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RE: Things related to Scout+

Posted: Mon Feb 23, 2015 8:07 am
by walterar
Hi Marcel Yes, the list of saved games needs some love. Luckily it seems that robn intends to continue working on your project with the new UI. Meanwhile I'll do my best to improve this. The translation has always been a problem for me as I depend on Google Translate to communicate in Babylon. :laugh: Mainly when I defend my reasons in a discussion. :dwarf: :notme: I began to set transifex a while ago but, without help is complicated me. :help:You want to take a look at this? https://www.transifex.com/projects/p/pioneer-sp/[/url] a little outdated but if you are more comfortable, it would update with your help. Maybe they can expand the languages translated.

RE: Things related to Scout+

Posted: Wed Feb 25, 2015 12:27 am
by Marcel
:asciidity: I just landed my Ladybird in Rosario to give you this data. I arrived before the deadline, sir. :pioneer:I made my edited English translation into a mod so you all can review it. I'm not sure if I got the module-jousting right. I haven't tested that part. [attachment=3013:SP21_English_Mod.zip]

RE: Things related to Scout+

Posted: Wed Feb 25, 2015 8:37 am
by walterar
Thanks Commander Marcel! :pioneer: I have already incorporated the proposed changes, and will be included in the next version. The mission has been successfully completed. :good:

RE: Things related to Scout+

Posted: Wed Feb 25, 2015 9:16 pm
by Marcel
I'm glad to be of service sir! :pioneer: Um, why do we keep hitting ourselves on the side of our heads? :tommy: I noticed that Gernot's Ladybird doesn't have landing gear. His Ladybird mod does have landing gear, but it doesn't have antennas, missiles and a gun. Do you have any comments about this? edit: I looked again and discovered that the Ladybird does have landing gear but it disappears when you view the ship close up. It's probably an LOD problem. We must report it to Gernot.

RE: Things related to Scout+

Posted: Thu Feb 26, 2015 10:07 am
by walterar
Auch!! This escaped me. :sorry: Looks like ladybird has some sort of incompatibility in the generation of new ladybird.sgm file. I fear that the real solution to this will depend on Gernot or Fluffyfreak. :this: Anyway, today I'm going to build an emergency solution. :scout:

RE: Things related to Scout+

Posted: Thu Feb 26, 2015 11:44 am
by walterar
Although this is a visual problem that does not affect the functioning of Scout+, is possible an emergency solution for those who want fix it. This does not work as mod.To apply it, do this: Delete folder PioneerSP-G21F/data/models/ships/ladybirdDownload and unzip ladybird.zip[/url] within PioneerSP-G21F/data/models/ships

RE: Things related to Scout+

Posted: Sat Feb 28, 2015 10:34 pm
by Marcel
First of all, my landing gear is now displaying properly. Thank you![attachment=3014:Screenshot from 2015-02-28 19:01:00.png]Next, I'm wondering if this effect is intentional.[attachment=3015:Screenshot from 2015-02-28 18:29:14.png]It's very festive! I like it![attachment=3016:Screenshot from 2015-02-28 18:35:01.png]It looks like the Ladybird has infected the station with spots!

RE: Things related to Scout+

Posted: Sun Mar 01, 2015 11:53 pm
by Marcel
I have another observation. I equipped my ship with an advanced radar mapper. I applied for a mapping mission and was rejected because I didn't have a radar mapper installed. I tried to buy one but was informed that my ship was fully equipped. I sold the advanced radar mapper and was then able to buy a radar mapper and complete the mission. We have two conflicting pieces of equipment here.

RE: Things related to Scout+

Posted: Mon Mar 02, 2015 12:19 pm
by Geraldine
Ladybirds spread space measles! :girlcrazy: Also with regards to bugs, sometimes the autopilot is hesitant to dock with the new stations, but I guess that's a bug with the main Pioneer build. Hopefully Fluffy can squash that one at some point. :help:

RE: Things related to Scout+

Posted: Tue May 12, 2015 7:51 pm
by walterar
:read: " We have two conflicting pieces of equipment here." Sorry. I forgot :sclerosis: to tell you that this problem (and many others who do not remember :haha: ) were resolved in G22. :good:

RE: Things related to Scout+

Posted: Wed May 13, 2015 12:41 am
by Marcel
Excellent! I'm now looking for a used advanced radar mapper on the bulletin board. I love that addition! :pioneer: 

RE: Things related to Scout+

Posted: Wed May 13, 2015 10:51 pm
by Marcel
I've been flying around Reese in the Gliese 526 system, doing package deliveries between the large amount of stations orbiting the planet. I also picked up two mapping missions for Reese. I've been doing the missions in the order of the deadlines. I've discovered that if I land at a surface port and save the game, the mapping starts when I load the saved game and is completed while I peruse the bulletin board. I was doing that when someone who was evidently unhappy with my mapping attacked me while I was docked. I decided to sit there and see if he would crash. I set sidereal view so I could watch. He fired at me and I was astonished and delighted when the Police ship that was sitting on a nearby pad took off and blasted the miscreant out of the sky! It then came back and landed where it was like it was all in a day's work. Awesome! :hi: :gamer: :biggrin: :pioneer:I also noticed that the radar mapper did both missions simultaneously! Another awesome!

RE: Things related to Scout+

Posted: Fri Jun 05, 2015 5:18 pm
by walterar
I was testing a new mission of Hitman. :gaming:In combat, the target took me near the spaceport. :hunter:The police came and killed my attacker. :superblue: I could not fulfill the mission. :O The police made me lose $ 43.000.00 :shout: Sometimes you curse the new police. :ireful:

RE: Things related to Scout+

Posted: Sat Jun 06, 2015 2:28 pm
by Geraldine
That actually happened to me in Elite II once when a station was caught in the crossfire between me and a pirate. The station launched Vipers and took it out. :girlcrazy:

RE: Things related to Scout+

Posted: Wed Jul 22, 2015 12:32 am
by Marcel
I've noticed that in the last two versions, when I jump into a system I get the message, "You fixed the hyperdrive before it broke down." Is this a bug in Pioneer or Scout Plus?

RE: Things related to Scout+

Posted: Wed Jul 22, 2015 6:26 am
by walterar
I'm using new hyperdrive engines, more efficient and lighter. But unfortunately, with less time of warranty. These require prompt checkup after 30 days of use. When you see this warning, you need to check your hyperdrive by specialists, or regret its destruction. Choose well your specialist; there are some cheaters.It's not a bug, it's a feature. :gaming:

RE: Things related to Scout+

Posted: Thu Jul 23, 2015 5:05 pm
by Marcel
OK, I think I understand. This is a message from the game, or the ship's computer, telling the player that s/he was able to repair the hyperdrive in flight but it still needs to be serviced by a qualified mechanic. Is this correct?

RE: Things related to Scout+

Posted: Thu Jul 23, 2015 6:24 pm
by walterar
I think we have an error in the original language in data/lang/ module-breakdownservicing Really should say something like this: "Make check the hyperdrive before it fail." What do you suggest?

RE: Things related to Scout+

Posted: Thu Jul 23, 2015 9:19 pm
by Geraldine
How about... "Warning! Hyperdrive failure imminent! Advise obtaining hyperdrive service at nearest starport."

RE: Things related to Scout+

Posted: Thu Jul 23, 2015 10:27 pm
by walterar
Thanks Geraldine, I like a lot. But it is too long and does not come here. :( Another option? :notme: