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RE: Rodina
Posted: Wed Nov 04, 2015 3:43 pm
by Pinback
Wonder when this going to hit the main branch?.
RE: Rodina
Posted: Sun Dec 13, 2015 2:48 am
by Pinback
At last the bots are here,apparently they are in the main game some where but I have not encountered them yet. [/url] is a major milestone for Rodina – our first NPCs! Continue the game’s storyline in order to create Baby Automaton Bots and bring your ship to life! Bots will wander around your ship and look at the various contraptions, saying their names in Robot-ese. They can follow you around. And each one has their own unique brightly colored, animated, and only slightly creepy eyes!This update also comes with Mod Support. After playing the game once, a “Mods†folder will be created, into which you can drop new Mod directories. The files in the Mod folders will be loaded when the game starts, and can override game files in some cases. Now there’s no need to manually overwrite files to install mods! Looks like he may doing an altitude meter next which the game's hud could sure use also I like to see some thing done with the bounces ship physics as I landed upside down yesterday.
RE: Rodina
Posted: Fri Apr 22, 2016 12:27 pm
by Pinback
At last :biggrin:https://elliptic-games.com/?p=1072[/url] now all we need is for the ship stop bouncing around like a rubber ball when it touches down on the surface and some landing gear. April 21, 2016It's here! The update to Rodina that adds a Targeting system, so you can properly gauge how far away planets, ships, and terrain locations are! To target an entity, hover the reticle over it and press T (or X on the Gamepad).[/url] [/url] update also contains an Altimeter. Probably one of the most highly-requested features in the game. Rodina – now with much less smashing into mountains!
RE: Rodina
Posted: Sat Apr 23, 2016 7:50 am
by XenonS
Ok, space is dark, no doubt, but it would be nice if Rodina provides a nice infrared view for the dark planetside, instead of a primitive torch... I think the game would be even more immersive. (Or is this feature already in the game?) XenonS
RE: Rodina
Posted: Sat Apr 23, 2016 12:21 pm
by Pinback
Ok, space is dark, no doubt, but it would be nice if Rodina provides a nice infrared view for the dark planetside, instead of a primitive torch... I think the game would be even more immersive. (Or is this feature already in the game?) XenonS Nice idea, it could be a piece of equipment that could be bought or made, I suggested ages ago that the ship should have lights on it for when you are on the darkside of the planet.
RE: Rodina
Posted: Sun Jul 31, 2016 6:39 am
by Pinback
New update to the game :fans:http://steamcommunity.com/games/314230/announcements/detail/797520146030763908[/url] It’s here! Rodina 1.2.2 has arrived and with it, new locations: the broken, dilapidated ruins of the Vanguard Ship, floating in space. These empty husks have long since been stripped of their valuables, leaving… what, exactly? Find and explore them to find out…[/url] update shows off the initial “Procedural Interiors†system. As I expand upon it in future updates, it will be used to create Ships and Planetary Bases to board, fight your way through, and take over.I also added Guns to this update because shooting stuff is fun! Make sure your ship has a few scattered around (like the Fire Extinguishers). You can always bring up your gun with the R (“switch weaponâ€) button! Full Changelist:* New Feature: Procedural Interiors* New Feature: Vanguard Chunk locations* New Feature: Blaster weapon* Improvement: Added VSync option* Improvement: Demo is now 90 minutes long and you can load savegames* Improvement: Limit pregnancy queue before player has their first Bot* Improvement: Bots never stop following you when outside* Improvement: Bots are quieter* Improvement: Made player faster inside, slower outside* Improvement: Better Steam API error message so users know to update Steam* Improvement: "About this Update" button added to main menu* Bugfix: Don't run physics while in the ship editor
RE: Rodina
Posted: Sat Aug 06, 2016 9:32 am
by Pinback
Update about the last update. http://steamcommunity.com/games/314230/announcements/detail/797520748491579498[/url] Ok, so most of you already know this by now, but… I lied! Rodina 1.2.2 wasn’t just about Vanguard Ruins. It was also about… First Person Combat!That’s right, for the first time ever, when players opened the doors to the Vanguard Debris, they found themselves staring face to face with Xeno Scum! The combat in the game is fast-paced and inspired by DOOM, so the rule is: keep moving!Now remember, this is just a first pass on the combat. I actually squeezed it into this update as a surprise and as a challenge to myself, so it and Procedural Interiors are both sort of half done. Next we will hold a Community Vote to determine which of these features to expand and improve first. If you choose Procedural Interiors, then I will add better room shapes, hallways, diverse room types, and entity placement. If you choose Combat, then I will add more weapons, more Xeno enemy types, health and powerup pickups. I will also have a couple other options.Of course, all of this is building to the big mid-term goal: Ship Boarding![elliptic-games.com] I think this is a HUGE step in the right direction, and I’m very proud to be finally crossing this threshold with you all. This is a major milestone that I’ve been putting off until the right time. The time is now!I’m very excited for Rodina to evolve over the coming months. It’s an exciting time – things are heating up! Purge Xeno! Boy I can vouch for this especially the first time when I open the door on a piece of the Vanguard Debris and come face to face with them, even which the FPS setting set to zero I still get killed before I can get the aliens. Much as I like Rodina the game is still a long way from being anywhere near finished and it's still lacking some basic functions like stopping the ship from bouncing around like a rubber ball when landing, I often end up upside down :haha: and it really does need some sort of scanner on both the space and foot sections of the game.
RE: Rodina
Posted: Mon Sep 26, 2016 2:06 pm
by Pinback
update to the dev branch http://steamcommunity.com/games/314230/announcements/detail/811035995468312592[/url] Updated the Dev build with more in-progress work on the Combat Update.This time I added Health Pickups (and by extension: dynamic physics objects) for the first time! I also rebalanced combat a bit to make it harder, so each encounter will do more damage.Next up is an important behind the scenes improvement that will optimize FPS during combat, along with powerups and maybe a new weapon! (I'm not yet sure how I'm going to handle multiple weapons - in the long run I want to add weapon choosing to the HUD but it might be too soon for that.)But I'm REALLY excited the thing coming after that - it's a big secret! Harder you got be kidding it's nearly impossible as it is.
RE: Rodina
Posted: Wed Sep 28, 2016 10:27 am
by XenonS
For the moment Rodina suits perfectly for a coffee-break game as for the content now included and considering the pace at which it is growing this is a promise for the future

Too bad that my low-spec computer has a hard time running this game, it runs but it's too intensive even at low resolutions and low grafics, so I cannot afford to run it for longer time. I miss one feature which should not be difficult to implement: The world overall is too dark, the contrast on the dark planet-side too low. A gamma feature in the options would be fine, but a change in the grafic engine in this regard would be much better of course. XenonS
RE: Rodina
Posted: Sun Oct 02, 2016 1:48 pm
by Pinback
It is a bit dark but I think it gives the game a bit of atmosphere.
RE: Rodina
Posted: Sun Oct 02, 2016 7:38 pm
by XenonS
It is a bit dark but I think it gives the game a bit of atmosphere. Yes undoubtly, the atmosphere is a great part of this game. Take a fire estinguisher and move around your ship with it... :girlcrazy: Had someone told me that years ago I would have moved him in a clinic... XenonS
RE: Rodina
Posted: Mon Oct 03, 2016 2:59 pm
by Pinback
It an impressive achievement given that you pretty much do the same as that recent StarCitizen video where you start in space and fly down to the planets surface then exit the ship. Granted it not as pretty as SC and you can't have some else fly the ship.
