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RE: Implementation of Black Holes and rewards for visiting them.

Posted: Wed Jul 20, 2011 9:05 am
by s2odan

Quote:
But that's part of it. Is that a bit along the line you guys discussed?

No, not like that. I was talking about a 3d sector view which would make Pioneer's galaxy proper 3d as opposed to its psuedo 2d galaxy. So as well as X and Y co-ordinates you also have Z. In-system is unchanged.Since we spoke about it, Tom has waved his magic wand and made it happen :) Its not merged yet so you can only check it out if you compile it yourself.It would be great to have a proper 3d in-system view of the galaxy too, with the correct stars shining and selectable, but I think its just out of the current scope of the project. And a lot of stuff would have to be re-written, its not impossible, just very unlikely.

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Wed Jul 20, 2011 9:08 am
by Azimech
I know a way to defy the gravity of a black hole: find the Higgs-boson and learn how to manipulate the Higgs field in such a manner that all particles lose mass. Bonus: Instant acceleration & deceleration from 0 to lightspeed and back without any G forces.:D

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Wed Jul 20, 2011 9:09 am
by s2odan
Oh is that *all* ;)

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Wed Jul 20, 2011 9:53 am
by Marcel
You simply have to adjust the frammistat on your hyperdrive until you've reversed the polarity of the neutron flow. ;) But seriously, did you say that tomm has implemented a true 3D galaxy? If so that's a dream come true for me! :D

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Wed Jul 20, 2011 5:22 pm
by Geraldine

Marcel wrote:
reversed the polarity of the neutron flow. ;)
:o Oh no! Not that old Pertwee line! :lol:

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Wed Jul 20, 2011 5:54 pm
by Marcel

Code:
Oh no! Not that old Pertwee line!
If he wouldn't know how to do it, Who would? ;)

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Thu Jul 21, 2011 10:32 am
by Brianetta
First you have to give a neutron some polarity, before you can even begin to try reversing it. Not sure how you'd do that without stopping it from being a neutron. Tricky indeed.
Darkman wrote:
Still like the idea of finding derelict or lost ships around some black holes as well.
Why on Earth are black holes needed? Derelict or lost ships anywhere would be pretty cool.

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Thu Jul 21, 2011 1:21 pm
by Darkman

Darkman wrote:
Still like the idea of finding derelict or lost ships around some black holes as well.

Brianetta wrote:
Why on Earth are black holes needed? Derelict or lost ships anywhere would be pretty cool.
As an incentive to keep on going back, after all they are just a black hole with a ring of gas being dragged in to it. Derelict ships could be found anywhere, why not ? Be interesting to find the occasional one around a gas giant, asteroid etc. Maybe you can find the rare opportunity of finding a research vessel around one that you have to rescue with a tractor beam or something.

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Fri Jul 22, 2011 8:39 pm
by Brianetta

Darkman wrote:
Maybe you can find the rare opportunity of finding a research vessel around one that you have to rescue with a tractor beam or something.
Sounds like a job for Lua. There's nothing in the way of getting started on scripting this right now.

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Mon Jul 25, 2011 6:43 am
by ollobrain
anyone feel like adding a research find abandoned ship mission or encounter into game

RE: Implementation of Black Holes and rewards for visiting them.

Posted: Wed Aug 24, 2011 1:56 pm
by Darkman
Ok then, I will see what I can do as I am looking in to this right now. Let's see what I can do. . .