_emoticon' alt=':hi:' />
RE: P66 Models, one by one
Posted: Thu Jul 19, 2012 10:15 am
by Metamartian
Marcel / WalterarIf you don't mind, I would be most grateful if you could post your latest working versions of the groundstations, spacestations, buildings mods below or in this thread [url]http://spacesimcentral.com/forum/topic/2849-mods-listing/[/url] so I can add them to the mod list. Could you also include the relevant credits in a read me as best you can as you both have a better grasp of the history for these files than I?
RE: P66 Models, one by one
Posted: Thu Jul 19, 2012 1:23 pm
by walterar
Metamartian, do not rush, which I have uploaded, although it works, is only for testing. There is much to debug, before the "official publication" of MOD.As an example, see his ships 4_Eagles Pioneer-A24-V1.zipold_squadsign.lua causes crash. To disable, rename old_squadsign.lua to old_squadsign.lu or removed completely.Vuzz, I have seen your version of YT1300 and I like your work.
RE: P66 Models, one by one
Posted: Thu Jul 19, 2012 3:31 pm
by Metamartian
'walterar' wrote:
Metamartian, do not rush, which I have uploaded, although it works, is only for testing. There is much to debug, before the "official publication" of MOD.As an example, see his ships 4_Eagles Pioneer-A24-V1.zipold_squadsign.lua causes crash. To disable, rename old_squadsign.lua to old_squadsign.lu or removed completely.Vuzz, I have seen your version of YT1300 and I like your work.
This is where my inexperience becomes an issue. you say 4_eagles and the old_squadsign.lua causes a crash but I have that ship mod installs and my game does not crash?