Page 7 of 22
RE: Chocolate flavoured galaxy
Posted: Tue Jan 11, 2011 8:27 pm
by ollobrain
black hole survival
RE: Chocolate flavoured galaxy
Posted: Tue Jan 11, 2011 9:36 pm
by s2odan
Yes flying there would probably mean certain death :)I have flown around the smaller version of the blackholes the Intermediate-mass black holes and its just about possible, but really we would need a pro-grade and retro-grade option on the autopilot so you can point in the correct direction and use time acceleration to increase or decrease your orbit.
RE: Chocolate flavoured galaxy
Posted: Wed Jan 12, 2011 1:04 am
by Marcel
Regarding water, i think that's doable. It could be tied in with the atmosphere of the planet. Below a certain level the atmosphere becomes much more viscous. Think about a gas giant. The lower you go, the thicker and mushier the atmosphere becomes. On a water world there would be a sea level boundary beneath which you would enter a buoyant fluid environment. The sea floor would be determined by the planet's topography. A Moray Starboat could take you to underwater bases!
RE: Chocolate flavoured galaxy
Posted: Wed Jan 12, 2011 7:03 pm
by s2odan
Water would really finish of the views from space of some of the planets, they would look breathtaking.Here's an example how the interface changes look in-game and of being pulled into a super-massive black hole:
RE: Chocolate flavoured galaxy
Posted: Thu Jan 13, 2011 12:54 am
by Marcel
Well s20dan, I finally got to play a bit with alpha 7.5-wip, so here's some thoughts.First, the powers of two textures from alpha 7.0's 4 Eagles and Lanner are lost. I copied them over, but it's a concern for at least two old computers around here.Second, the atmospheric shielding needs work. I bought a Viper at Shanghai, (The price was certainly right, I had enough money left over to kit it out well.

) Anyway, when I lifted off I thought I was experiencing a bug due to that red sphere surrounding me. As I climbed and it faded I got the idea. I never thought that the atmospheric shield would be visible. I'm ok with the idea, but you seem to have the red color tied to the atmospheric density and I think it should be linked to the hull temperature. It would be invisible when there is no friction, and slowly appear as a soap bubble around the craft as it gained speed. It would turn only red and opaque when nearing overload.Third, alpha 7 save games work, but, Pioneer CTDs when I save and try to load the saved game. No big deal. I'm happy with my Viper. Reg# ED-8336. I named it Ed. :twisted:I installed my latest spacestations.lua, and it works. I just did a fly-by of Io, (nice!) and now I'm heading to Jupiter to test out my new fuel scoop!
RE: Chocolate flavoured galaxy
Posted: Thu Jan 13, 2011 2:29 am
by s2odan
Quote:
First, the powers of two textures from alpha 7.0's 4 Eagles and Lanner are lost. I copied them over, but it's a concern for at least two old computers around here.
Uncle Bob mentioned that and posted the link so they shoud be in next time.
Quote:
Second, the atmospheric shielding needs work. I bought a Viper at Shanghai, (The price was certainly right, I had enough money left over to kit it out well.

) Anyway, when I lifted off I thought I was experiencing a bug due to that red sphere surrounding me. As I climbed and it faded I got the idea. I never thought that the atmospheric shield would be visible. I'm ok with the idea, but you seem to have the red color tied to the atmospheric density and I think it should be linked to the hull temperature. It would be invisible when there is no friction, and slowly appear as a soap bubble around the craft as it gained speed. It would turn only red and opaque when nearing overload.
Hmm that sounds to me like you bought yourself a regular shield and didnt know that they have a graphic

Always have as far as I know. I find it distracting so I always use time accel when I get one so it charges, the graphic goes when its charged.If you go and shoot some baddies and you should see their shield change colour as you blast them.
RE: Chocolate flavoured galaxy
Posted: Thu Jan 13, 2011 8:19 am
by UncleBob
Quote:
There will only be one of these, who's gonna find it first?
If it's where it's supposed to be, it should be pretty simple to find... but a looooong way from home.

RE: Chocolate flavoured galaxy
Posted: Thu Jan 13, 2011 9:28 am
by Marcel
Quote:
Hmm that sounds to me like you bought yourself a regular shield and didnt know that they have a graphic

Oh, thanks. Now it makes sense.

RE: Chocolate flavoured galaxy
Posted: Thu Jan 13, 2011 11:26 am
by s2odan
UncleBob wrote:
If it's where it's supposed to be, it should be pretty simple to find... but a looooong way from home.

Of course... but where is earth in relation to that...? If you look in the code you will see its a doddle to find it, but *they* don't know that

.. The player will know from the galactic overview map that Earth is right of center, but how much is it to the right of center? And is it north or south of center? ... ect ect....While I know these answers and you probably do to, the average player won't know the precise location, only that its 'that-a way'

