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RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 1:35 pm
by s2odan
I still plan to refine all of those changes to the planets, just never get round to it. I also need a list of anything that doesn't look quite right or things that could be improved upon, with regards to planet terrains or colours, that does not include lighting.Kinghaggis, you are something of a connoisseur when it comes to the planets

I would appreciate any input you have on them. I don't get to spend as much time playing Pioneer these days so its difficult for me to make the full assessment of terrains like I originally did.But all the time I spend talking about it isn't going to get it done

In fact Im going to have a fiddle with some numbers and see if I can get the small volcano function to work as well as the mega volcano function works.
Quote:
For some reason, Io looked a bit different then when those weird pikey mountains were still around.
They were a poor attempt at volcanoes

They were replaced by some much better large sloping volcanoes with calderas.
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 2:08 pm
by shenle
s2odan, do you have commit permissions to John Jordan's git repository, or are you working off a separate copy? It would be nice if you guys could keep all the bug squishes and improvements in one place. Right now I don't know if the clone I'm about to get off JJ's repository will have your fixes in it, or not.
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 2:13 pm
by s2odan
They are seperate, only JJ has access to his repository. I could merge the changes into one branch, but I didn't want to be cheeky

I mean, maybe John is not ready to release his changes yet.
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 2:16 pm
by shenle
s2odan wrote:
They are seperate, only JJ has access to his repository. I could merge the changes into one branch, but I didn't want to be cheeky

I mean, maybe John is not ready to release his changes yet.
So all your changes still go into [url]https://github.com/tomm/pioneer.git[/url] but the official alpha8+ repository (which only JJ has write acces to) is [url]https://github.com/jaj22/pioneer.git[/url] - at least for now. Correct?
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 2:20 pm
by s2odan
Almost, my changes go here: https://github.com/s20dan/pioneer then Tom usually picks up the things he likes and adds them to his own, which is the master branch.Their are other contributers too with their own forks.
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 2:24 pm
by shenle
Ay-ay-ay repo #3. :)I shouldn't complain, after all you guys do all the work.
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 2:26 pm
by s2odan
If you click on 'Commits'' up the top, it will let you see all the changes made.
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 2:27 pm
by shenle
I know, it's just difficult to track who did what in which order when things aren't in the same place.Just ignore my rants, I'm compulsive that way.
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 3:51 pm
by jaj22
The changes in my repository are very incomplete AI and combat interface test code at the moment. I strongly recommend that you don't try to merge it into anything yet.The current AI combat function (use the test location) is a human-style pure evasion pattern using 66% maximum thrust. With a bit of practise you can hit the damn thing reasonably often, although I did double the dimensions of the Eagle. There's also a commented-out AI that just kills you at 500m while evading in a superhuman manner with the auxiliary thrusters.The eventual goal is to make combat somewhat interesting and not too frustrating while having the AIs act as human as possible, rather than the usual method of fudging the AI code to give the player a target.
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 4:37 pm
by s2odan
Hi jaj22.I just checked out your fork of pioneer, its very cool stuff. Evasion AI evades rather well

, but not perfectly allowing you some time to get a few shots in. Seems just about perfect for traders, or a fleeing ship?Did you nerf the gun? I swear I blasted the hell out of that eagle :)Edit//I just tried the commented out AI. Now that is chalenging, The AI constantly presents a minimal aspect so the target is very small. I was able to get nose to nose with the AI but the few shots that should have landed seemed to pass through him.Nose to nose:[attachment=488:pioneer-msvc-9 2011-01-30 21-55-37-33.jpg]

RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 4:56 pm
by jaj22
Yeah, the guns are nerfed temporarily for testing purposes because you died too quickly against the evil AI.
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 5:38 pm
by UncleBob
Stepping down after having carried the project so far seems like quite a decision. I hope that Tomm will still be one of the major players in the developement, though (although working in a project you were leader of can be a lot harder than leaving the project for good...).The feature list sounds like some excellent and long awaited updates were made, I'll downlad as soon as the month's over... I'm over limit already.

RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 6:29 pm
by shenle
I still think Epsilon Eridani g looks too lemony. Stderr tells me that "picked terrain 9, colortype 8 for Epsilon Eridani g" but right after that mentions "glError: invalid operation caught at ..\..\src\WorldView.cpp:314" x2, and then it's filled till the end with "glError: invalid operation caught at ..\..\src\Render.cpp:350"Also, stdout is full of "AI: Crud. thrusters insufficient"I assume that's why the autopilot made a pancake of me against the planet instead of landing me nicely.

RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 6:36 pm
by OSH
I've found a language error. on autopilot screen is "Fly to vacinity of..." but it should be "fly to vicinity of".And one question: why I have reversed pitch control? When I pull ship goes down, when I push, ships goes up. Why?
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 6:41 pm
by shenle
OSH wrote:
I've found a language error. on autopilot screen is "Fly to vacinity of..." but it should be "fly to vicinity of".And one question: why I have reversed pitch control? When I pull ship goes down, when I push, ships goes up. Why?
I think that's how the controls originally worked in FE2 IIRC.Actually the answer is just a couple of threads below: http://www.spacesimcentral.com/pioneer-f35/joystick-control-pitch-back-front-t1714.html
RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 6:53 pm
by tomm
UncleBob wrote:
Stepping down after having carried the project so far seems like quite a decision. I hope that Tomm will still be one of the major players in the developement, though (although working in a project you were leader of can be a lot harder than leaving the project for good...).
The development needs to enter a different stage, and I'm not the person to do that. Focus needs to move on to gameplay and balance, and I can't see the wood for the trees having been neck deep in the code for 2.5 years.Looks like alpha 8 was a bit of a brown paper bag release (yep, time to hand over to someone else all right!) Thanks Dan, for fixing up those glitches I introduced. I'm going to be reviewing and merging from other people's branches before they go to John. He is too busy coding new stuff and I know the codebase pretty well. I might even code some stuff myself

RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 7:19 pm
by OSH
Ok, it works now. Thanks

RE: Alpha 8, and a new lead programmer
Posted: Sun Jan 30, 2011 7:29 pm
by s2odan
Quote:
Thanks Dan, for fixing up those glitches I introduced. I'm going to be reviewing and merging from other people's branches before they go to John. He is too busy coding new stuff and I know the codebase pretty well. I might even code some stuff myself

Your welcome. I'm sure you won't be able to keep away

Pioneer is a cool project, and you have done a lot of good work with it. You should be proud, seriously, its awesome

RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 3:03 am
by UncleBob
Quote:
The development needs to enter a different stage, and I'm not the person to do that. Focus needs to move on to gameplay and balance, and I can't see the wood for the trees having been neck deep in the code for 2.5 years.
I know a wealth of professional project leaders that aren't half as sensible (although not neccesserily software related, but that doesn't make much of a difference). Time will show if I'll get it right when our social developement project gets into a next stage (should still be some years, but It doesn't hurt to be mentally prepared).As such, thanks a lot for your work, dibs on your decision and I hope you'll still have a lot of fun with pioneers in the time to come!
RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 3:43 am
by ollobrain
keep any contirbutions coming its looking good