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RE: Alpha 12 released
Posted: Thu Jul 14, 2011 5:28 pm
by s2odan
Here you go: Don't run with any details above medium or your asking for trouble ;)file removed
RE: Alpha 12 released
Posted: Thu Jul 14, 2011 5:38 pm
by OSH
Missing files:libvorbisfile.dlllibvorbis.dlland after copying these files I've got a message: could not find entry point for procedure vorbis_window in library libvorbis.dll

RE: Alpha 12 released
Posted: Thu Jul 14, 2011 5:45 pm
by fluffyfreak
OSH wrote:
Luomu wrote:
Luomu wrote:
Does the intro screen lag as well?
NO
fluffyfreak wrote:
1) turn down city detail - does the framerate improve?
YES
fluffyfreak wrote:
2) turn down terrain detail - does the framerate improve?
YES
fluffyfreak wrote:
Also, if you leave it for a while does the framerate pick up after a while? Perhaps when the terrain has finished generating.
it's variable. sometimes is for short time without lags, but after this game stutters.
Ah ok, I'll try to test this on a single-core machine tomorrow if it (the laptop) works.The terrain generation and city rendering both seem CPU bound at the moment. What the variable performance after a period of time hints at, to me, is that you're seriously CPU bottlenecked. This sounds like every time the game catches up on it's CPU work it has to suddenly do more because you've moved and the terrain once again must update.There are things that in the future it'd be nice to do, like port the terrain generation to GPU (as an option), but that doesn't help you right now.Best bet at the moment is turn down the city and terrain detail in the version that s20dan has built for you because the GPU might be able to render that much detail, but the CPU can't keep up with the generation side of it.
RE: Alpha 12 released
Posted: Thu Jul 14, 2011 5:51 pm
by s2odan
OSH wrote:
Missing files:libvorbisfile.dlllibvorbis.dlland after copying these files I've got a message: could not find entry point for procedure vorbis_window in library libvorbis.dll

Yeah sorry about that here you go:[attachment=844:pioneer-nothread.7z]
RE: Alpha 12 released
Posted: Thu Jul 14, 2011 6:12 pm
by OSH
I can't run it...after "simulation evolution of the universe countdown" is ended, game crash

RE: Alpha 12 released
Posted: Thu Jul 14, 2011 6:16 pm
by s2odan
anything in stderr.txt or stdout.txt?
RE: Alpha 12 released
Posted: Thu Jul 14, 2011 6:18 pm
by OSH
Code:
GL_ARB_point_sprite: Yesattempt to redefine model mini_antattempt to redefine model maxi_antattempt to redefine model antenna_1attempt to redefine model antenna_2attempt to redefine model f3k_top_0attempt to redefine model arco01_rotattempt to redefine model arco_01Could not load data/icons/volume_unmuted.png
Code:
SDL_GetVideoInfo says 32 bppGLSL shaders on.HDR lighting enabled.REMEMBER TO PORT ship6model!!!ShipType: 26 ships with tag 'ship'ShipType: 1 ships with tag 'static_ship'ShipType: 4 ships with tag 'missile'one at a time? noairport_1: 1 docking portsone at a time? noground_station_1: 1 docking portsone at a time? noground_station_2: 2 docking portsone at a time? noground_station_3: 3 docking portsone at a time? noground_station_4: 4 docking portsone at a time? nomushroom_station: 2 docking portsone at a time? yesbig_crappy_spacestation: 4 docking portsone at a time? nonice_spacestation: 1 docking ports2 orbital station types and 6 surface station types.
RE: Alpha 12 released
Posted: Thu Jul 14, 2011 6:22 pm
by s2odan
right there: Could not load data/icons/volume_unmuted.pngYou just need a small icon file in its place for now. It will probably do the same for muted too.
RE: Alpha 12 released
Posted: Thu Jul 14, 2011 6:28 pm
by OSH
And volume_muted.png is missing too. Well, it'as better, but not so good, as I wish. Time to buy Athlon X2...
RE: Alpha 12 released
Posted: Thu Jul 14, 2011 6:41 pm
by s2odan
http://www.ebuyer.com/product/232825and this as well:http://www.ebuyer.com/product/234790Would get you pretty much sorted for not too much cash... of course you could go all out and get a quad for more future proofing :)http://www.ebuyer.com/product/158333;)The dual core one there would probably be almost comparable to a low-end i7 for running pioneer, that is until some better threading code is introduced, then the i7 would eat it for breakfast

RE: Alpha 12 released
Posted: Thu Jul 14, 2011 6:51 pm
by OSH
I have buy dual-core AMD, because my motherboard supports only AM2/AM2+ socket...
RE: Alpha 12 released
Posted: Thu Jul 14, 2011 6:58 pm
by s2odan
Well you know the answer to that then eh? Get another one for 30 quid ;)Only you can decide if its worth it.
RE: Alpha 12 released
Posted: Thu Jul 14, 2011 7:01 pm
by OSH
I think the best option will be AMD Athlonâ„¢ 64 X2 Dual-Core Windsor F3 - 3 GHz.
RE: Alpha 12 released
Posted: Fri Jul 15, 2011 5:21 am
by fluffyfreak
[url]http://en.wikipedia.org/wiki/Socket_AM2%2B[/url] to that you might be able to use AM3 CPUs, most AM3 CPUs should work on AM2+ motherboards, but AM2+ won't work on AM3 (due to not having DDR3 controller).Also there are quad core AMD CPUs, such as [url]
[/url] but damn AM2+ specific CPUs are getting hard to find.Quite an upgrade to play one open source game that's still in Alpha

RE: Alpha 12 released
Posted: Fri Jul 15, 2011 7:01 am
by Luomu
I run this on a single-core 2.3ghz laptop with Radeon HD4200 just fine, so I would say getting "1-2 fps" is a bug somewhere.Logged on tracker as issue 302
RE: Alpha 12 released
Posted: Thu Aug 04, 2011 12:52 pm
by Robsoie
Hello, i'm experiencing troubles with the autopilot in this latest Pioneer version, so i would like to know if it is a bug or something i am forgetting to setup before :-Starting on Sol, taking off-Selecting Barnard's Star , then Hyperspace-Once arriving, i select one of the 2 stations/prisons available on the system.-I call the selected station and i select either autopilot option ("dock to station" or "go to station vicinity")-Waiting until i'm arriving near the station.-The ship does not stop (if selected vicinity) and does not try to dock (if selected to dock) but will go and collide with the station, leading to exploding and dying every single time i try this.
RE: Alpha 12 released
Posted: Thu Aug 04, 2011 4:47 pm
by Brianetta
Robsoie, that's a known issue. You can follow its progress here:https://github.com/pioneerspacesim/pioneer/issues/60It isn't an immediate priority (developers are a finite resource), but it will be dealt with in time. Until then, you can overcome this by keeping an eye on what your autopilot is doing in that system. If it approaches the back of the station, switch to manual control. Fly around to the front of the station, and ask your ship to try docking again. Or, dock manually - it's fun.On the positive side, as far as we're aware this problem is isolated to Barnard's Star alone, which is currently the only system where starports directly orbit a star.
RE: Alpha 12 released
Posted: Thu Aug 04, 2011 6:30 pm
by Robsoie
Thank you for the link, i didn't noticed there was a bug tracker, good to see it's a bug as i was thinking i was forgetting something before starting the autopilot and couldn't find what it was.