RE: Rodina
Posted: Sat Oct 15, 2016 8:28 am
by Pinback
Been a couple of updates to the dev branch and hopefully we will see them soon in the main game. Another update on the Dev branch with in-progress work on the Combat Update!This update adds a simple new weapon - a Repeating Blaster - which is an alternative for those who don't like the charging mechanic of the standard Blaster. You need to add it to the ships interior or start a fresh game to grab one off the wall.More importantly - a new powerup! Defeating the Xeno Incinerator will give you a Fire Booster, which temporarily gives you the ability to shoot fireballs! (Currently very overpowered - have fun!)Most importantly - a change to the animation system that is mostly behind the scenes. I moved Xeno animation from Scripts to the Engine, using a new "Component" system which I am going to use heavily in the future. For now, this change should lead to a higher framerate in combat, and much improved procedural animation quality.Unfortunately this update took two weeks instead of one, but the new Component system is going to be super important to keeping the game optimized, so it was well worth the time!
RE: Rodina
Posted: Mon Oct 31, 2016 5:01 pm
by Pinback
Another update to the dev branch. http://steamcommunity.com/games/314230/announcements/detail/753618265608201439[/url] Hey guys sorry this update is overdue but it's a good one! It gives a look at the Blaster Missiles as well as puts Xenos all over the planets!As always, the Dev update is for in-progress work. The Xenos in particular are outrageously buggy right now - they will run away from you, start fights with each other (kind of cool actually!) and the balance is all out of wack. Also the missiles don't have a proper area-of-effect explosion yet - just the particle effects.To use the Missiles, hold right-mouse-button and fire!To try out this Dev update, go to Steam -> right click Rodina -> Properties -> Betas tab -> choose "Dev" from the dropdownThe combat update is nearing completion! Next up will be the Beta release and it'll contain a few more new enemies, lots of polish, and a surprise! Hope we are going to see this in the main branch soon.
RE: Rodina
Posted: Sat Oct 13, 2018 6:42 am
by Pinback
Nice to Rodina still going strong.[url]https://steamcommunity.com/games/314230/announcements/detail/3369147113795750369[/url]
Rodina 1.3.4: Buildings Upgrade!
28 September - Raptormeat
The Xeno Bases in Rodina have received a major visual upgrade!
This update includes 2 major technical additions. A room-based fog system adds visual depth to the interiors, and will allow me to visualize future gameplay elements like atmosphere, smoke, and poison gas.
The walls are also now being procedurally decorated with the Wave Function Collapse Algorithm. This gives the interiors a more complex look and will allow for much more room variation!
Next update is going to be pure gameplay - a new enemy, bigger bases, more resources, and more!
Thanks for your support!
**** RODINA 1.3.4****
* New Feature: Wall pattern generator using Wavefunction Collapse algorithm from sample
* New Feature: Rework rendering to be portal-based
* New Feature: Room-based fog
* Improvement: Apply planet atmosphere to all objects. Integrate planet atmosphere with fog
* Improvement: Extend Xeno Door auto-close distance
* Improvement: Allow particles to be registered from DataRender to work with old mods
* Options: Garbage Collection rate option for possible tweaking
* Crashfix: Fix crash when gravbike moves out of physics world
* Crashfix: Fix possible crash with bad exterior file
* Crashfix: Fix heap corruption of EGQueue
* Crashfix: Fix crash when registering tilesets
RE: Rodina
Posted: Fri Dec 07, 2018 3:24 pm
by Pinback
New update for the game [url]https://steamcommunity.com/games/314230/announcements/detail/1691562403168703921[/url] will have to check it out as I have not played the game for awhile.
RE: Rodina
Posted: Sun Feb 03, 2019 4:53 am
by Pinback
Small update to the game [url]https://steamcommunity.com/games/314230/announcements/detail/1730974047952936763[/url] but good news is the vote have been counted and he going to start working on the planet renderer and generation in the game.
RE: Rodina
Posted: Sun May 03, 2020 11:34 am
by Pinback
It not dead yet as he just popped up on YouTube for an up date on the game. Always thought this was a part time job did not realised or had forgotten he had work on it full time. Any how will be looking out the next vid about 1.5.
RE: Rodina
Posted: Mon Jul 06, 2020 12:02 pm
by Pinback
Seen that the game had updated over the weekend and it looks like better persistence has been added in.
RE: Rodina
Posted: Fri May 21, 2021 4:13 pm
by Pinback
Game got a small update a couple of days ago and he looks like he is working on patch 1.6