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RE: Elite: Dangerous
Posted: Mon Dec 03, 2012 7:58 am
by FrontierAshley
Hey Community Manager! DB mentioned consoles in his kickstarter video. So I'd like to know whether the controls of Elite will be simplified and designed around the limitations of console gamepads or whether we'll still have sophisticated controls on PC, using all the buttons of a keyboard like in the days of classic space sims.Hi Diablo, We're a long way off finalising controls, but the important thing is that Elite: Dangerous will be first and foremost a PC game. I can't see any control system being 'dumbed down' to accomodate any potential console release.
RE: Elite: Dangerous
Posted: Mon Dec 03, 2012 8:26 am
by Cody
"... but the important thing is that Elite: Dangerous will be first and foremost a PC game. I can't see any control system being 'dumbed down' to accomodate any potential console release." That's what I expected, but it's good to have it confirmed!
RE: Elite: Dangerous
Posted: Tue Dec 04, 2012 7:55 am
by True
First it must be funded. I really have some concerns about that. =(
RE: Elite: Dangerous
Posted: Tue Dec 04, 2012 1:42 pm
by Pinback
This articles interesting [url]http://www.vg247.com/2012/11/27/panic-on-the-streets-of-kickstarter-end-of-the-gold-rush/[/url] just looking at the three mainstream British game developer that have tried the UK version of Kickstart, Elite is the only one making any progress.
RE: Elite: Dangerous
Posted: Tue Dec 04, 2012 2:43 pm
by Geraldine
This articles interesting [url]http://www.vg247.com/2012/11/27/panic-on-the-streets-of-kickstarter-end-of-the-gold-rush/[/url] :girlsad:
RE: Elite: Dangerous
Posted: Tue Dec 04, 2012 4:22 pm
by Pinback
Elite should make it, they still have month to hit their target.but it looks like both the Oliver Twins and Molyneux are on the rocks, not sure about the Oliver Kickstarter but Molyneux and Frontier Kickstarters seems to have a lot in common as both developer seem have misunderstood what Kickstarter is about.
RE: Elite: Dangerous
Posted: Tue Dec 04, 2012 5:00 pm
by IronHound
I agree with you, but I also think that Molyneux dug his own grave in this instance. His rather ludicrous promises have made him something of a joke in my generation's eyes. (I.e. those who have never played the titles that made him famous. Populous, Dungeon Keeper, etc. etc. etc.) His rediculous promise-breaking in regards to both Fable AND his newer title (He went back on his word about a PC release from what I understand.) The simple fact is, PC gamers don't exactly hold Moly in high regards anymore, whereas DB still has a solid reputation among his fans, and most of my generation has no idea who he is, but support his idea, and his history with games. What I'm trying to say, is that I think Moly never really had a chance, whereas FD does.
RE: Elite: Dangerous
Posted: Wed Dec 05, 2012 3:35 am
by Pyros
I wasn't aware that Peter Molyneux rep had gone that low - my image of him still is pretty much derived from Populous - therefore very positive. At least he tries to change genres instead of simply rehashing another game style.Anyway, except for a small community (alt.fan.elite /salute) - including the users of this forum, ofc - the "great unwashed masses" never heard of Elite, much less David Braben. And the old saying of better to have a bad rep than no rep at all is quite true.My take on this is that all these publishers have one common problem (on top of other issues): the British pound/presentation. Kickstarter concept and - my guess - audience is very much american. The idea of promoting your "own" thing and grassroots movement is not European style. Elite was picked up by loooong time supporters and insiders. The masses went for Star Citizen. Also because the approach to the crowd funding initiative by SC was way way more professional: the difference between "hey, remember me? 30 years ago I launched a genre defining gem of a game and 20 years ago a couple of follow-ups. Now we have the technology to launch an improved version, using this cool techniques to lower the costs and make the creation of a big universe possible" and "remember me - I'm back with a vengeance! And by supporting this project you will get to game on a fantastic universe with detail and grand vision beyond any other space game ever made. Do you have what it takes to be a Space Citizen and fly through space on your own cool spaceship, captain?" (with videos to back up).I'm not really dissing on DB Kickstarter effort. But it a little naive to think that nowadays you can get the same funding from there with the same approach of, let's say, just 9 months ago - time has passed, and the money getting game has upped. People become more demanding as more professional projects are launched. Personally, it could be a blank page with DB stating: "want dosh for Elite4" - but there aren't all that many like that around.Now, the KS project is decent, although IMHO it could benefit from focusing on "look all these cool things you will be able to do in this humongous universe (galaxies - several of them! Uncover star systems! ...) - what a great game you will experience" and less on "this is the way we do it in order to make it feasible" (which has a sort of underlying effect of devaluing the investment of the supporters). Now the challenge for DB is to get attention outside KS to the project, specially the American public - but I guess he knows that better than me (and how to do it also).
RE: Elite: Dangerous
Posted: Wed Dec 05, 2012 12:58 pm
by Pyros
Done: Proud backer nº 14.250 of Elite: Dangerous. And have just beaten (barely) the amount spent on LOTRO with lifetime subscription. Poor wallet..
