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RE: Chris Roberts Star Citizen
Posted: Fri Nov 23, 2012 8:52 am
by sscadmin
SolCommand, I will await your docking ring with glee. That's if you can get it attached to the ship, because I think I will be claiming your bounty and when back in doc I will be stenciling another pirate ship to the hull of my ship for another pirate that didn't get away.....
RE: Chris Roberts Star Citizen
Posted: Fri Nov 23, 2012 8:55 am
by vamperium
'sscadmin' wrote:
SolCommand, I will await your docking ring with glee. That's if you can get it attached to the ship, because I think I will be claiming your bounty and when back in doc I will be stenciling another pirate ship to the hull of my ship for another pirate that didn't get away.....
I want in on this, can I hire out my services as a merc? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />
RE: Chris Roberts Star Citizen
Posted: Fri Nov 23, 2012 10:26 am
by SolCommand
Let the games begin <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />
RE: Chris Roberts Star Citizen
Posted: Mon Nov 26, 2012 1:42 pm
by Pinback
There getting near to 7 million now.
RE: Chris Roberts Star Citizen
Posted: Tue Nov 27, 2012 12:05 pm
by True
Very likely they will reach 10mio until the end of next year. they already have 100.000 backers. =D
RE: Chris Roberts Star Citizen
Posted: Sat Dec 01, 2012 2:42 am
by Pinback
Got an Email from RSI about various things but it also mentioned that any one who registered for the site before the 26 of November will have access to the lower prices.
RE: Chris Roberts Star Citizen
Posted: Sun Dec 02, 2012 3:17 am
by DiabloTigerSix
2 new interviews:
RE: Chris Roberts Star Citizen
Posted: Sun Dec 02, 2012 9:27 am
by Dalkeith
Thanks for posting those Diablo
RE: Chris Roberts Star Citizen
Posted: Tue Dec 04, 2012 4:02 am
by True
Official requirements for Crysis 3, same engine as Star CitizenMinimum system operating requirements for PC:• Windows Vista, Windows 7 or Windows 8• DirectX 11 graphics card with 1Gb Video RAM• Dual core CPU• 2GB Memory (3GB on Vista)• Example 1 (Nvidia/Intel):• Nvidia GTS 450• Intel Core2 Duo 2.4 Ghz (E6600)• Example 2 (AMD):• AMD Radeon HD5770• AMD Athlon64 X2 2.7 Ghz (5200+)Recommended system operating requirements for PC:• Windows Vista, Windows 7 or Windows 8• DirectX 11 graphics card with 1GB Video RAM• Quad core GPU• 4GB Memory• Example 1 (Nvidia/Intel):• Nvidia GTX 560• Intel Core i3-530• Example 2 (AMD):• AMD Radeon HD5870• AMD Phenom II X2 565Hi-Performance PC specifications:• Windows Vista, Windows 7 or Windows 8• Latest DirectX 11 graphics card• Latest quad core CPU• 8GB Memory• Example 1 (Nvidia/Intel):• NVidia GTX 680• Intel Core i7-2600k• Example 2 (AMD):• AMD Radeon HD7970• AMD Bulldozer FX4150At least we have now 1 year to save money for a new rig. =P
RE: Chris Roberts Star Citizen
Posted: Tue Dec 04, 2012 1:30 pm
by Geraldine
Hey, thanks for that True. By the looks of things I am all set for the hi-end spec. I am still keen on setting up an SSC group within the game
RE: Chris Roberts Star Citizen
Posted: Tue Dec 04, 2012 1:54 pm
by Pinback
Looks like I am in the high end as well :gaming: but will that be the low end when the game is released. :unsure:
RE: Chris Roberts Star Citizen
Posted: Tue Dec 04, 2012 2:29 pm
by vamperium
I'm specifically waiting to build a new rig in 2 years around this game, I was going to build a new one this year, but once this got announced I decided just to upgrade; I will be aiming for high end of course

RE: Chris Roberts Star Citizen
Posted: Thu Dec 06, 2012 5:15 am
by DiabloTigerSix
RE: Chris Roberts Star Citizen
Posted: Thu Dec 06, 2012 5:30 am
by True
The sound quality is so bad... I cannot listen to it, even though I get paid for it (@work).Here is another one, Braben & Roberts
RE: Chris Roberts Star Citizen
Posted: Sat Dec 08, 2012 8:02 am
by Pinback
Got an email from RSI, said the star citizen card will not be ready for Christmas they did send a link for the vid & pic showing the ship you will have if you bought the Freelancer pack.
