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RE: Facegen: Any suggestions?

Posted: Fri Jul 01, 2011 10:28 am
by Subzeroplainzero

mathee wrote:
You should also use a flexible color filter over the whole picture in the end (after the faces have been generated). Like looking through a slightly blue (or red or green or whatever you like ;)) colored window. This should give the backgrounds a little more "sci-fi" atmosphere and let the faces appear in the correct light. This combined with the blurry backgrounds should really do the trick here.Otherwise, sometimes less is more: Completely black and white with noise filter over it would be great, or why not black and white with blue (a little bit like star wars holograms)?Just some thoughts :)
We originally intended for an overlay of some kind. I played around with this style for a bit- It's a bit repetetive for my liking but with some tweeking I think it could work quite well. It also captures the cheesy 80s style futuristic technology feel. What do you reckon?I only have imput on the art side though as I have zero programming knowledge, but I'll see what s2odan thinks :)

RE: Facegen: Any suggestions?

Posted: Thu Jul 14, 2011 12:07 am
by Marcel
That 'bad connection' noise might work if you're communicating with a distant ship, but in station I think we'll do better than that in 3200. :) Anyway I had to post this because it made me laugh. You do come up with some interesting combinations![attachment=843:Milan.jpg]

RE: Facegen: Any suggestions?

Posted: Thu Jul 14, 2011 5:07 am
by Geraldine

Marcel wrote:
That 'bad connection' noise might work if you're communicating with a distant ship, but in station I think we'll do better than that in 3200. :)
Yes that's a great idea Marcel, distance or proximity to an intense radio source (like a Gas Giant or Star), during re-entry procedures or even line of sight would disrupt communications. Yes it is a small detail but it is also one that increases immersion in the game. :)

RE: Facegen: Any suggestions?

Posted: Thu Jul 14, 2011 6:08 am
by Luomu
Might feel weird if there's some animated stuff (analog noise in year 3200? ;)) on top of the image, when the image itself will never move. And instead of flashing "video link" text it could just show the character's name/title.

RE: Facegen: Any suggestions?

Posted: Thu Jul 14, 2011 8:07 am
by Subzeroplainzero
So we're generally agreed that a we don't want interference unless video linking with another ship in space etc. I'm looking forward to that being implemented! Responses to SOS signals and so on would be cool, along with the ablity to pirate and demand civs to release their cargo. Or even ask directions a bit like in the x series.@marcel haha she's a good one. I think it's generating a nice mix of freaks and normals at the moment. It's probably veering more in the freak direction, but with a bit more fixing, tweeking, and content, it'll be really good :)

RE: Facegen: Any suggestions?

Posted: Thu Jul 14, 2011 8:30 am
by robn

Subzeroplainzero wrote:
So we're generally agreed that a we don't want interference unless video linking with another ship in space etc. I'm looking forward to that being implemented! Responses to SOS signals and so on would be cool, along with the ablity to pirate and demand civs to release their cargo. Or even ask directions a bit like in the x series.
Its coming. I'm very close to finishing abstracting out a lot of the station form and face stuff, then I can get to building comms forms that work outside of the station. Thats where we'll start to see ship-to-ship comms. I'd say we'll have something in the next couple of months.

RE: Facegen: Any suggestions?

Posted: Thu Jul 14, 2011 10:30 am
by s2odan

Quote:
You do come up with some interesting combinations!
My God... Its like a chinese Samantha Carter. ;)

RE: Facegen: Any suggestions?

Posted: Fri Jul 15, 2011 9:51 am
by Subzeroplainzero

robn wrote:


Subzeroplainzero wrote:
So we're generally agreed that a we don't want interference unless video linking with another ship in space etc. I'm looking forward to that being implemented! Responses to SOS signals and so on would be cool, along with the ablity to pirate and demand civs to release their cargo. Or even ask directions a bit like in the x series.
Its coming. I'm very close to finishing abstracting out a lot of the station form and face stuff, then I can get to building comms forms that work outside of the station. Thats where we'll start to see ship-to-ship comms. I'd say we'll have something in the next couple of months.
Wow that's really exciting stuff! I think a simple conversation to start with would be to basically ask what a pilot is currently doing, so they would reply with something like "I am flying to -location- to trade -commodity-" or "I am transporting -no.- of passengers to -location-" It could give you a nice insight into what the ai is up to. Maybe I dreamed it but I think you could do that in another space game... freelancer?