. Anyway thats what I was aiming at and the fact that even if you do know where it is, you wont ever see it without cheating.Rest assured that I haven't hidden the blackhole away somewhere... it will be in the only place it can realistically exist. ;)As for Stellar Blackholes, they are a different matter, they should populate the galaxy like stars however they are of course rarer than any star. So would be very difficult to find.
RE: Chocolate flavoured galaxy
Posted: Thu Jan 13, 2011 3:32 pm
by UncleBob
Quote:
As for Stellar Blackholes, they are a different matter, they should populate the galaxy like stars however they are of course rarer than any star. So would be very difficult to find.
at least according to current stellar evolution theories, "common" black holes should be a lot more frequent than high-mass stars (60 solar masses upwards, the really big boys), because all of them should leave a black hole behind at the end of their lifecycle, which at those masses is barely a few million years long. And since there undoubtedly have been more around of them since the beginning of the milkyway than are around currently, that should result in a pretty "high" black hole density (since there's maybe about 6.7e-5 percent of stars that massive, it still shouldn't be more than a few hundred thousand, though).
RE: Chocolate flavoured galaxy
Posted: Thu Jan 13, 2011 4:09 pm
by s2odan
Here's what I added into the game, if you know a more correct naming system and/or statistics I would welcome that:Stellar Black holes 0.2 Solar Masses to 20.0 SM. Radius is around 10 - 40KMIntermediate mass Blackholes 1,000SM - 20,000SM. Radius around the size of earth.Supermassive Black Hole 100,000,000SM - 20,000,000,000,000 (although this isn't used as there is only one super massive black hole and it will most porbably be added manually by hand.)Although the only ones so far that are actually in galaxy generation are the small stellar black holes, as I'm unsure about the Intermediate mass ones.
RE: Chocolate flavoured galaxy
Posted: Fri Jan 14, 2011 2:45 am
by UncleBob
The only thing I can say without further research is that barely any star will leave behind 20 solar masses to form a black hole. Black holes formed by supernovae are expected to be significantly below 10 solar masses, as far as I know, since most of the star material goes off flying through the galaxy...
RE: Chocolate flavoured galaxy
Posted: Fri Jan 14, 2011 11:09 am
by s2odan
Thats what I have read too, and this mainly applies to the 'Stellar Blackoles'However the Intermediate-mass Blackholes are in fact billions of years old, and probably started out as a regular blackhole, but then they got hungry

They are the class in between a supermassive blackhole and a regular collapsed star blackhole.So a blackhole like that would have been gorging itself on the galaxy's stars for many billions of years, ever growing.However I'm unsure if we would even have one of those types in our galaxy.
RE: Chocolate flavoured galaxy
Posted: Fri Jan 14, 2011 2:29 pm
by memnoch
Isn't there a theory that super massive black holes exist at the heart of most, if not all, galaxies and may in fact be essential to their creation?
RE: Chocolate flavoured galaxy
Posted: Fri Jan 14, 2011 6:21 pm
by s2odan
That is what is currently believed yes but it is un-proven that every galaxy has one, although we can see evidence of them in many galaxies. We also have no direct proof that there is a supermassive blackhole in our galaxy, however we do know that right at the center there is an extremely massive amount of mass (millions of solar masses) within around .2 LY or something, although those figures might be incorrect they are from memory.So that would seem to indicate that there is one in our galaxy.Thought I would check those values just in case, here we go:
Quote:
......* From the motion of star S2, we estimate the object's mass as 4.1 million solar masses.[10]* We also know that the radius of the central object is significantly less than 17 light hours, because otherwise, S2 would either collide with it or be ripped apart by tidal forces. In fact, recent observations[11] indicate that the radius is no more than 6.25 light-hours, about the diameter of Uranus' orbit.* The only known object which can pack 4.1 million solar masses into a volume that small is a black hole.
Anyway, I find them fascinating

Mathematically they allow all kinds of crazy things to happen, however the reality is probably that our maths is not up to scratch, and that they are really just big black balls of death and the end of all things. Or perhaps when the universe is finally eaten by the MOTHER of all black holes, then it will just start again in another big bang.
RE: Chocolate flavoured galaxy
Posted: Wed Jan 19, 2011 7:21 am
by larswillen
i have try to use the fuel scoop-but i failedhow to use the fuel scoop?
RE: Chocolate flavoured galaxy
Posted: Wed Jan 19, 2011 6:12 pm
by ollobrain
in theory the fuel scoop u go thro a gas giant atmosphere and maybe its not in the game yet but u would activate it at a certain range from the planet and scoop up atmospheric gases ( hydrogen for the most part)
RE: Chocolate flavoured galaxy
Posted: Wed Jan 19, 2011 11:24 pm
by Marcel
I successfully used a fuel scoop at Jupiter using a Viper in alpha 7.5. Assuming you bought one and atmospheric shielding and have cargo space available,

, skim the upper atmosphere at a pressure near 1.0 at 40kps or less. Watch your hull temperature and be careful about overheating.
RE: Chocolate flavoured galaxy
Posted: Thu Jan 20, 2011 2:06 am
by ollobrain
will be different based on size of atmosphere , planet/ gas giant etc.Down the track how about robotic mining ships u can deploy that u can tag in space jump off somewhere else and come back to and collect materialsCould be useful for pirates or those maintaining their own player colony far out and needing mid point fuelling points to ge tmateirals in and out
RE: Chocolate flavoured galaxy
Posted: Sat Jan 22, 2011 10:34 pm
by Marcel
Thought I's share this comment I found in this link from the mini-chat.http://www.rockpapershotgun.com/2011/01/20/frontiers-the-outsider-has-been-cancelled/
Quote:
If anything ‘Elite’ is more profitable as a legacy identity. Take the star system from the original and strap it onto a mass effect style game (IE ground exploration & some 3rd person shooting, brawling and sexing Kirk style), throw in a few detailed locations & NPCs, and a heap tonne of procedurally generated ones, with maybe the odd galactic war/uprising or two (and hidden super secret here and there), and a bunch of patron missions. Also ensure everything is covered in awesom-o-vision gel. Do that and maybe (just maybe), you might sell the 3-4 million units necessary to justify heavy investment. No small order tbh.
That sounds like Pioneer 2.0!