RE: Chris Roberts Star Citizen
Posted: Sat Dec 08, 2012 12:27 pm
by DiabloTigerSix
Now, they really need to buy some of these at RSI:Those Wallmart products they've been using are embarrassingly bad.
RE: Chris Roberts Star Citizen
Posted: Tue Dec 11, 2012 10:12 am
by vamperium
One thing Pinback, that render is not final at this point, but it is pretty close to what it might look like.
RE: Chris Roberts Star Citizen
Posted: Wed Dec 12, 2012 4:14 pm
by Pinback
One thing Pinback, that render is not final at this point, but it is pretty close to what it might look like. Just read the news on RSI To say we were blown away by the response to Friday’s MISC Freelancer update would be an understatement. We’re so excited that fans are already passionate about their ships and our work and your comments absolutely do impact the development process.We would like to clear up a few misconceptions and provide a little more information on the subscription program. The video posted on Friday was an abbreviated version of a longer edit for subscribers that we haven’t shared yet as we won’t have a good solution for segmenting content until everyone from Kickstarter is integrated. Once that data is in we will have three areas of access -
RE: Chris Roberts Star Citizen
Posted: Thu Jan 03, 2013 8:28 am
by Porkuelinn
Hello everyone! So as an earlier post made by a first time poster mentioned, I too have been lurking in these forums like a festering wound on my private bits for quite some time. I wanted to counter a point made by an earlier poster saying that by creating such stunning visuals for SC, it may cause the game to stray from delivering in a lot of other areas promised. So I ask any folk this..."In a space sim, what types of landscapes are you privy to?" Generally, the most constant visuals are that of the deep, dark void of space. This reduces SO MUCH of the workload for the devs. This also gives them the freedom to bump upthe graphical fidelity of the stars of the game, the super sweet ships. They end up pumping so many polys into each model that its easy to forget that you are playing a game and not watching a recently released CG film. I used to think that graphics didn't mean a so much, but with the advancement of things like physics (particle), the many different improvements in lighting techniques, etc ., could mention so many things that can directly add to your game play experience but I think I've made my point. And as for being nervous not getting too excited for this promised show of excellence from the king of space sims, I understand completely, as I'm sure most members hear would understand that view, even if it wasn't their own. But, for me, like most others, I have very high expectations for SC and all I need do is look at his track record, the man is capable of making the most immersible games and quite a few are still loads of joy to play. To top off the belief that this title will stomp on, in and all over the competition is the amount of funds Mr. Roberts raised with the help of us daydreamers Then we have the $10 million some of us have heard about where he had an investor that would throw down that 8 figure chunk of support once the community forked over $2 million, so this leaves Mr. Roberts' Space Industries not just the most successful crowd funding game to date, but it gives them almost $20 million to create the world we've wanted to experience since we first jumped into that fighters cockpit and launched from the maw of the Tigers Claw...and that amount is more than plenty to make an amazing AAA title. I know that some devs spend much more money than that, but it certainly does not guarantee you a great game. Roberts has the passion, vision the following and the dedication to deliver a unique experience. Remember, he is making a game that he has always wanted to play, in a genre that is dear to his heart: To get started a new title like SC all because you have a genuine love for it, and not because you got hired on as a head dev, is really the only fact I need to be aware of to be comfortable kicking down $250 total and have complete faith in Mr. Roberts. ...soooo, yeah...sorry about the my long rant, it wasn't an attack on anyone, I'm a little drunk and just got too eager to drop my .2
RE: Chris Roberts Star Citizen
Posted: Thu Jan 03, 2013 8:44 am
by Pinback
Welcome to the forum Porkuelinn It's amazing just how much Star Citizen pulled in and not just the amount of money but also the numbers of backer around 100,000.It proves there a market for this type of game and is one in the eye for the big developers and publishers.