RE: Elite: Dangerous
Posted: Wed Dec 05, 2012 2:28 pm
by Pinback
Peter Molyneux rep has been poor for a number of years now not sure when it started going to the dogs but I think it was when he was doing Black and white. I Agree with pyros all three of the the kickstarter have a bad attitude to their potential backers in that they seem to be saying" we are established game developers, gives us money, we make game."then to rub salt into the wound they don't tell you anything about the game.
RE: Elite: Dangerous
Posted: Wed Dec 05, 2012 4:29 pm
by SolCommand
I Agree with pyros all three of the the kickstarter have a bad attitude to their potential backers in that they seem to be saying" we are established game developers, gives us money, we make game."then to rub salt into the wound they don't tell you anything about the game. That's 100% how I feel about this particular project. From day one this just felt like "look at me, I'm the God of procedural games, throw your money at me and I'll make you a game I should've made 50 years ago ... speaking of which let me share with you some history of my old game (just in case you forgot it) and while I'm at it I will say absolutely nothing precise about this new game nor will I show you something cool to get your interest. Thank you, I appreciate you giving me your hundreds of dollars just for showing you a picture of a concept art I could've pulled from Google Images. You are the best, cheers mate !"
RE: Elite: Dangerous
Posted: Wed Dec 05, 2012 4:39 pm
by Pinback
Part one of a pod cast with DB and Chris Roberts talking about their games. RPS are starting to come around as well now after giving them a good kicking. [url]http://www.rockpapershotgun.com/2012/12/05/elite-dangerous-is-winning-the-space-race-for-my-heart/[/url]
RE: Elite: Dangerous
Posted: Fri Dec 07, 2012 12:50 pm
by Pinback
Part 2 up now. Roberts really hit the nail on the head here when he asked about any advice about doing a Kickstarter "updates content and being prepared".
RE: Elite: Dangerous
Posted: Fri Dec 07, 2012 12:54 pm
by Geraldine
Scooptastic there Pinback! :girlcrazy:
RE: Elite: Dangerous
Posted: Fri Dec 07, 2012 1:02 pm
by Pinback
Scooptastic there Pinback! :girlcrazy:Just happened to look on the Kickstersite, then got the Email. Also come with another bit of Concept art. Run it through Infanview to lighten it. I thought the foreground figure with the bag was an alien but turn out the two figures are facing each other mind you the one sat down could be some sort of alien unless it just some sort of flight suit?.
RE: Elite: Dangerous
Posted: Sat Dec 08, 2012 7:16 am
by Straker
I don't understand the reasoning behind the showing of the Gary Whitta interviews. The concept picture above speaks much more to potential backers than said interviews.
RE: Elite: Dangerous
Posted: Sat Dec 08, 2012 8:10 am
by Pinback
I don't understand the reasoning behind the showing of the Gary Whitta interviews. Desperation by the look of it, only time will tell.
RE: Elite: Dangerous
Posted: Sun Dec 09, 2012 12:52 am
by sscadmin
Chris Roberts really said the right things in that 2nd video, and I stated all along that updates are crucial and really showing your vision. If all games on kickstarter had as much feedback from teh devs and updates as Star Citizen gave us we wouldn't know what games to back, because we would want to back them all. That article bashing devs that just because you have a veteran and well known devs saying we want to make a game and give money is kinda true.... yes you made a game 30yrs ago that was epic for its time, but can you re-create that same game today? That is the question, what will happen if any game we back doesn't make the grade that we have thought about in our heads? I know I have high hopes for Star Citizen and Chris Roberts is right when he says he feels a huge amount of pressure to deliver, it will be great to be him if he does deliver, but if he doesn't then the fans will be pissed. It is the same with Elite, there is a ton of hardcore fans. That want a certain game, will they get it....? By watching the slow gains for Elite I think they will make it since they have about a month left, they still have time to WOW us or at the least really make us think we will get the game we expect. I personally would have thought reaching their goal would have been easy because of watching Star Citizen just explode, they met their goal with only a 20 day kickstarter and they met their kickstarter goal in like 3 days. So obviously Chris and Co. did something right. I haven't personally pledged just yet for Elite was going to wait until the last week and see more of what is going to be put out for updates. Did a little digging, Star Citizen had 48 updates on kickstarter (not counting on RSI site because that's even more) before it ended (its at 53 now), Elite is at 9 and it has been going for what almost 25 days now. That is why the excitement isn't that high personally.
RE: Elite: Dangerous
Posted: Sun Dec 09, 2012 8:45 am
by StarMax
Well said DarkOne. My sentiments exactly.When Roberts did the first few pitches for Star Citizen, people were kinda floored at the sheer ammount of content they were showing.Along with all the in-depth interviews, updates and reddit chats. And all those Q&A by Roberts himself. That alone did lots for the backing of Star Citizen.
RE: Elite: Dangerous
Posted: Tue Dec 11, 2012 12:42 pm
by Pinback
AT last some early gameplay footage. Note that for a PC only game they are using xbox controllers. Also be interesting to see weather this has any effect on the pledges.