Models giveaway

Show the SSC community what you are working on.... show us your signature graphics, sound fx/music, animation, graphic models, videos/trailers and free hand stuff. Try not to bash and discourage the noobs like me, I have no artistic talent what so ever.
SolCommand
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RE: Models giveaway

Post by SolCommand »

I decided to make today a model of the Apollo Lunar Module after seeing the free-download one on Nasa's website has like 100k+ polys. My version has 18k, it's more detailed, cleaner poly flow, cooler and has many other such attributes, so yeah take that NASA !! :D :D hehe Now I just need to make a basic uv-unwrap for it, place a texture and put it up on the server for download cause I remember someone actually asked me for this exact model about a month ago, so I guess people are using this one.
SolCommand
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RE: Models giveaway

Post by SolCommand »

Here it is guys, just finished my version of the apollo lunar module, so take it if you need such a model and enjoy it. [url]http://www.solcommand.com/2013/02/apollo-lunar-module-lm.html[/url] 
SolCommand
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RE: Models giveaway

Post by SolCommand »

Just finished the work on my ALSEP collection that goes hand in hand with my previous model, the Lunar Module. ALSEP is short for "Apollo Lunar Surface Experiments Package" and these were used by the astronauts on their missions on the moon. [url]http://www.solcommand.com/2013/02/alsep-apollo-lunar-surface-experiments.html[/url]
SolCommand
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RE: Models giveaway

Post by SolCommand »

Hi guys Here's a list of new models I'm working on, other than ones already posted before. Some of these can also already be downloaded as they are right now, so if you're interested in something, check the download server. - Saya [url]http://www.solcommand.com/2013/03/saya-new-wip.html[/url] Kai [url]http://www.solcommand.com/2013/03/kai-new-wip.html[/url] Blackstar [url]http://www.solcommand.com/2013/03/blackstar-new-wip.html[/url] Pirate Mothership [url]http://www.solcommand.com/2013/03/pirate-mothership-wip-download.html[/url] Hollow Asteroids (finished) [url]http://www.solcommand.com/2013/03/hollow-half-asteroids-set.html[/url] ISSCV [url]http://www.solcommand.com/2013/03/isscv-wip.html[/url] Station WIP [url]http://www.solcommand.com/2013/03/station-wip-223.html[/url]
shadmar
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RE: Models giveaway

Post by shadmar »

Sweet, thanks SC :)
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Geraldine
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RE: Models giveaway

Post by Geraldine »

Sol Command, I must say these models are beautiful !!. :girlcrazy:
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sscadmin
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RE: Models giveaway

Post by sscadmin »

SolCommand you should get with a dev and put all your ships/bases into one game and just have it be like Gratuitous Space Battles and have your creations go at it in a throw down :)
SolCommand
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RE: Models giveaway

Post by SolCommand »

:) That would be something. Total mayhem Here's a ship I started working on yesterday. It's based on a Halo ship (the front of it). 
shadmar
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RE: Models giveaway

Post by shadmar »

Wow sweet looking, just love the style... I with I had your skillset :-)Want to do a 2-4 km large bulk hauler for Pioneer, all bulkships are still missing from a32.Let me know if you have something like that laying around.
SolCommand
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RE: Models giveaway

Post by SolCommand »

I don't believe I have anything close to that, mostly because texturing such a huge ship would be a pain to say the least, however, if you have some designs / concepts (pics) I might give it a try to make such a model (without texture) when I'll have some free time. I'm not promising that I'm gonna make it for sure, but I can try :) P.S. I just released a small set of low poly drones and a pod that can be used in a side scroller for example.[url]http://www.solcommand.com/2013/03/drones-and-pod-low-poly.html[/url] 
SolCommand
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RE: Models giveaway

Post by SolCommand »

Two ultra low poly ships with 3 texture variations: [url]http://www.solcommand.com/2013/03/kerr-interceptors.html[/url]
shadmar
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RE: Models giveaway

Post by shadmar »

Not even sure I know how a large bulk would look like, I tried re-texturing your sleeper ship (It would be about 2.2km in Pioneer and not very bulk like, but big enough), but I gave up, so I see your point :)[url]https://github.com/pioneerspacesim/pioneer/issues/2092[/url] Two ultra low poly ships with 3 texture variations:Those could almost go for drone fighters, looking good. :) I just released a small set of low poly drones and a pod that can be used in a side scroller for example.I can see Wall-E! :)
SolCommand
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RE: Models giveaway

Post by SolCommand »

Well, when you find some cool concept art somewhere let me know so I'd have a look at it.
SolCommand
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RE: Models giveaway

Post by SolCommand »

 Here is a quick set of 19 low poly futuristic buildings, all using the same texture file: [url]http://www.solcommand.com/2013/03/futuristic-towers.html[/url] 
shadmar
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RE: Models giveaway

Post by shadmar »

Well, when you find some cool concept art somewhere let me know so I'd have a look at it. Here are som nice designs I think :[url]http://www.shipschematics.net/startrek/images/others/axanar_freighter.jpg[/url]
SolCommand
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RE: Models giveaway

Post by SolCommand »

Hmm, looks interesting. I need to finish a couple of models first but after that I'll have a try at a ship based on this pic.
Leocesar3D
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RE: Models giveaway

Post by Leocesar3D »

SolCommand you should get with a dev and put all your ships/bases into one game and just have it be like Gratuitous Space Battles and have your creations go at it in a throw down :)I am developing a RTS space game now and I am using Sol Command free models. Take a look at videos bellow. Signing off.  id="SMWKdAXcPtE"> [url]https://www.youtube.com/user/Leocesar3D[/url]
SolCommand
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RE: Models giveaway

Post by SolCommand »

Hey mate, glad to see you around. How's the game going ? ******* Here's a command ship of 22.500 polys I made in a couple of days for the game called "Void Destroyer":[url]http://www.solcommand.com/2013/03/kurat-command-ship-wip.html[/url] 
Leocesar3D
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RE: Models giveaway

Post by Leocesar3D »

It`s going fine Sol Command! The RTS portion of the game needs only some little tweaking to get it intuitive. I am also making some optimizations to allow massive amounts of ships at one time, I would love to see hundreds of units in combat at a given time. It is only in the beginning yet, it doesn't have menus, command buttons, sector maps, etc. But when I get it done I will release a downloadable demo. Really liked the Void Destroyer project! Gave me some ideas to my own wannabe game :)Love your work, you are a very talented SCI FI artist!See you soon!
shadmar
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RE: Models giveaway

Post by shadmar »

Hey mate, glad to see you around. How's the game going ? ******* Here's a command ship of 22.500 polys I made in a couple of days for the game called "Void Destroyer":[url]http://www.solcommand.com/2013/03/kurat-command-ship-wip.html[/url] That is a mean looking ship with all the bits and pieces in just the right places, I like this! :)
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