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RE: Elite: Dangerous
Posted: Tue Dec 11, 2012 12:49 pm
by Pyros
Note that for a PC only game they are using xbox controllers. Well, interesting but I wouldn't read too much into it. Elite: Dangerous is not announced as PC only (just as PC first) - actually, FD states if they can, they will also make E:D available to other platforms. And we all know this game is born to be played with a nice joystick. But on a dev room it is probably less real estate consuming to have gamepads around. Or, more likely, are the controllers they have due to the development of XBox games. Anyway, very good update. Another great news is that it will be possible to play Elite without being on a permanent internet connection (obviously in single player mode). So the idea seems to be: Single player local mode, Single player online mode (impacts on the "living galaxy") and multiplayer online mode (impacts on the "living galaxy"). Very interesting indeed. I would like to see some cooperative instanced online gameplay - bunch of friends getting together to perform a mission. Who knows if it won't be possible?
RE: Elite: Dangerous
Posted: Tue Dec 11, 2012 1:14 pm
by StarMax
Glad to see more footage. Makes the whole KS project seem more real.
RE: Elite: Dangerous
Posted: Tue Dec 11, 2012 1:42 pm
by Pinback
Not worried by them using a joypad just a bit surprised to see it, have played the Colony War games on the PS1 and the joypad worked really well with these games. Lets hope you see some more regular update over the 3 weeks. Another nice concept pic that came with the email
RE: Elite: Dangerous
Posted: Wed Dec 12, 2012 4:07 am
by nevilclavain
Are the ships flying with newtonian physics or 'star wars' physics ? In the last dev diary video the vessels flight is quite fast and direction changes are very quick too, so I it seemd to be what I should call 'star wars' or 'arcade' flight model physics, which is as point that doesnt really bother me, as I never really appreciated newtonian physics fligh model of Frontier : Elite II
RE: Elite: Dangerous
Posted: Wed Dec 12, 2012 4:30 am
by FrontierAshley
Glad you guys enjoyed the video! Just in regards to the xbox controllers, I really wouldn't read much into that. As Pyros mentioned, it's basically just more convenient for the developer.
RE: Elite: Dangerous
Posted: Wed Dec 12, 2012 8:18 am
by Pyros
Glad you guys enjoyed the video! Just in regards to the xbox controllers, I really wouldn't read much into that. As Pyros mentioned, it's basically just more convenient for the developer.And congratulations on "selling out" the £20 tier

RE: Elite: Dangerous
Posted: Wed Dec 12, 2012 3:49 pm
by Pinback
Interesting article on RPS about Dizzy return [url]http://www.rockpapershotgun.com/2012/12/12/dizzy-probably-wont-return-admit-oliver-twins/[/url] This quote pretty much sum it up. I can’t disagree, and we’ve seen similar issues with the Elite and Project GODUS Kickstarters too. Partly, I think, it’s that we want to see proof positive of what it is we’re paying for on spec, and partly perhaps there’s a concern in some quarters our affections are being gamed – that these Kickstarters hastily came about because someone sniffed an opportunity rather than because they were planned-out passion projects. Who knows the truth of it, and who knows what will happen with Elite or GODUS yet, but hard lessons are being taught to a lot of developers right now.
RE: Elite: Dangerous
Posted: Wed Dec 12, 2012 11:31 pm
by Pyros
Interesting article on RPS about Dizzy return [url]http://www.rockpapershotgun.com/2012/12/12/dizzy-probably-wont-return-admit-oliver-twins/[/url] quote pretty much sum it up.Not quite IMHO. Putting Elite or Godus together with Dizzy is joining a tired game genre with no innovation and mildly evocative with two games that were unique and genre defining (therefore highly evocative). And, since both Elite and Populous were launched neither of the genres had many games. I don't play platformers and even so have at least 10 in my steam account.That said, there is in common the initial KS effort of all these projects not being, let's say, fantastic. But Elite and Modus have shown something more than an idea with the updates, specially E:D. As far as I could perceive, Dizzy was just a "hey, what about giving us money to do a Dizzy?".On the topic of E:D KS, FD (kudos to those that understand the previous string of initials at first try

) should rework a little bit the pledges. Personally I would create a £25 10k limited tier just like the sold out £20 one, and "change" the £30 pledge in order to include some extra digital reward: could be early access to a vendor in neutral space (black market fence) or a permit to visit a specific system (if that exists in E:D of course). To truly lure the pledgers I'd say a ship, but that could be a bit too much for the tier (and if was a new model, harder to implement.
RE: Elite: Dangerous
Posted: Thu Dec 13, 2012 1:46 pm
by Pinback
E-D Kickstart has come a long way since the initial launch but all three developer seem to misunderstood what Kickstarter is. Nice idea about the pledges, they could also do the same as SC did with "make mine a double" where they gave two copies of the game. Still vexed with this planetary landing question as there still no definite answer to the question on the Kickstarter or the forums.
RE: Elite: Dangerous
Posted: Thu Dec 13, 2012 2:45 pm
by Pyros
E-D Kickstart has come a long way since the initial launch but all three developer seem to misunderstood what Kickstarter is. Nice idea about the pledges, they could also do the same as SC did with "make mine a double" where they gave two copies of the game. Still vexed with this planetary landing question as there still no definite answer to the question on the Kickstarter or the forums.mmm :ninja: - Godus has a double (30) and even a triple (50) copy pledge level... Actually, if one looks at Godus KS page, if they had the same per value per pledge that E:D has, they would be just 6k £ short of their goal. Another very interesting difference is the interaction: E:D pledgers have an average of 2.65 posts per pledger, about 12 times Godus pledgers. Regarding planetary landing, imho it is a given. Silence regarding it feels to be a comunication strategy. Good or bad, will depend on the success...
