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RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Mon May 06, 2024 1:15 am
by classyk
Wow I had never heard of Limit Theory but reading this thread was epic. What a roller coaster. As a game dev (but nowhere this level!) I really felt each victory and defeat in my bones. LTR looks like a fun idea and best of luck with it!

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Tue May 07, 2024 9:45 am
by Cholmondely
@bfett The occasional update here would be nice. Discord won't allow me to read anything on their site (I've never even posted anything on it!).

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sat Aug 17, 2024 4:46 pm
by BFett
July 24th is the anniversary of Josh releasing his code to the public, so we try to make an update on the discord around that time of year. Some of the highlights from the last year of development include the creation of a launcher for LTR which installs and updates the game, the creation of the game design doc which we will be using to help prevent scope creep, and many UI and engine related features. We are on track to begin work on gameplay features starting next year.
PS: It looks like I am not allowed to link to google docs. Please check the discord post for the working link.

RE: Limit Theory: An Infinite, Procedural Space Game

Posted: Sat Aug 17, 2024 5:39 pm
by sscadmin
Sorry @bfett, I upped the threshold on link posting to I believe 5 posts before they would be valid. Cause spammers have been hitting the site hard. I can also edit your post and put your desired link in it as well.
As always feel free to post anything about LT development :) Nice to see that the engine is starting to get to a place where further development can start.

Re: Limit Theory: An Infinite, Procedural Space Game

Posted: Tue Mar 03, 2026 8:49 am
by BFett
Sorry I continue coming in about once a year, I'll try coming more frequently.

Development continues.

I've been working on fleshing out game mechanics with the team and have produced a couple documents that are currently in the works and should be beneficial with defining a path moving forward. We have brought on 2 developers who are interested in the project and we have been bringing them up to speed on where we are and what our project goals are. We are looking for more talent so if anyone reading has skills in Lua and would like to contribute to a open source project we will gladly use the help.

Re: Limit Theory: An Infinite, Procedural Space Game

Posted: Wed Mar 04, 2026 12:46 pm
by Cholmondely
BFett wrote: Tue Mar 03, 2026 8:49 am Sorry I continue coming in about once a year, I'll try coming more frequently.

Development continues.

I've been working on fleshing out game mechanics with the team and have produced a couple documents that are currently in the works and should be beneficial with defining a path moving forward. We have brought on 2 developers who are interested in the project and we have been bringing them up to speed on where we are and what our project goals are. We are looking for more talent so if anyone reading has skills in Lua and would like to contribute to a open source project we will gladly use the help.
Wishing you all the very best!!

There was an entire thread on the Oolite Forum talking about how good Limit Theory looked!

Re: Limit Theory: An Infinite, Procedural Space Game

Posted: Sun Sep 20, 2026 9:20 pm
by BFett
Here's the update from our Discord regarding the last year:

Hello everyone!
Thank you all so much for sticking with us through this past year. While things may have seemed quiet on the surface, there’s been a massive amount of behind the scenes engineering underway that hasn't made it into the live build.
While our programmers have been busy writing code, I’ve spent time locking down what a 1.0 release looks like for our project. To clearly define our scope and gameplay vision for both potential developers and the community, I’ve put together a comprehensive document:

Core Architecture & Design Specification (v1.0 Plan):
https://docs.google.com/document/d/1Ws9 ... drive_link
Please note: These features represent our target vision and remain subject to change.

World Building Spotlight: Alien Linguistics & Encryption
ረኢነገኢነገበኢሰ ዘአነኢሰ ዘአለኢእነኢሰ አነገኡአገእለኦሰ ኦተኦሰ ኢፈእለኦሰ
As part of our expanded world-building, several months ago we discussed the idea of learnable alien languages that follow real-world structural rules.
To bring this to life, I built a lightweight translation tool as a proof of concept:
• Conlang Engine: Takes Latin-alphabet text and processes it through custom linguistic rules by altering the prefix and suffix structure before applying a 1:1 Ethiopic script substitution to hide the text.
• Gameplay Integration: It includes a Caesar Cipher with a 1-in-24 offset mechanism. In-game, this functions as encrypted transmissions where a ship might signal an offset of -10 to unlock a readable log.
• Economic Impact: This encryption system feeds directly into our broader economy. It creates dedicated job opportunities for specialized NPCs and player contractors who sell data-recovery and decryption services.


Thank you all for your patience as we build out this universe. Head over to the doc and let us know your thoughts in the discussion channels!