Page 8 of 18
RE: Nightly builds
Posted: Tue Aug 02, 2011 2:09 pm
by fluffyfreak
Cheers Geraldine

it's on my 32nd birthday too! I'll be either commuting or interviewing for the whole day

RE: Nightly builds
Posted: Tue Aug 02, 2011 5:00 pm
by ollobrain
good luck with the job interview and fix to the collision code looks funky
RE: Nightly builds
Posted: Tue Aug 02, 2011 5:22 pm
by fluffyfreak
ollobrain wrote:
good luck with the job interview and fix to the collision code looks funky
That funk is probably supplied by the fact that I haven't gotten it working yet

RE: Nightly builds
Posted: Thu Aug 04, 2011 10:41 pm
by robn
Just fyi, I'm trialing Sourceforge as a new download site, because they have basically no quota, fast mirrors all over the world and most importantly are faster for me to upload to. The latest nightly has just been uploaded there, as will Alpha 13. If it works out then we'll continue to use it, otherwise we'll try something else.The links from pioneerspacesim.net will be updated shortly and alphas will still be posted there so if you have the download page bookmarked then there's nothing for you to do.I'm curious to know if this will make you more likely to try a nightly build.[url]https://sourceforge.net/projects/pioneerspacesim/files/[/url]
RE: Nightly builds
Posted: Thu Aug 04, 2011 10:43 pm
by ollobrain
yes im a member of sourceforge much easier so yes im happy to download nightly builds from there
RE: Nightly builds
Posted: Fri Aug 05, 2011 7:07 am
by fluffyfreak
@robnAre these just for the nightly builds or are you thinking of moving code over too? I'd prefer to stick with a Git based solution now that I'm (finally) starting to get used too it. I couldn't imagine moving back to svn or something like it.
RE: Nightly builds
Posted: Fri Aug 05, 2011 8:55 am
by robn
fluffyfreak wrote:
@robnAre these just for the nightly builds or are you thinking of moving code over too? I'd prefer to stick with a Git based solution now that I'm (finally) starting to get used too it. I couldn't imagine moving back to svn or something like it.
Just for downloads. Git and Github provide far too many advantages - that won't be changing while I'm the one doing merges and releases

RE: Nightly builds
Posted: Fri Aug 05, 2011 7:52 pm
by Brianetta
I think all of the devs (and, er, me) fully buy into the Github community idea. It removes so many barriers to participation, that moving to something more restrictive would just be wrong.
RE: Nightly builds
Posted: Sun Aug 21, 2011 7:15 pm
by robn
21 August - 2a48c5eThis has the first release of the 3D galaxy, which has been discussed elsewhere so I won't go into it here. Something else cool in this one is the inclusion of local delivery missions; that is, deliveries to other starports in the same system. Finally the interplanetary shuttle has a use!
RE: Nightly builds
Posted: Sun Aug 21, 2011 10:45 pm
by ollobrain
deliveries within system are a good step
RE: Nightly builds
Posted: Mon Aug 22, 2011 12:17 am
by Marcel
Yippee!

RE: Nightly builds
Posted: Mon Aug 22, 2011 9:00 am
by Geraldine
robn wrote:
This has the first release of the 3D galaxy, which has been discussed elsewhere so I won't go into it here. Something else cool in this one is the inclusion of local delivery missions; that is, deliveries to other starports in the same system. Finally the interplanetary shuttle has a use!
+10 cool robn!

Now Pioneer is really starting to leave Frontier far behind. It already has done this in the graphics department as everyone can see, but it's just as important to advance the gameplay too. Intra system missions are a great idea for a money maker if your broke plus it gives players a good excuse to visit all the starbases in a system. Yes, very pleased I am with this new feature!

RE: Nightly builds
Posted: Mon Aug 22, 2011 12:34 pm
by s2odan
Quote:
Something else cool in this one is the inclusion of local delivery missions; that is, deliveries to other starports in the same system. Finally the interplanetary shuttle has a use!
Quote:
Intra system missions are a great idea for a money maker if your broke plus it gives players a good excuse to visit all the starbases in a system. Yes, very pleased I am with this new feature!

I didn't see that one

Thats great.
RE: Nightly builds
Posted: Mon Aug 22, 2011 3:44 pm
by ollobrain
liek any good game engine needs some meat and bones. Low level missions are a good place.
RE: Nightly builds
Posted: Mon Aug 22, 2011 6:04 pm
by Brianetta
That mission was written in Lua.Lua is something that every player here could have a go at. You don't need any software beyond Pioneer and a good text editor. Information on Lua is widely available on-line, and the devs can certainly answer all the Pioneer-specific questions people might have.Try it; you might like it. Even if your first script just gives you personalised plates.
RE: Nightly builds
Posted: Mon Aug 22, 2011 11:42 pm
by Marcel
I just got my first look at the 3D galaxy, and I'm in Heaven! (pun intended)

RE: Nightly builds
Posted: Tue Aug 23, 2011 8:00 pm
by ollobrain
how about mining missions and missions to pick up and delivery certain goods to a certain place but make the player buy them off the market ( this will setup a later ingame feature dynamic supply and demand) that even after that cna affect economic development- employment ratios, trade hub "wealth" , dynamic changes to technology levels and what ship and parts are available. Colony development and hte like
RE: Nightly builds
Posted: Sat Aug 27, 2011 4:49 pm
by KingHaggis
This latest nightly build is awesome! I'm having a good time transporting stuff from city to city and city to spaceport. Now it would be nice if you would start with an interplanetary shuttle so you will HAVE to earn cash to buy a real spaceship. :DAlso, I'm really starting to appreciate those autogenerated faces. It's fantastic to see new faces on every new bulletin board you visit. Makes you want to explore the galaxy even more. Very well done. And, wow, the new starmap!!! Pioneer is really shaping up nicely. I've started making a few city buildingmodels myself. I really feel that I must contribute to this game. I'm still busy learning 3DMax so my buildings are not very good yet. I'm also @75% with my Dutch translation. I hope someone else is not doing the same thing but if so, it's no big deal, just 1 hour work lost. Dutch language really sucks for Pioneer. English sounds so much better

.
RE: Nightly builds
Posted: Sun Aug 28, 2011 7:58 am
by doomdark64
ollobrain wrote:
how about mining missions and missions to pick up and delivery certain goods to a certain place but make the player buy them off the market ( this will setup a later ingame feature dynamic supply and demand) that even after that cna affect economic development- employment ratios, trade hub "wealth" , dynamic changes to technology levels and what ship and parts are available. Colony development and hte like
I asked about mining missions ages ago and was told it was in the pipeline, then later on i was told it wasnt.Please put mining machines in for asteroids/planets. I also though colonization of planets was going to be a feature also. Anyone know about this?.Regards
RE: Nightly builds
Posted: Sun Aug 28, 2011 8:09 am
by robn
doomdark64 wrote:
I asked about mining missions ages ago and was told it was in the pipeline, then later on i was told it wasnt.Please put mining machines in for asteroids/planets. I also though colonization of planets was going to be a feature also. Anyone know about this?.
I'm not sure what you've been told, or by whom, but I can say it this way. There's no specific plans for or against mining or colonisation. It just hasn't been done yet because nobody has stepped up to write the code. Both have been discussed and its generally agreed that mining is something we absolutely want, while colonisation needs more discussion and experimentation as it may be the wrong fit for the game. Without anyone to write the code though its all rather moot.