RE: Facegen: Any suggestions?

Posted: Fri Jul 15, 2011 11:51 am
by s2odan

Quote:
I think a simple conversation to start with would be to basically ask what a pilot is currently doing, so they would reply with something like "I am flying to -location- to trade -commodity-" or "I am transporting -no.- of passengers to -location-"
Player- "Why are you attacking me?"Pirate- "Dunno.":)

RE: Facegen: Any suggestions?

Posted: Fri Jul 15, 2011 12:39 pm
by Geraldine

s2odan wrote:


Quote:
I think a simple conversation to start with would be to basically ask what a pilot is currently doing, so they would reply with something like "I am flying to -location- to trade -commodity-" or "I am transporting -no.- of passengers to -location-"
Player- "Why are you attacking me?"Pirate- "Dunno.":)
Now that gives me an idea! (uh oh, everyone groans! :lol: ) Perhaps the response you would get, would depend on your Elite, Military or Criminal status? If, at a low rank, you will get no respect at all, however the higher up the ranks you go, attackers would be more wary in their response to you once they find out who you are, even to the point of legging it if your totally bad news! :twisted: I think such a feature would make the player feel special (if they worked hard at raising their rank) or more determined to prove themselves unworthy of insults (for those just starting out).

RE: Facegen: Any suggestions?

Posted: Fri Jul 15, 2011 1:08 pm
by s2odan
Thats a good idea :)I think it would be pretty funny watching the pirates run after you declare... "Do You know who I AM!!???" or something like that.

RE: Facegen: Any suggestions?

Posted: Fri Jul 15, 2011 2:04 pm
by Geraldine
Oh no, it's the J Miners Revenge!! Run!!! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' /> <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />Hey s2odan, I've just noticed <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_redface.gif[/url] class='bbc_emoticon' alt=':oops:' /> What the hell happened to those crazy avatars of yours?

RE: Facegen: Any suggestions?

Posted: Fri Jul 15, 2011 3:17 pm
by s2odan

Quote:
I've just noticed

Me too... :oops: Well I havent made one for ages but I only just noticed too that the old shodan one is missing.Damn it looks like my old site where I kept them has gone. (s20dan.co.cc) They were too large for dark-one's site and I didn't want to take the piss so I stuck them on a crappy free site...Luckily I kept a copy of them all :) I should make a Pioneer one....;)

RE: Facegen: Any suggestions?

Posted: Sat Sep 24, 2011 9:03 am
by Kviki
[hsimg][/hsimg]Here you go.[hsimg][/hsimg]Also a more eyebrowish eyes for the creepy woman.

RE: Facegen: Any suggestions?

Posted: Sat Sep 24, 2011 9:49 am
by s2odan
They are brilliant, I love them, :)

RE: Facegen: Any suggestions?

Posted: Sun Sep 25, 2011 1:10 am
by Subzeroplainzero
Haha nice work. I think I might completely start afresh with some of them, as they're a bit.. beyond adgusting. I will be keeping some ugly stuff though as I quite like some of the ugly buggers it churns out.About the accessories. They were originally drawn as the top layer as you suggested. As some appear to look stuck on, I asked that they be drawn below the hair layer. It works for many of the accessories, but yep they do clip with the hair too much so I think we'll probably put it back to how it was, and I'll adjust some of them to work a bit better. It's a bit of a trial and error process.

RE: Facegen: Any suggestions?

Posted: Sun Sep 25, 2011 10:30 am
by s2odan

Quote:
as I quite like some of the ugly buggers it churns out.
YES!! They are HILARIOUS! :lol: They must remain with Pioneer in some form forever, you did a great job with them :)

RE: Facegen: Any suggestions?

Posted: Sun Sep 25, 2011 1:19 pm
by Geraldine

"s2odan" wrote:


Quote:
as I quite like some of the ugly buggers it churns out.
YES!! They are HILARIOUS! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' /> They must remain with Pioneer in some form forever, you did a great job with them <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />
Plus the teddy suits, dont forget the teddy suits!!! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' /> <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />

RE: Facegen: Any suggestions?

Posted: Tue Sep 27, 2011 11:44 am
by Subzeroplainzero
Haha oh yes, the teddy suit! :lol: Wait.. is it actually used in game??? I haven't seen it yet.. I must see it....

RE: Facegen: Any suggestions?

Posted: Wed Oct 12, 2011 12:17 am
by ollobrain
any new updates on facegen ?