Page 10 of 35
RE: New game mod: Pioneer Scout +
Posted: Fri Jul 26, 2013 3:04 pm
by walterar
Some previews of what comes in Scout+ G8... ...and much more...
RE: New game mod: Pioneer Scout +
Posted: Fri Jul 26, 2013 5:41 pm
by Geraldine
Now that is a big ship! :girlcrazy:
RE: New game mod: Pioneer Scout +
Posted: Sat Jul 27, 2013 6:42 am
by fluffyfreak
It's upside down in those shots too

RE: New game mod: Pioneer Scout +
Posted: Sat Jul 27, 2013 8:52 am
by Vuzz
@ Fluffyfreak , Is that correct ? :
RE: New game mod: Pioneer Scout +
Posted: Sat Jul 27, 2013 10:26 am
by walterar
Andy, I suggest that you put a label "This side up" :drag:
RE: New game mod: Pioneer Scout +
Posted: Sat Jul 27, 2013 10:47 am
by fluffyfreak
@Vuzz, Yup

@walterar, I would but it'd sort of spoil the prettiness

RE: New game mod: Pioneer Scout +
Posted: Sat Aug 03, 2013 10:15 am
by walterar
It's here!Pioneer Scout Plus G8 version News Something is happening in the galaxy. It is common to see huge cruise ships parked in the vicinity of the space stations in orbit. No one knows even their intentions. (Thanks Fluffyfreak) Improved the "assignments tariff system."These are markedly increased with distance from Sun. Much does a taxi in Agamemnon? The price of "automatic propellant charge" in the stations is now consistent with the capability of the ship.Was terminated the abuse of large ships that filled their huge tanks for $ 6

Appear colored buildings in cities.Vlastan returns! But only the low buildings that do not exceed the height of the platforms. SPA members now will have a new electronic defense system, by means of an high intensity electromagnetic resonant pulse, disables the hostile ships systems, leaving momentarily to drift and, in some cases, it explode. This is automatically installed when associating to SPA. It does not weigh anything. No one has discovered where they install. The bad: Warning, this system acts to the receive three shots. Do not neglect. Other bad: The annual membership fee is now $ 2,600

Strangers "Knights" appear at points of jump of some uninhabited systems.These challenging to fight, but the real intention is to distract the gullible to hack your account and steal your money.

You have ten seconds to get out of there! nine ... eight ... seven ... six ... five ... Screen enhancements of Economy and Trade based on a proposed work radius75 on GitHub issue #2370 And many smaller improvements. Download free from here: Pioneer Scout+ G8 Applicable to Pioneer Space Sim 201307.112 (or higher), all platforms. Download free "Pioneer Space Sim 201307.112" from here: Win32 Linux32 Linux64 OSX Enjoy this. :good:

RE: New game mod: Pioneer Scout +
Posted: Sat Aug 10, 2013 6:39 am
by sapog662
I really want to ask, add to your mod - stations of the mod of the Paragon. If the author Paragon will allow this.)
RE: New game mod: Pioneer Scout +
Posted: Sat Aug 10, 2013 2:37 pm
by sapog662
Don't worry, I have done it already.) If the authors give permission I will give up for the enjoyment of this game.)
RE: New game mod: Pioneer Scout +
Posted: Fri Aug 16, 2013 1:19 pm
by walterar
I fear it is a challenge for some older computers. But it could work as an add-on mod. Assuming no problems with compatibility Paragon license.
RE: New game mod: Pioneer Scout +
Posted: Sat Aug 17, 2013 7:33 pm
by sapog662
This build (Pioneer Scout + and Paragon) works very well. But the author requested her not to publish.)))
RE: New game mod: Pioneer Scout +
Posted: Sun Aug 18, 2013 2:39 pm
by walterar
"We'll make him an offer he cant refuse." :codemafia: :sarcastichand: The Decorative Art is very important, but I'm focused on the game content, such as missions, etc.. I see Pioneer (so, in the current state) an excellent engine to develop many fantastic games. Question: You have no correction to the translation?The new texts came out with Google TranslatorThey understand?
RE: New game mod: Pioneer Scout +
Posted: Sun Aug 18, 2013 3:09 pm
by sapog662
Hi. Changes to the text are not significant. All to read comfortably.) I suggest You do the mission "Rescue from pirates of the planet/the station," It is very similar to the scout mission.
RE: New game mod: Pioneer Scout +
Posted: Sun Aug 18, 2013 4:01 pm
by walterar
Noted.
RE: New game mod: Pioneer Scout +
Posted: Tue Sep 03, 2013 4:59 pm
by walterar
Scout + G8 is not compatible with the version pioneer-201308.25 (aka August?) To fix this, install this mod fixpatch: zz-PioneerScoutPlus-FixPack-G8.01.zip Big changes are coming in the nucleus of Pioneer. I'm waiting for the next release to release Scout + G9
RE: New game mod: Pioneer Scout +
Posted: Sat Sep 07, 2013 1:14 pm
by sapog662
Can I ask - adapted script - Scout for paragon?
RE: New game mod: Pioneer Scout +
Posted: Sat Sep 07, 2013 1:38 pm
by walterar
@sapog662 Paragon is a commercial project, Pioneer Scout Plus is, and always will be, an open project, and free, but non-profit. The objective of Scout+ is, accompany Pioneer, outside, and adding value to the kernel.
RE: New game mod: Pioneer Scout +
Posted: Sat Sep 07, 2013 2:06 pm
by Vuzz
@sapog662 Paragon is a commercial project, ?? 0_0 really ? i've always think it was also a open source project due to the using of the engine of pioneer ...
RE: New game mod: Pioneer Scout +
Posted: Sat Sep 07, 2013 2:37 pm
by Guest
Will you include the new mods and ship fixes by potsmoke66 in the next Scout+?

RE: New game mod: Pioneer Scout +
Posted: Sat Sep 07, 2013 2:58 pm
by walterar
@Vuzz Judge for yourself. Just want to clarify regarding the path that follows Scout+ @Tichy Of course!
