Page 10 of 10
RE: P66 Models, one by one
Posted: Sun Sep 09, 2012 9:16 pm
by Potsmoke66
marcel,i guess i can fix it, since we have the new thrusters we have lost the progress we had once with the old,the same issue was to see even in the beginning until it was fixed for a while?at least i remember that i was very happy, i didn't to use them as last in a script (i always thought someone would remember this issue...).but now i had to change all back, as far as possible, but certain leaks will stay.[attachment=1416:Bildschirmfoto 2012-09-10 um 04.31.30.png]i would have it in a state that this will be all what is left,i could make a extra model for the retro-thrusters to rotate them later, but i guess that's deniable because it's only from this angle to see.
RE: P66 Models, one by one
Posted: Wed Dec 12, 2012 6:05 pm
by DukemBar
I put a multi_advert on the back of the nice_spacestation. I runs for a while then the game crashes with this message.advert_error.jpgThe length of time before the crash depends on the string I use in the tonumber. 'rear' and 'back' crash it fairly quickly but 'splash', which I use where station_splash used to be lasts much longer. Sitting inside the bay looking at 'splash' seems to last infinitely. I'm not positive about that because I haven't looked at it for an infinite amount of time.

I don't see where the bug is. Here's my spacestations.lua if you want to look at it. The line number of the ad is 1689.spacestations_with_ads.zipBy the way, who is that dancing with Spidey in spiderwood? That's cool!Exchange the silly cat-station-wall -picture(comming) soon from datamodulsstation_splash.png & datamodelsshipsdefault_ship_textures...against[url]http://fc09.deviantart.net/fs71/i/2012/070/2/d/travelers_by_voyager212-d4sep3w.jpg[/url] --conv&resize--> .png / 512x256pxlsor against what ever you want!
RE: P66 Models, one by one
Posted: Wed Dec 12, 2012 9:29 pm
by Marcel
That post is from so long ago (in Pioneer time) that I've nearly forgotten what it was about. That pic is nice. Where's it from and is it properly licensed to use? I think, to be an ad, it needs some text on it like "Vinnie's ShipWorks You Imagine it, we build it!".
RE: P66 Models, one by one
Posted: Sun Dec 16, 2012 12:00 pm
by Potsmoke66
hey, that's not silly (ok, matter of choice), it's the "octocat" of github, like it or not it suits pioneer, i guess. of course feel free to fiddle around with the bitmap content of the adverts, no i order you to do so...
RE: P66 Models, one by one
Posted: Sun Dec 16, 2012 12:19 pm
by Potsmoke66
i guess i like this "station splash" best,
RE: P66 Models, one by one
Posted: Mon Jan 14, 2013 9:07 am
by walterar
The "cat moaner"

must be very busy working on the new model system. At any time we have a surprise. :imsohappy: