Things related to Scout+

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Geraldine
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RE: Things related to Scout+

Post by Geraldine »

Mmmm its too long.Ok, how about....Warning! Hyperdrive failure imminent! Shipyard service needed! EDIT: I noted that the space to work with is (including spaces) 62 characters so I shortened the message just to include the basic info a pilot needs to know. As in, this is a serious problem, get to a dock as soon as you can. Hope that helps walterar.
Marcel
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RE: Things related to Scout+

Post by Marcel »

Here are some more suggestions;WARNING: Hyperdrive needs servicing.Hyperdrive failure possibility is now <insert code here>%Hyperdrive has moved out of alignment and may fail.Hyperdrive is past the servicing time.A component in the hyperdrive is near failure.Hyperdrive may break down if not serviced soon.Hyperdrive failure possibility detected.I don't know which one is best. You could display them randomly. The WARNING: could be added or removed from any of them.I'm in a trinary system. I just scooped a small gas giant. I was planning to jump, but I now understand that I must travel 132 AU to the only spaceport in the system and find a good mechanic. :cool:
walterar
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RE: Things related to Scout+

Post by walterar »

I like the choice of Geraldine :hi: but I think this ought to know also in the Pioneer Space Sim engine (GitHub), since it is a mistake that comes from there. That way all available languages are corrected. PING @impaktor Message for you :telephone: :D Marcel, a solution for you to travel very far at times, is to hire a crew to engineering skills and repairs. He could solve the problem of failure hyperdrive without touching any port. You would see, then this message: I fixed the hyperdrive before it broke down. My friends, is good to know that you are there. :)
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Geraldine
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RE: Things related to Scout+

Post by Geraldine »

For you walterar (and Gernot and Vuzz and Fluffy and Marcel and nozmajner and all the rest involved in this awesome game) we are always here. :spruceup:
walterar
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RE: Things related to Scout+

Post by walterar »

To all who haven't found their "Elite IV" yet, just imagine... 
Marcel
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RE: Things related to Scout+

Post by Marcel »

@walterar Gernot's Ladybird has 1 crewmember only. Vuzz's has room for two but it's LMR. I really should resume work on my version.
walterar
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RE: Things related to Scout+

Post by walterar »

Marcel Look at data/ships/ladybird.json ...... "max_crew": 2, "min_crew": 1, "slots": { "cabin": 3, "cargo": 40, "laser_front": 1, "laser_rear": 0, "missile": 4, "scoop": 1 },.... You can hire one (1) crew in your ladybird (max_crew = 2) Missions paid very well in Scout+ You can hire a very good engineer :good:
walterar
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RE: Things related to Scout+

Post by walterar »

And if modified "max_crew": 3, you can hire a cook too. :lol:
Marcel
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RE: Things related to Scout+

Post by Marcel »

:read: How embarrassing! I was sure that she only had room for one. Maybe it's because there's only one crewmember in the model.
walterar
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RE: Things related to Scout+

Post by walterar »

Marcel, do not apologize; your observations always (99% of the time) helped me improve Scout+ I must thank that. Keep it up. :fan: :pioneer:
walterar
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RE: Things related to Scout+

Post by walterar »

Gernot perhaps made a small mistake when SGM version of the Ladybird. I miss very much to Gernot, :this: hopefully it is well and come to greet us soon. :drinks:
Marcel
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RE: Things related to Scout+

Post by Marcel »

I've found a bug. It's probably in the Pioneer code, but since I found it in Scout Plus I'm reporting it here first. In the Qulia system (11, 0, 0) is a planet names Chou's Grave that has two ground stations that don't trigger the docking sequence when I arrive at the pad. My ship just sits there with the autopilot still running. If I press F5 I fall through the ground. The stations are Fortress Herbert and Carr. The two other stations on the planet work fine.
walterar
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RE: Things related to Scout+

Post by walterar »

Yes, I've seen, like a ghost planet. You can even browse through the buildings. It is a problem of the Pioneer engine.We should report this in GitHub, you want to do it? 
nozmajner
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RE: Things related to Scout+

Post by nozmajner »

I can confirm this in vanilla Pioneer too. The ground station gave me pad #7 and no collision for the base was present at all. Pad #7 works at London, so at least it's not a model problem.I'll report it.
Vuzz
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RE: Things related to Scout+

Post by Vuzz »

For you walterar (and Gernot and Vuzz and Fluffy and Marcel and nozmajner and all the rest involved in this awesome game) we are always here. :spruceup: but i have a "private video" notice
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Geraldine
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RE: Things related to Scout+

Post by Geraldine »

Sorry about that Vuzz, but the video has since been taken down from public viewing and I will be damned if I can remember what it was in the first place! :girlsad:Nevermind, here have a listen to this instead, says pretty much what I think of the wonderful work you guys put into this game. :curtsey:
sapog662
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RE: Things related to Scout+

Post by sapog662 »

К моему сожалению, я до сих пор читаю объявления с истекшим сроком годности. Дорогой друг walterar, можно ли настроить отображение времени в Би-би-си миссий и их сроки годности? Если да, то где это место в коде?
walterar
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RE: Things related to Scout+

Post by walterar »

@sapog662 Please, post here the saved game where this problem appears. :notme:
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RE: Things related to Scout+

Post by sapog662 »

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walterar
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RE: Things related to Scout+

Post by walterar »

@sqapog662 I see the problem, but I can not do a repeat on my machine. :notme: What happens is very rare, I will continue investigating. :scratchhead:
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