"mist"i lost a article, because i logged out meanwhile. ;)any way short the specs for antares, all the rest i wrote i forgot (no, i remember now some hyperspace, jumpgate stuff).
Code:
CustomSystem:new("Antares", { Body.Type.STAR_M_GIANT, Body.Type.STAR_A }):seed(23115):govtype(Polit.GovType.CORPORATE)
this will end up in a populated binary system, but the masses and radie of the stars arn't correct of course. furthert it should be a spectral type B, but that's to large for the requested system and offers no (or rarely) populated systems.the main star should have a mass of 15 solar masses and 820 solar radie, Antares B should have, as i found out now, 7 solar masses and 4 solar radie (prev. i used a generated value and the planets in the scripted system reflect this, so i i'll have to update them).
Code:
local s = CustomSystem:new("Antares", { Body.Type.STAR_M_GIANT, Body.Type.STAR_A }):seed(23115):govtype(Polit.GovType.CORPORATE)-- 23115,-- 23111, 23113, (23117 no settlements), 23118, local star_A = CustomSBody:new('Antares A', Body.Type.STAR_M_GIANT ):radius(f(820,1)):mass(f(155,10)):temp(3500)local star_B = CustomSBody:new('Antares B', Body.Type.STAR_A ):radius(f(4,1)):mass(f(7,10)):temp(18000) :semi_major_axis(f(550,1)):eccentricity(f(2,100))local planet_Ba = CustomSBody:new('Antares B a', Body.Type.PLANET_TERRESTRIAL) --:seed(0):radius(f(73,100)):mass(f(375,1000)):temp(2283):semi_major_axis(f(427,10000)):eccentricity(f(7,100)):inclination(math.deg2rad(1.9)):rotation_period(f(833,100)):axial_tilt(math.fixed.deg2rad(f(13,10))) :metallicity(f(1,10)):volcanicity(f(9,10))local planet_Bb = CustomSBody:new('Antares B b', Body.Type.PLANET_TERRESTRIAL) --:seed(0):radius(f(645,1000)):mass(f(27,100)):temp(1863):semi_major_axis(f(66,1000)):eccentricity(f(7,100)):inclination(math.deg2rad(4.1)):rotation_period(f(833,100)):axial_tilt(math.fixed.deg2rad(f(23,10))):metallicity(f(3,10)):volcanicity(f(7,10)):atmos_density(f(1,10)):atmos_oxidizing(f(4,10)):ocean_cover(f(1,5))local planet_Bc = CustomSBody:new('Antares B c', Body.Type.PLANET_TERRESTRIAL) --:seed(0):radius(f(1013,1000)):mass(f(1082,1000)):temp(1553):semi_major_axis(f(99,1000)):eccentricity(f(4,100)):inclination(math.deg2rad(2.9)):rotation_period(f(696,100)):axial_tilt(math.fixed.deg2rad(f(19,10))):metallicity(f(3,10)):volcanicity(f(9,10)):atmos_density(f(1,2)):atmos_oxidizing(f(4,10)):ocean_cover(f(1,5))local planet_Bd = CustomSBody:new('Antares B d', Body.Type.PLANET_TERRESTRIAL) :seed(1):radius(f(161,100)):mass(f(1108,1000)):temp(1080):semi_major_axis(f(16,100)):eccentricity(f(15,100)):inclination(math.deg2rad(2.1)):rotation_period(f(54,100)):axial_tilt(math.fixed.deg2rad(f(25,10))):metallicity(f(8,10)):volcanicity(f(3,10)):atmos_density(f(2,1)):atmos_oxidizing(f(6,10)):ocean_cover(f(1,5))local planet_Be = CustomSBody:new('Antares B e', Body.Type.PLANET_GAS_GIANT) :seed(-1):radius(f(218,100)):mass(f(10341,1000)):temp(626):semi_major_axis(f(52,100)):eccentricity(f(14,100)):inclination(math.deg2rad(3.4)):rotation_period(f(179,100)):axial_tilt(math.fixed.deg2rad(f(5,10)))local planet_Bf = CustomSBody:new('Shangri-La', Body.Type.PLANET_TERRESTRIAL) :seed(7061) -- 7061. 7084, :radius(f(812,1000)):mass(f(536,1000)):temp(285) -- 259:semi_major_axis(f(348,100)):eccentricity(f(22,100)):inclination(math.deg2rad(1.5)):rotation_period(f(754,1000)):axial_tilt(math.fixed.deg2rad(f(45,10))):metallicity(f(3,10)):volcanicity(f(3,10)):atmos_density(f(2,3)):atmos_oxidizing(f(6,10)):ocean_cover(f(4,10)):ice_cover(f(3,10)):life(f(51,100))local ports_Bf = { CustomSBody:new('New Glarus', Body.Type.STARPORT_SURFACE):seed(1):latitude(math.deg2rad(47)):longitude(math.deg2rad(-9)),CustomSBody:new('Sapphire City', Body.Type.STARPORT_SURFACE):seed(2):latitude(math.deg2rad(1)):longitude(math.deg2rad(89)),CustomSBody:new('Schrader Town', Body.Type.STARPORT_SURFACE):seed(3):latitude(math.deg2rad(1)):longitude(math.deg2rad(-1)),CustomSBody:new('Noble Station', Body.Type.STARPORT_ORBITAL):seed(2):semi_major_axis(f(85,100000)):rotation_period(f(1,24*60*3)),}s:bodies(star_A, {star_B, {planet_Ba,planet_Bb,planet_Bc,planet_Bd,planet_Be,planet_Bf,ports_Bf,}})s:add_to_sector(-39,34,v(0.45,0.95,1.15))
true binary systems seems not to be possible scripted?so if you use the above you will feel the giant star when entering the system (3.8 AU!).---to the hyperspace,short, i like the limited range, it's important to keep limit's else the game looses fun.remember in frontier you never found the ideal ship, this keeps you buying new ones even if you not like to.i love my conny, but i like to dig for ore to, so i have to buy a different ship to deploy mb4's.if i could folow any ship through hyperspace with a courier i wouldn't buy a different one for assasinations, but the courier is to lame for a python sometimes.so you need a fighter with a good range for assasinations.what would be the fun if i obtain a LYNX and i could go any system i wouldn't have to SEARCH for a trading route.i can imagine some jumpgates, but not to many, only to connect distant sectors in the galaxy, not system to system, this would kill the fun to.even i can imagine linked drives, but they should be unpredictable.experienced frontier pilots know that you won't go really far in a common gameplay.even when i travelled half of the galaxy (wormhole bug, next service in 1000 years), but that was for fun and no real "career".something like the wormehole bug i can imagine to, it was limited (you can't follow a ship through hyperspace) and additionally it gave you something to do.it was another reason to make notes, notes for trading routes, notes for wormhole routes, my whole desk was filled with notes from frontier...

some hyperspace theorylet's suggest hyperspace has no or only a single dimension.you use this fact by leaving the common 4 dimensional space to this quasi 0 dimensional "space".you will have to set "course" and or time* in normal space, longer travels will have a big fuzziness.just to explain why i like the "small" range and why it's reasonable.*very basic idea, time set's course in hyperspace, based on the imagination that when you leave the 4 dimensions, the dimensions will "flow" while you "stay".