RE: Elite: Dangerous
Posted: Thu Dec 13, 2012 4:02 pm
by Pinback
Actually, if one looks at Godus KS page, if they had the same per value per pledge that E:D has, they would be just 6k £ short of their goal. Another very interesting difference is the interaction: E:D pledgers have an average of 2.65 posts per pledger, about 12 times Godus pledgers. Regarding planetary landing, imho it is a given. Silence regarding it feels to be a comunication strategy. Good or bad, will depend on the success... Godus has not had as much deveopler comment as E:D has, may also be a contributing factor to their Kickstarter. I don't think you can take Planetary Landing as a given until they say yay or nay about it. Although as you say they may be holding it back for the last couple of weeks of the Kickstarter.
RE: Elite: Dangerous
Posted: Thu Dec 13, 2012 6:16 pm
by SolCommand
Given how slow their $$ are gathering it might be a good idea to throw at the public, right now, every single thing they have to show: ingame videos, concept art, cool features, storyline hints etc. instead of keeping it hidden to TRY and build up suspense, or else they'll find themselves in the situation where they wont get their project funded in time. Honestly, given how things look at this time, I don't think they'll reach their goal or even come anywhere near it, but that's just an opinion. Thing is they are yet to show anything spectacular about the game, I mean even thou their latest video with the combat involving small and large ships is rather ok, there's nothing cool about it at all. I've been having this type (or better) of combat and graphics for the last ten years in various games so where exactly is "wow" factor here ? All I've seen at this time are boring (as hell) dev diaries, a few pics of average concept art (again, nothing spectacular, so big mistake here) and a couple ingame videos of dogfights with mechanics and graphics that are meh, average at best. Yes I'm aware this is like really really early alpha stage but to be frank, when you ask for 1.2 million $ you CAN and should show something cool to your audience instead of blocky 3D models that fly like airplanes through asteroids which look like models made in 1 minute or faster by someone learning the "job" after watching an online tutorial about asteroid creation. I've seen alpha footage from indie games (with extremely low budgets) made by dev teams that consisted of just a couple of guys that looked as good or way better than what I've seen so far in Elite. I know it sounds rough and I'm sorry because I also would've liked a new Elite game but I just don't like the way this one's handled and presented to the public; it just screams "project made in haste", it feels like the game has no soul, nothing special, unique and is yet another average space game in a deep ocean filled with average space games.I noticed the devs prefer to TELL me how cool and great the game is instead of showing me. I get it, they have so many ideas about how the game will be, but honestly at this point I don't care about IDEAS, I need to see something when you're asking me for a million or more. We all have ideas, probably many more then the ED devs. I have on my laptop dozens of documents in pdf and txt format with hundreds of pages of "ideas" for game stories, gameplay, mechanics, grapchics, missions and so on, but you don't see me asking you for a small fortune just so I could make a game in haste because I saw the mad success RSI had with their Star Citizen project. For example I loved the Star Citizen project, I felt involved in it, they gave out so much information, so many great videos and good concept art that I almost felt and tasted the Star Citizen universe, I was in it already flying my imaginary ship. As much as I'd want to like this new Elite something prevents me from doing it. I feel somehow ashamed about this game, because they're trying to cash in on dreams and promises made to hard core fans of the space sim genre and even that, they're not doing it right. They don't want to create this game because they love or like it, they just try to "go with the flow" with this frenzy that kickstarter is for a while now, and hope fate smiles on them so they could make a $ or two. It's a completely different feeling than what you got from Chris Roberts and his project, that guy gave out a vibe that told you he loves his project and he's gonna do it the best possible way, well, that vibe is all but missing with Braben, sorry.I hope I did not offend anyone who cares about this project or has a direct interest in it. This is a personal opinion and should be treated as such. These are my 2 cents (and a few more).
RE: Elite: Dangerous
Posted: Fri Dec 14, 2012 8:14 am
by Straker
I hope todays update isn't another interview. I don't think they do much for the cause to be honest....
RE: Elite: Dangerous
Posted: Fri Dec 14, 2012 11:32 am
by Pinback
All good point SolCommand but as a fanboy of the Elite series I think they will hit their target but it will be at the lower end of the scale in less they produce some blinding videos in the next three weeks and I do think the whole Kickstarter could and should have been done better. Thinking the same think Straker part 3 of that interview, hopefully they might have some more game footage in it.
RE: Elite: Dangerous
Posted: Fri Dec 14, 2012 11:56 am
by Pinback
RE: Elite: Dangerous
Posted: Fri Dec 14, 2012 11:59 am
by FrontierAshley
RE: Elite: Dangerous
Posted: Fri Dec 14, 2012 12:32 pm
by Pinback
Cheers Ashley I just watched it and I think you guys made the right decision here to go with doing planetary landing and walking about stations ect as update to the game.
RE: Elite: Dangerous
Posted: Fri Dec 14, 2012 1:06 pm
by Pyros
Cheers Ashley I just watched it and I think you guys made the right decision here to go with doing planetary landing and walking about stations ect as update to the game.I agree. Frontier had planetary landing. Actually it wasn't much different from landing on a sace station tbqh - a slightly different experience, ok, need for atmospheric shielding and a view over the main cities. But eprsonally I always felt it was a missed opportunity. Now.. land on a unknown planet and actually explore it... that brings PERN, Star Trek, and dozens of other Sci Fi instiled feelings into the mix. Carry on Commander!
RE: Elite: Dangerous
Posted: Fri Dec 14, 2012 1:09 pm
by nevilclavain
Didnt saw the video for the moment, but happy to hear that there will be planets landings, even if we should wait a while for an update.
RE: Elite: Dangerous
Posted: Fri Dec 14, 2012 1:15 pm
by Pyros
Btw, forgot the mention... entering into other players ships sounds delicious
